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-rw-r--r--gfx/gl/GLContextProviderGLX.cpp1421
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diff --git a/gfx/gl/GLContextProviderGLX.cpp b/gfx/gl/GLContextProviderGLX.cpp
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index 000000000..9a1157f33
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+++ b/gfx/gl/GLContextProviderGLX.cpp
@@ -0,0 +1,1421 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifdef MOZ_WIDGET_GTK
+#include <gdk/gdk.h>
+#include <gdk/gdkx.h>
+#define GET_NATIVE_WINDOW(aWidget) GDK_WINDOW_XID((GdkWindow*) aWidget->GetNativeData(NS_NATIVE_WINDOW))
+#endif
+
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include "X11UndefineNone.h"
+
+#include "mozilla/MathAlgorithms.h"
+#include "mozilla/StaticPtr.h"
+#include "mozilla/widget/CompositorWidget.h"
+#include "mozilla/widget/X11CompositorWidget.h"
+#include "mozilla/Unused.h"
+
+#include "prenv.h"
+#include "GLContextProvider.h"
+#include "GLLibraryLoader.h"
+#include "nsDebug.h"
+#include "nsIWidget.h"
+#include "GLXLibrary.h"
+#include "gfxXlibSurface.h"
+#include "gfxContext.h"
+#include "gfxEnv.h"
+#include "gfxPlatform.h"
+#include "GLContextGLX.h"
+#include "gfxUtils.h"
+#include "gfx2DGlue.h"
+#include "GLScreenBuffer.h"
+#include "gfxPrefs.h"
+
+#include "gfxCrashReporterUtils.h"
+
+#ifdef MOZ_WIDGET_GTK
+#include "gfxPlatformGtk.h"
+#endif
+
+namespace mozilla {
+namespace gl {
+
+using namespace mozilla::gfx;
+using namespace mozilla::widget;
+
+GLXLibrary sGLXLibrary;
+
+// Check that we have at least version aMajor.aMinor .
+bool
+GLXLibrary::GLXVersionCheck(int aMajor, int aMinor)
+{
+ return aMajor < mGLXMajorVersion ||
+ (aMajor == mGLXMajorVersion && aMinor <= mGLXMinorVersion);
+}
+
+static inline bool
+HasExtension(const char* aExtensions, const char* aRequiredExtension)
+{
+ return GLContext::ListHasExtension(
+ reinterpret_cast<const GLubyte*>(aExtensions), aRequiredExtension);
+}
+
+bool
+GLXLibrary::EnsureInitialized()
+{
+ if (mInitialized) {
+ return true;
+ }
+
+ // Don't repeatedly try to initialize.
+ if (mTriedInitializing) {
+ return false;
+ }
+ mTriedInitializing = true;
+
+ // Force enabling s3 texture compression. (Bug 774134)
+ PR_SetEnv("force_s3tc_enable=true");
+
+ if (!mOGLLibrary) {
+ const char* libGLfilename = nullptr;
+ bool forceFeatureReport = false;
+
+ // see e.g. bug 608526: it is intrinsically interesting to know whether we have dynamically linked to libGL.so.1
+ // because at least the NVIDIA implementation requires an executable stack, which causes mprotect calls,
+ // which trigger glibc bug http://sourceware.org/bugzilla/show_bug.cgi?id=12225
+#ifdef __OpenBSD__
+ libGLfilename = "libGL.so";
+#else
+ libGLfilename = "libGL.so.1";
+#endif
+
+ ScopedGfxFeatureReporter reporter(libGLfilename, forceFeatureReport);
+ mOGLLibrary = PR_LoadLibrary(libGLfilename);
+ if (!mOGLLibrary) {
+ NS_WARNING("Couldn't load OpenGL shared library.");
+ return false;
+ }
+ reporter.SetSuccessful();
+ }
+
+ if (gfxEnv::GlxDebug()) {
+ mDebug = true;
+ }
+
+ GLLibraryLoader::SymLoadStruct symbols[] = {
+ /* functions that were in GLX 1.0 */
+ { (PRFuncPtr*) &xDestroyContextInternal, { "glXDestroyContext", nullptr } },
+ { (PRFuncPtr*) &xMakeCurrentInternal, { "glXMakeCurrent", nullptr } },
+ { (PRFuncPtr*) &xSwapBuffersInternal, { "glXSwapBuffers", nullptr } },
+ { (PRFuncPtr*) &xQueryVersionInternal, { "glXQueryVersion", nullptr } },
+ { (PRFuncPtr*) &xGetCurrentContextInternal, { "glXGetCurrentContext", nullptr } },
+ { (PRFuncPtr*) &xWaitGLInternal, { "glXWaitGL", nullptr } },
+ { (PRFuncPtr*) &xWaitXInternal, { "glXWaitX", nullptr } },
