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-rw-r--r--gfx/gl/TextureImageEGL.h88
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diff --git a/gfx/gl/TextureImageEGL.h b/gfx/gl/TextureImageEGL.h
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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef TEXTUREIMAGEEGL_H_
+#define TEXTUREIMAGEEGL_H_
+
+#include "GLTextureImage.h"
+
+namespace mozilla {
+namespace gl {
+
+class TextureImageEGL final
+ : public TextureImage
+{
+public:
+ TextureImageEGL(GLuint aTexture,
+ const gfx::IntSize& aSize,
+ GLenum aWrapMode,
+ ContentType aContentType,
+ GLContext* aContext,
+ Flags aFlags = TextureImage::NoFlags,
+ TextureState aTextureState = Created,
+ TextureImage::ImageFormat aImageFormat = SurfaceFormat::UNKNOWN);
+
+ virtual ~TextureImageEGL();
+
+ virtual bool DirectUpdate(gfx::DataSourceSurface* aSurf, const nsIntRegion& aRegion, const gfx::IntPoint& aFrom = gfx::IntPoint(0,0));
+
+ virtual void BindTexture(GLenum aTextureUnit);
+
+ virtual GLuint GetTextureID()
+ {
+ // Ensure the texture is allocated before it is used.
+ if (mTextureState == Created) {
+ Resize(mSize);
+ }
+ return mTexture;
+ };
+
+ virtual void Resize(const gfx::IntSize& aSize);
+
+ bool BindTexImage();
+
+ bool ReleaseTexImage();
+
+ virtual bool CreateEGLSurface(gfxASurface* aSurface)
+ {
+ return false;
+ }
+
+ virtual void DestroyEGLSurface(void);
+
+protected:
+ typedef gfxImageFormat ImageFormat;
+
+ GLContext* mGLContext;
+
+ gfx::SurfaceFormat mUpdateFormat;
+ EGLImage mEGLImage;
+ GLuint mTexture;
+ EGLSurface mSurface;
+ EGLConfig mConfig;
+ TextureState mTextureState;
+
+ bool mBound;
+};
+
+already_AddRefed<TextureImage>
+CreateTextureImageEGL(GLContext* gl,
+ const gfx::IntSize& aSize,
+ TextureImage::ContentType aContentType,
+ GLenum aWrapMode,
+ TextureImage::Flags aFlags,
+ TextureImage::ImageFormat aImageFormat);
+
+already_AddRefed<TextureImage>
+TileGenFuncEGL(GLContext* gl,
+ const gfx::IntSize& aSize,
+ TextureImage::ContentType aContentType,
+ TextureImage::Flags aFlags,
+ TextureImage::ImageFormat aImageFormat);
+
+} // namespace gl
+} // namespace mozilla
+
+#endif // TEXTUREIMAGEEGL_H_