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-rw-r--r--gfx/gl/GLUploadHelpers.cpp40
1 files changed, 37 insertions, 3 deletions
diff --git a/gfx/gl/GLUploadHelpers.cpp b/gfx/gl/GLUploadHelpers.cpp
index 75165eedf..9988f1d3d 100644
--- a/gfx/gl/GLUploadHelpers.cpp
+++ b/gfx/gl/GLUploadHelpers.cpp
@@ -161,7 +161,22 @@ TexSubImage2DWithoutUnpackSubimage(GLContext* gl,
// isn't supported. We make a copy of the texture data we're using,
// such that we're using the whole row of data in the copy. This turns
// out to be more efficient than uploading row-by-row; see bug 698197.
- unsigned char* newPixels = new (fallible) unsigned char[width*height*pixelsize];
+
+ // Width and height are never more than 16384. At 16Ki*16Ki, 4Bpp is 1GiB, but
+ // if we allow 8Bpp (16-bit channels, or higher) here, that's 2GiB+, which would
+ // overflow on 32-bit.
+ MOZ_ASSERT(width <= 16384);
+ MOZ_ASSERT(height <= 16384);
+ MOZ_ASSERT(pixelsize < 8);
+
+ const auto size = CheckedInt<size_t>(width) * height * pixelsize;
+ if (!size.isValid()) {
+ // This should never happen, but we use a defensive check.
+ MOZ_ASSERT_UNREACHABLE("Unacceptable size calculated.!");
+ return;
+ }
+
+ unsigned char* newPixels = new (fallible) unsigned char[size.value()];
if (newPixels) {
unsigned char* rowDest = newPixels;
@@ -286,7 +301,22 @@ TexImage2DHelper(GLContext* gl,
GLsizei paddedWidth = RoundUpPow2((uint32_t)width);
GLsizei paddedHeight = RoundUpPow2((uint32_t)height);
- GLvoid* paddedPixels = new unsigned char[paddedWidth * paddedHeight * pixelsize];
+ // Width and height are never more than 16384. At 16Ki*16Ki, 4Bpp
+ // is 1GiB, but if we allow 8Bpp (or higher) here, that's 2GiB,
+ // which would overflow on 32-bit.
+ MOZ_ASSERT(width <= 16384);
+ MOZ_ASSERT(height <= 16384);
+ MOZ_ASSERT(pixelsize < 8);
+
+ const auto size =
+ CheckedInt<size_t>(paddedWidth) * paddedHeight * pixelsize;
+ if (!size.isValid()) {
+ // This should never happen, but we use a defensive check.
+ MOZ_ASSERT_UNREACHABLE("Unacceptable size calculated.!");
+ return;
+ }
+
+ GLvoid* paddedPixels = new unsigned char[size.value()];
// Pad out texture data to be in a POT sized buffer for uploading to
// a POT sized texture
@@ -465,13 +495,17 @@ UploadImageDataToTexture(GLContext* gl,
surfaceFormat = SurfaceFormat::A8;
break;
default:
- NS_ASSERTION(false, "Unhandled image surface format!");
+ MOZ_ASSERT_UNREACHABLE(false, "Unhandled image surface format!");
}
if (aOutUploadSize) {
*aOutUploadSize = 0;
}
+ if (surfaceFormat == gfx::SurfaceFormat::UNKNOWN) {
+ return gfx::SurfaceFormat::UNKNOWN;
+ }
+
if (aNeedInit || !CanUploadSubTextures(gl)) {
// If the texture needs initialized, or we are unable to
// upload sub textures, then initialize and upload the entire