+ /* functions introduced in GLX 1.1 */
+ { (PRFuncPtr*) &xQueryExtensionsStringInternal, { "glXQueryExtensionsString", nullptr } },
+ { (PRFuncPtr*) &xGetClientStringInternal, { "glXGetClientString", nullptr } },
+ { (PRFuncPtr*) &xQueryServerStringInternal, { "glXQueryServerString", nullptr } },
+ { nullptr, { nullptr } }
+ };
+
+ GLLibraryLoader::SymLoadStruct symbols13[] = {
+ /* functions introduced in GLX 1.3 */
+ { (PRFuncPtr*) &xChooseFBConfigInternal, { "glXChooseFBConfig", nullptr } },
+ { (PRFuncPtr*) &xGetFBConfigAttribInternal, { "glXGetFBConfigAttrib", nullptr } },
+ // WARNING: xGetFBConfigs not set in symbols13_ext
+ { (PRFuncPtr*) &xGetFBConfigsInternal, { "glXGetFBConfigs", nullptr } },
+ // WARNING: symbols13_ext sets xCreateGLXPixmapWithConfig instead
+ { (PRFuncPtr*) &xCreatePixmapInternal, { "glXCreatePixmap", nullptr } },
+ { (PRFuncPtr*) &xDestroyPixmapInternal, { "glXDestroyPixmap", nullptr } },
+ { (PRFuncPtr*) &xCreateNewContextInternal, { "glXCreateNewContext", nullptr } },
+ { nullptr, { nullptr } }
+ };
+
+ GLLibraryLoader::SymLoadStruct symbols13_ext[] = {
+ /* extension equivalents for functions introduced in GLX 1.3 */
+ // GLX_SGIX_fbconfig extension
+ { (PRFuncPtr*) &xChooseFBConfigInternal, { "glXChooseFBConfigSGIX", nullptr } },
+ { (PRFuncPtr*) &xGetFBConfigAttribInternal, { "glXGetFBConfigAttribSGIX", nullptr } },
+ // WARNING: no xGetFBConfigs equivalent in extensions
+ // WARNING: different from symbols13:
+ { (PRFuncPtr*) &xCreateGLXPixmapWithConfigInternal, { "glXCreateGLXPixmapWithConfigSGIX", nullptr } },
+ { (PRFuncPtr*) &xDestroyPixmapInternal, { "glXDestroyGLXPixmap", nullptr } }, // not from ext
+ { (PRFuncPtr*) &xCreateNewContextInternal, { "glXCreateContextWithConfigSGIX", nullptr } },
+ { nullptr, { nullptr } }
+ };
+
+ GLLibraryLoader::SymLoadStruct symbols14[] = {
+ /* functions introduced in GLX 1.4 */
+ { (PRFuncPtr*) &xGetProcAddressInternal, { "glXGetProcAddress", nullptr } },
+ { nullptr, { nullptr } }
+ };
+
+ GLLibraryLoader::SymLoadStruct symbols14_ext[] = {
+ /* extension equivalents for functions introduced in GLX 1.4 */
+ // GLX_ARB_get_proc_address extension
+ { (PRFuncPtr*) &xGetProcAddressInternal, { "glXGetProcAddressARB", nullptr } },
+ { nullptr, { nullptr } }
+ };
+
+ GLLibraryLoader::SymLoadStruct symbols_texturefrompixmap[] = {
+ { (PRFuncPtr*) &xBindTexImageInternal, { "glXBindTexImageEXT", nullptr } },
+ { (PRFuncPtr*) &xReleaseTexImageInternal, { "glXReleaseTexImageEXT", nullptr } },
+ { nullptr, { nullptr } }
+ };
+
+ GLLibraryLoader::SymLoadStruct symbols_createcontext[] = {
+ { (PRFuncPtr*) &xCreateContextAttribsInternal, { "glXCreateContextAttribsARB", nullptr } },
+ { nullptr, { nullptr } }
+ };
+
+ GLLibraryLoader::SymLoadStruct symbols_videosync[] = {
+ { (PRFuncPtr*) &xGetVideoSyncInternal, { "glXGetVideoSyncSGI", nullptr } },
+ { (PRFuncPtr*) &xWaitVideoSyncInternal, { "glXWaitVideoSyncSGI", nullptr } },
+ { nullptr, { nullptr } }
+ };
+
+ GLLibraryLoader::SymLoadStruct symbols_swapcontrol[] = {
+ { (PRFuncPtr*) &xSwapIntervalInternal, { "glXSwapIntervalEXT", nullptr } },
+ { nullptr, { nullptr } }
+ };
+
+ if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, &symbols[0])) {
+ NS_WARNING("Couldn't find required entry point in OpenGL shared library");
+ return false;
+ }
+
+ Display* display = DefaultXDisplay();
+ int screen = DefaultScreen(display);
+
+ if (!xQueryVersion(display, &mGLXMajorVersion, &mGLXMinorVersion)) {
+ mGLXMajorVersion = 0;
+ mGLXMinorVersion = 0;
+ return false;
+ }
+
+ if (!GLXVersionCheck(1, 1))
+ // Not possible to query for extensions.
+ return false;
+
+ const char* clientVendor = xGetClientString(display, LOCAL_GLX_VENDOR);
+ const char* serverVendor = xQueryServerString(display, screen, LOCAL_GLX_VENDOR);
+ const char* extensionsStr = xQueryExtensionsString(display, screen);
+
+ GLLibraryLoader::SymLoadStruct* sym13;
+ if (!GLXVersionCheck(1, 3)) {
+ // Even if we don't have 1.3, we might have equivalent extensions
+ // (as on the Intel X server).
+ if (!HasExtension(extensionsStr, "GLX_SGIX_fbconfig")) {
+ return false;
+ }
+ sym13 = symbols13_ext;
+ } else {
+ sym13 = symbols13;
+ }
+ if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, sym13)) {
+ NS_WARNING("Couldn't find required entry point in OpenGL shared library");
+ return false;
+ }
+
+ GLLibraryLoader::SymLoadStruct* sym14;
+ if (!GLXVersionCheck(1, 4)) {
+ // Even if we don't have 1.4, we might have equivalent extensions
+ // (as on the Intel X server).
+ if (!HasExtension(extensionsStr, "GLX_ARB_get_proc_address")) {
+ return false;
+ }
+ sym14 = symbols14_ext;
+ } else {
+ sym14 = symbols14;
+ }
+ if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, sym14)) {
+ NS_WARNING("Couldn't find required entry point in OpenGL shared library");
+ return false;
+ }
+
+ if (HasExtension(extensionsStr, "GLX_EXT_texture_from_pixmap") &&
+ GLLibraryLoader::LoadSymbols(mOGLLibrary, symbols_texturefrompixmap,
+ (GLLibraryLoader::PlatformLookupFunction)&xGetProcAddress))
+ {
+ mUseTextureFromPixmap = gfxPrefs::UseGLXTextureFromPixmap();
+ } else {
+ mUseTextureFromPixmap = false;
+ NS_WARNING("Texture from pixmap disabled");
+ }
+
+ if (HasExtension(extensionsStr, "GLX_ARB_create_context") &&
+ HasExtension(extensionsStr, "GLX_ARB_create_context_profile") &&
+ GLLibraryLoader::LoadSymbols(mOGLLibrary, symbols_createcontext,
+ (GLLibraryLoader::PlatformLookupFunction)&xGetProcAddress))
+ {
+ mHasCreateContextAttribs = true;
+ }
+
+ if (HasExtension(extensionsStr, "GLX_ARB_create_context_robustness"))
+ {
+ mHasRobustness = true;
+ }
+
+ if (HasExtension(extensionsStr, "GLX_SGI_video_sync") &&
+ GLLibraryLoader::LoadSymbols(mOGLLibrary, symbols_videosync,
+ (GLLibraryLoader::PlatformLookupFunction)&xGetProcAddress))
+ {
+ mHasVideoSync = true;
+ }
+
+ if (!(HasExtension(extensionsStr, "GLX_EXT_swap_control") &&
+ GLLibraryLoader::LoadSymbols(mOGLLibrary, symbols_swapcontrol)))
+ {
+ NS_WARNING("GLX_swap_control unsupported, ASAP mode may still block on buffer swaps.");
+ }
+
+ mIsATI = serverVendor && DoesStringMatch(serverVendor, "ATI");
+ mIsNVIDIA = serverVendor && DoesStringMatch(serverVendor, "NVIDIA Corporation");
+ mClientIsMesa = clientVendor && DoesStringMatch(clientVendor, "Mesa");
+
+ mInitialized = true;
+
+ return true;
+}
+
+bool
+GLXLibrary::SupportsTextureFromPixmap(gfxASurface* aSurface)
+{
+ if (!EnsureInitialized()) {
+ return false;
+ }
+
+ if (aSurface->GetType() != gfxSurfaceType::Xlib || !mUseTextureFromPixmap) {
+ return false;
+ }
+
+ return true;
+}
+
+bool
+GLXLibrary::SupportsVideoSync()
+{
+ if (!EnsureInitialized()) {
+ return false;
+ }
+
+ return mHasVideoSync;
+}
+
+GLXPixmap
+GLXLibrary::CreatePixmap(gfxASurface* aSurface)
+{
+ if (!SupportsTextureFromPixmap(aSurface)) {
+ return X11None;
+ }
+
+ gfxXlibSurface* xs = static_cast<gfxXlibSurface*>(aSurface);
+ const XRenderPictFormat* format = xs->XRenderFormat();
+ if (!format || format->type != PictTypeDirect) {
+ return X11None;
+ }
+ const XRenderDirectFormat& direct = format->direct;
+ int alphaSize = FloorLog2(direct.alphaMask + 1);
+ NS_ASSERTION((1 << alphaSize) - 1 == direct.alphaMask,
+ "Unexpected render format with non-adjacent alpha bits");
+
+ int attribs[] = { LOCAL_GLX_DOUBLEBUFFER, False,
+ LOCAL_GLX_DRAWABLE_TYPE, LOCAL_GLX_PIXMAP_BIT,
+ LOCAL_GLX_ALPHA_SIZE, alphaSize,
+ (alphaSize ? LOCAL_GLX_BIND_TO_TEXTURE_RGBA_EXT
+ : LOCAL_GLX_BIND_TO_TEXTURE_RGB_EXT), True,
+ LOCAL_GLX_RENDER_TYPE, LOCAL_GLX_RGBA_BIT,
+ X11None };
+
+ int numConfigs = 0;
+ Display* display = xs->XDisplay();
+ int xscreen = DefaultScreen(display);
+
+ ScopedXFree<GLXFBConfig> cfgs(xChooseFBConfig(display,
+ xscreen,
+ attribs,
+ &numConfigs));
+
+ // Find an fbconfig that matches the pixel format used on the Pixmap.
+ int matchIndex = -1;
+ unsigned long redMask =
+ static_cast<unsigned long>(direct.redMask) << direct.red;
+ unsigned long greenMask =
+ static_cast<unsigned long>(direct.greenMask) << direct.green;
+ unsigned long blueMask =
+ static_cast<unsigned long>(direct.blueMask) << direct.blue;
+ // This is true if the Pixmap has bits for alpha or unused bits.
+ bool haveNonColorBits =
+ ~(redMask | greenMask | blueMask) != -1UL << format->depth;
+
+ for (int i = 0; i < numConfigs; i++) {
+ int id = X11None;
+ sGLXLibrary.xGetFBConfigAttrib(display, cfgs[i], LOCAL_GLX_VISUAL_ID, &id);
+ Visual* visual;
+ int depth;
+ FindVisualAndDepth(display, id, &visual, &depth);
+ if (!visual ||
+ visual->c_class != TrueColor ||
+ visual->red_mask != redMask ||
+ visual->green_mask != greenMask ||
+ visual->blue_mask != blueMask ) {
+ continue;
+ }
+
+ // Historically Xlib Visuals did not try to represent an alpha channel
+ // and there was no means to use an alpha channel on a Pixmap. The
+ // Xlib Visual from the fbconfig was not intended to have any
+ // information about alpha bits.
+ //
+ // Since then, RENDER has added formats for 32 bit depth Pixmaps.
+ // Some of these formats have bits for alpha and some have unused
+ // bits.
+ //
+ // Then the Composite extension added a 32 bit depth Visual intended
+ // for Windows with an alpha channel, so bits not in the visual color
+ // masks were expected to be treated as alpha bits.
+ //
+ // Usually GLX counts only color bits in the Visual depth, but the
+ // depth of Composite's ARGB Visual includes alpha bits. However,
+ // bits not in the color masks are not necessarily alpha bits because
+ // sometimes (NVIDIA) 32 bit Visuals are added for fbconfigs with 32
+ // bit BUFFER_SIZE but zero alpha bits and 24 color bits (NVIDIA
+ // again).
+ //
+ // This checks that the depth matches in one of the two ways.
+ // NVIDIA now forces format->depth == depth so only the first way
+ // is checked for NVIDIA
+ if (depth != format->depth &&
+ (mIsNVIDIA || depth != format->depth - alphaSize) ) {
+ continue;
+ }
+
+ // If all bits of the Pixmap are color bits and the Pixmap depth
+ // matches the depth of the fbconfig visual, then we can assume that
+ // the driver will do whatever is necessary to ensure that any
+ // GLXPixmap alpha bits are treated as set. We can skip the
+ // ALPHA_SIZE check in this situation. We need to skip this check for
+ // situations (ATI) where there are no fbconfigs without alpha bits.
+ //
+ // glXChooseFBConfig should prefer configs with smaller
+ // LOCAL_GLX_BUFFER_SIZE, so we should still get zero alpha bits if
+ // available, except perhaps with NVIDIA drivers where buffer size is
+ // not the specified sum of the component sizes.
+ if (haveNonColorBits) {
+ // There are bits in the Pixmap format that haven't been matched
+ // against the fbconfig visual. These bits could either represent
+ // alpha or be unused, so just check that the number of alpha bits
+ // matches.
+ int size = 0;
+ sGLXLibrary.xGetFBConfigAttrib(display, cfgs[i],
+ LOCAL_GLX_ALPHA_SIZE, &size);
+ if (size != alphaSize) {
+ continue;
+ }
+ }
+
+ matchIndex = i;
+ break;
+ }
+ if (matchIndex == -1) {
+ // GLX can't handle A8 surfaces, so this is not really unexpected. The
+ // caller should deal with this situation.
+ NS_WARNING_ASSERTION(
+ format->depth == 8,
+ "[GLX] Couldn't find a FBConfig matching Pixmap format");
+ return X11None;
+ }
+
+ int pixmapAttribs[] = { LOCAL_GLX_TEXTURE_TARGET_EXT, LOCAL_GLX_TEXTURE_2D_EXT,
+ LOCAL_GLX_TEXTURE_FORMAT_EXT,
+ (alphaSize ? LOCAL_GLX_TEXTURE_FORMAT_RGBA_EXT
+ : LOCAL_GLX_TEXTURE_FORMAT_RGB_EXT),
+ X11None};
+
+ GLXPixmap glxpixmap = xCreatePixmap(display,
+ cfgs[matchIndex],
+ xs->XDrawable(),
+ pixmapAttribs);
+
+ return glxpixmap;
+}
+
+void
+GLXLibrary::DestroyPixmap(Display* aDisplay, GLXPixmap aPixmap)
+{
+ if (!mUseTextureFromPixmap) {
+ return;
+ }
+
+ xDestroyPixmap(aDisplay, aPixmap);
+}
+
+void
+GLXLibrary::BindTexImage(Display* aDisplay, GLXPixmap aPixmap)
+{
+ if (!mUseTextureFromPixmap) {
+ return;
+ }
+
+ // Make sure all X drawing to the surface has finished before binding to a texture.
+ if (mClientIsMesa) {
+ // Using XSync instead of Mesa's glXWaitX, because its glxWaitX is a
+ // noop when direct rendering unless the current drawable is a
+ // single-buffer window.
+ FinishX(aDisplay);
+ } else {
+ xWaitX();
+ }
+ xBindTexImage(aDisplay, aPixmap, LOCAL_GLX_FRONT_LEFT_EXT, nullptr);
+}
+
+void
+GLXLibrary::ReleaseTexImage(Display* aDisplay, GLXPixmap aPixmap)
+{
+ if (!mUseTextureFromPixmap) {
+ return;
+ }
+
+ xReleaseTexImage(aDisplay, aPixmap, LOCAL_GLX_FRONT_LEFT_EXT);
+}
+
+void
+GLXLibrary::UpdateTexImage(Display* aDisplay, GLXPixmap aPixmap)
+{
+ // NVIDIA drivers don't require a rebind of the pixmap in order
+ // to display an updated image, and it's faster not to do it.
+ if (mIsNVIDIA) {
+ xWaitX();
+ return;
+ }
+
+ ReleaseTexImage(aDisplay, aPixmap);
+ BindTexImage(aDisplay, aPixmap);
+}
+
+#ifdef DEBUG
+
+static int (*sOldErrorHandler)(Display*, XErrorEvent*);
+ScopedXErrorHandler::ErrorEvent sErrorEvent;
+static int GLXErrorHandler(Display* display, XErrorEvent* ev)
+{
+ if (!sErrorEvent.mError.error_code) {
+ sErrorEvent.mError = *ev;
+ }
+ return 0;
+}
+
+void
+GLXLibrary::BeforeGLXCall()
+{
+ if (mDebug) {
+ sOldErrorHandler = XSetErrorHandler(GLXErrorHandler);
+ }
+}
+
+void
+GLXLibrary::AfterGLXCall()
+{
+ if (mDebug) {
+ FinishX(DefaultXDisplay());
+ if (sErrorEvent.mError.error_code) {
+ char buffer[2048];
+ XGetErrorText(DefaultXDisplay(), sErrorEvent.mError.error_code, buffer, sizeof(buffer));
+ printf_stderr("X ERROR: %s (%i) - Request: %i.%i, Serial: %lu",
+ buffer,
+ sErrorEvent.mError.error_code,
+ sErrorEvent.mError.request_code,
+ sErrorEvent.mError.minor_code,
+ sErrorEvent.mError.serial);
+ NS_ABORT();
+ }
+ XSetErrorHandler(sOldErrorHandler);
+ }
+}
+
+#define BEFORE_GLX_CALL do { \
+ sGLXLibrary.BeforeGLXCall(); \
+} while (0)
+
+#define AFTER_GLX_CALL do { \
+ sGLXLibrary.AfterGLXCall(); \
+} while (0)
+
+#else
+
+#define BEFORE_GLX_CALL do { } while(0)
+#define AFTER_GLX_CALL do { } while(0)
+
+#endif
+
+void
+GLXLibrary::xDestroyContext(Display* display, GLXContext context)
+{
+ BEFORE_GLX_CALL;
+ xDestroyContextInternal(display, context);
+ AFTER_GLX_CALL;
+}
+
+Bool
+GLXLibrary::xMakeCurrent(Display* display,
+ GLXDrawable drawable,
+ GLXContext context)
+{
+ BEFORE_GLX_CALL;
+ Bool result = xMakeCurrentInternal(display, drawable, context);
+ AFTER_GLX_CALL;
+ return result;
+}
+
+GLXContext
+GLXLibrary::xGetCurrentContext()
+{
+ BEFORE_GLX_CALL;
+ GLXContext result = xGetCurrentContextInternal();
+ AFTER_GLX_CALL;
+ return result;
+}
+
+/* static */ void*
+GLXLibrary::xGetProcAddress(const char* procName)
+{
+ BEFORE_GLX_CALL;
+ void* result = sGLXLibrary.xGetProcAddressInternal(procName);
+ AFTER_GLX_CALL;
+ return result;
+}
+
+GLXFBConfig*
+GLXLibrary::xChooseFBConfig(Display* display,
+ int screen,
+ const int* attrib_list,
+ int* nelements)
+{
+ BEFORE_GLX_CALL;
+ GLXFBConfig* result = xChooseFBConfigInternal(display, screen, attrib_list, nelements);
+ AFTER_GLX_CALL;
+ return result;
+}
+
+GLXFBConfig*
+GLXLibrary::xGetFBConfigs(Display* display,
+ int screen,
+ int* nelements)
+{
+ BEFORE_GLX_CALL;
+ GLXFBConfig* result = xGetFBConfigsInternal(display, screen, nelements);
+ AFTER_GLX_CALL;
+ return result;
+}
+
+GLXContext
+GLXLibrary::xCreateNewContext(Display* display,
+ GLXFBConfig config,
+ int render_type,
+ GLXContext share_list,
+ Bool direct)
+{
+ BEFORE_GLX_CALL;
+ GLXContext result = xCreateNewContextInternal(display, config,
+ render_type,
+ share_list, direct);
+ AFTER_GLX_CALL;
+ return result;
+}
+
+int
+GLXLibrary::xGetFBConfigAttrib(Display* display,
+ GLXFBConfig config,
+ int attribute,
+ int* value)
+{
+ BEFORE_GLX_CALL;
+ int result = xGetFBConfigAttribInternal(display, config,
+ attribute, value);
+ AFTER_GLX_CALL;
+ return result;
+}
+
+void
+GLXLibrary::xSwapBuffers(Display* display, GLXDrawable drawable)
+{
+ BEFORE_GLX_CALL;
+ xSwapBuffersInternal(display, drawable);
+ AFTER_GLX_CALL;
+}
+
+const char*
+GLXLibrary::xQueryExtensionsString(Display* display,
+ int screen)
+{
+ BEFORE_GLX_CALL;
+ const char* result = xQueryExtensionsStringInternal(display, screen);
+ AFTER_GLX_CALL;
+ return result;
+}
+
+const char*
+GLXLibrary::xGetClientString(Display* display,
+ int screen)
+{
+ BEFORE_GLX_CALL;
+ const char* result = xGetClientStringInternal(display, screen);
+ AFTER_GLX_CALL;
+ return result;
+}
+
+const char*
+GLXLibrary::xQueryServerString(Display* display,
+ int screen, int name)
+{
+ BEFORE_GLX_CALL;
+ const char* result = xQueryServerStringInternal(display, screen, name);
+ AFTER_GLX_CALL;
+ return result;
+}
+
+GLXPixmap
+GLXLibrary::xCreatePixmap(Display* display,
+ GLXFBConfig config,
+ Pixmap pixmap,
+ const int* attrib_list)
+{
+ BEFORE_GLX_CALL;
+ GLXPixmap result = xCreatePixmapInternal(display, config,
+ pixmap, attrib_list);
+ AFTER_GLX_CALL;
+ return result;
+}
+
+GLXPixmap
+GLXLibrary::xCreateGLXPixmapWithConfig(Display* display,
+ GLXFBConfig config,
+ Pixmap pixmap)
+{
+ BEFORE_GLX_CALL;
+ GLXPixmap result = xCreateGLXPixmapWithConfigInternal(display, config, pixmap);
+ AFTER_GLX_CALL;
+ return result;
+}
+
+void
+GLXLibrary::xDestroyPixmap(Display* display, GLXPixmap pixmap)
+{
+ BEFORE_GLX_CALL;
+ xDestroyPixmapInternal(display, pixmap);
+ AFTER_GLX_CALL;
+}
+
+Bool
+GLXLibrary::xQueryVersion(Display* display,
+ int* major,
+ int* minor)
+{
+ BEFORE_GLX_CALL;
+ Bool result = xQueryVersionInternal(display, major, minor);
+ AFTER_GLX_CALL;
+ return result;
+}
+
+void
+GLXLibrary::xBindTexImage(Display* display,
+ GLXDrawable drawable,
+ int buffer,
+ const int* attrib_list)
+{
+ BEFORE_GLX_CALL;
+ xBindTexImageInternal(display, drawable, buffer, attrib_list);
+ AFTER_GLX_CALL;
+}
+
+void
+GLXLibrary::xReleaseTexImage(Display* display,
+ GLXDrawable drawable,
+ int buffer)
+{
+ BEFORE_GLX_CALL;
+ xReleaseTexImageInternal(display, drawable, buffer);
+ AFTER_GLX_CALL;
+}
+
+void
+GLXLibrary::xWaitGL()
+{
+ BEFORE_GLX_CALL;
+ xWaitGLInternal();
+ AFTER_GLX_CALL;
+}
+
+void
+GLXLibrary::xWaitX()
+{
+ BEFORE_GLX_CALL;
+ xWaitXInternal();
+ AFTER_GLX_CALL;
+}
+
+GLXContext
+GLXLibrary::xCreateContextAttribs(Display* display,
+ GLXFBConfig config,
+ GLXContext share_list,
+ Bool direct,
+ const int* attrib_list)
+{
+ BEFORE_GLX_CALL;
+ GLXContext result = xCreateContextAttribsInternal(display,
+ config,
+ share_list,
+ direct,
+ attrib_list);
+ AFTER_GLX_CALL;
+ return result;
+}
+
+int
+GLXLibrary::xGetVideoSync(unsigned int* count)
+{
+ BEFORE_GLX_CALL;
+ int result = xGetVideoSyncInternal(count);
+ AFTER_GLX_CALL;
+ return result;
+}
+
+int
+GLXLibrary::xWaitVideoSync(int divisor, int remainder, unsigned int* count)
+{
+ BEFORE_GLX_CALL;
+ int result = xWaitVideoSyncInternal(divisor, remainder, count);
+ AFTER_GLX_CALL;
+ return result;
+}
+
+void
+GLXLibrary::xSwapInterval(Display* display, GLXDrawable drawable, int interval)
+{
+ BEFORE_GLX_CALL;
+ xSwapIntervalInternal(display, drawable, interval);
+ AFTER_GLX_CALL;
+}
+
+already_AddRefed<GLContextGLX>
+GLContextGLX::CreateGLContext(CreateContextFlags flags, const SurfaceCaps& caps,
+ GLContextGLX* shareContext, bool isOffscreen,
+ Display* display, GLXDrawable drawable, GLXFBConfig cfg,
+ bool deleteDrawable, gfxXlibSurface* pixmap,
+ ContextProfile profile)
+{
+ GLXLibrary& glx = sGLXLibrary;
+
+ int db = 0;
+ int err = glx.xGetFBConfigAttrib(display, cfg,
+ LOCAL_GLX_DOUBLEBUFFER, &db);
+ if (LOCAL_GLX_BAD_ATTRIBUTE != err) {
+ if (ShouldSpew()) {
+ printf("[GLX] FBConfig is %sdouble-buffered\n", db ? "" : "not ");
+ }
+ }
+
+ GLXContext context;
+ RefPtr<GLContextGLX> glContext;
+ bool error;
+
+ OffMainThreadScopedXErrorHandler xErrorHandler;
+
+ do {
+ error = false;
+
+ GLXContext glxContext = shareContext ? shareContext->mContext : nullptr;
+ if (glx.HasCreateContextAttribs()) {
+ AutoTArray<int, 11> attrib_list;
+ if (glx.HasRobustness()) {
+ int robust_attribs[] = {
+ LOCAL_GL_CONTEXT_FLAGS_ARB, LOCAL_GL_CONTEXT_ROBUST_ACCESS_BIT_ARB,
+ LOCAL_GL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, LOCAL_GL_LOSE_CONTEXT_ON_RESET_ARB,
+ };
+ attrib_list.AppendElements(robust_attribs, MOZ_ARRAY_LENGTH(robust_attribs));
+ }
+ if (profile == ContextProfile::OpenGLCore) {
+ int core_attribs[] = {
+ LOCAL_GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
+ LOCAL_GLX_CONTEXT_MINOR_VERSION_ARB, 2,
+ LOCAL_GLX_CONTEXT_FLAGS_ARB, LOCAL_GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
+ };
+ attrib_list.AppendElements(core_attribs, MOZ_ARRAY_LENGTH(core_attribs));
+ };
+ attrib_list.AppendElement(0);
+
+ context = glx.xCreateContextAttribs(
+ display,
+ cfg,
+ glxContext,
+ True,
+ attrib_list.Elements());
+ } else {
+ context = glx.xCreateNewContext(
+ display,
+ cfg,
+ LOCAL_GLX_RGBA_TYPE,
+ glxContext,
+ True);
+ }
+
+ if (context) {
+ glContext = new GLContextGLX(flags, caps, shareContext, isOffscreen, display,
+ drawable, context, deleteDrawable, db, pixmap,
+ profile);
+ if (!glContext->Init())
+ error = true;
+ } else {
+ error = true;
+ }
+
+ error |= xErrorHandler.SyncAndGetError(display);
+
+ if (error) {
+ if (shareContext) {
+ shareContext = nullptr;
+ continue;
+ }
+
+ NS_WARNING("Failed to create GLXContext!");
+ glContext = nullptr; // note: this must be done while the graceful X error handler is set,
+ // because glxMakeCurrent can give a GLXBadDrawable error
+ }
+
+ return glContext.forget();
+ } while (true);
+}
+
+GLContextGLX::~GLContextGLX()
+{
+ MarkDestroyed();
+
+ // Wrapped context should not destroy glxContext/Surface
+ if (!mOwnsContext) {
+ return;
+ }
+
+ // see bug 659842 comment 76
+#ifdef DEBUG
+ bool success =
+#endif
+ mGLX->xMakeCurrent(mDisplay, X11None, nullptr);
+ MOZ_ASSERT(success,
+ "glXMakeCurrent failed to release GL context before we call "
+ "glXDestroyContext!");
+
+ mGLX->xDestroyContext(mDisplay, mContext);
+
+ if (mDeleteDrawable) {
+ mGLX->xDestroyPixmap(mDisplay, mDrawable);
+ }
+}
+
+
+bool
+GLContextGLX::Init()
+{
+ SetupLookupFunction();
+ if (!InitWithPrefix("gl", true)) {
+ return false;
+ }
+
+ // EXT_framebuffer_object is not supported on Core contexts
+ // so we'll also check for ARB_framebuffer_object
+ if (!IsExtensionSupported(EXT_framebuffer_object) && !IsSupported(GLFeature::framebuffer_object))
+ return false;
+
+ return true;
+}
+
+bool
+GLContextGLX::MakeCurrentImpl(bool aForce)
+{
+ bool succeeded = true;
+
+ // With the ATI FGLRX driver, glxMakeCurrent is very slow even when the context doesn't change.
+ // (This is not the case with other drivers such as NVIDIA).
+ // So avoid calling it more than necessary. Since GLX documentation says that:
+ // "glXGetCurrentContext returns client-side information.
+ // It does not make a round trip to the server."
+ // I assume that it's not worth using our own TLS slot here.
+ if (aForce || mGLX->xGetCurrentContext() != mContext) {
+ if (mGLX->IsMesa()) {
+ // Read into the event queue to ensure that Mesa receives a
+ // DRI2InvalidateBuffers event before drawing. See bug 1280653.
+ Unused << XPending(mDisplay);
+ }
+
+ succeeded = mGLX->xMakeCurrent(mDisplay, mDrawable, mContext);
+ NS_ASSERTION(succeeded, "Failed to make GL context current!");
+
+ if (!IsOffscreen() && mGLX->SupportsSwapControl()) {
+ // Many GLX implementations default to blocking until the next
+ // VBlank when calling glXSwapBuffers. We want to run unthrottled
+ // in ASAP mode. See bug 1280744.
+ const bool isASAP = (gfxPrefs::LayoutFrameRate() == 0);
+ mGLX->xSwapInterval(mDisplay, mDrawable, isASAP ? 0 : 1);
+ }
+ }
+
+ return succeeded;
+}
+
+bool
+GLContextGLX::IsCurrent() {
+ return mGLX->xGetCurrentContext() == mContext;
+}
+
+bool
+GLContextGLX::SetupLookupFunction()
+{
+ mLookupFunc = (PlatformLookupFunction)&GLXLibrary::xGetProcAddress;
+ return true;
+}
+
+bool
+GLContextGLX::IsDoubleBuffered() const
+{
+ return mDoubleBuffered;
+}
+
+bool
+GLContextGLX::SupportsRobustness() const
+{
+ return mGLX->HasRobustness();
+}
+
+bool
+GLContextGLX::SwapBuffers()
+{
+ if (!mDoubleBuffered)
+ return false;
+ mGLX->xSwapBuffers(mDisplay, mDrawable);
+ return true;
+}
+
+bool
+GLContextGLX::OverrideDrawable(GLXDrawable drawable)
+{
+ if (Screen())
+ Screen()->AssureBlitted();
+ Bool result = mGLX->xMakeCurrent(mDisplay, drawable, mContext);
+ return result;
+}
+
+bool
+GLContextGLX::RestoreDrawable()
+{
+ return mGLX->xMakeCurrent(mDisplay, mDrawable, mContext);
+}
+
+GLContextGLX::GLContextGLX(
+ CreateContextFlags flags,
+ const SurfaceCaps& caps,
+ GLContext* shareContext,
+ bool isOffscreen,
+ Display* aDisplay,
+ GLXDrawable aDrawable,
+ GLXContext aContext,
+ bool aDeleteDrawable,
+ bool aDoubleBuffered,
+ gfxXlibSurface* aPixmap,
+ ContextProfile profile)
+ : GLContext(flags, caps, shareContext, isOffscreen),
+ mContext(aContext),
+ mDisplay(aDisplay),
+ mDrawable(aDrawable),
+ mDeleteDrawable(aDeleteDrawable),
+ mDoubleBuffered(aDoubleBuffered),
+ mGLX(&sGLXLibrary),
+ mPixmap(aPixmap),
+ mOwnsContext(true)
+{
+ MOZ_ASSERT(mGLX);
+ // See 899855
+ SetProfileVersion(profile, 200);
+}
+
+
+static GLContextGLX*
+GetGlobalContextGLX()
+{
+ return static_cast<GLContextGLX*>(GLContextProviderGLX::GetGlobalContext());
+}
+
+static bool
+AreCompatibleVisuals(Visual* one, Visual* two)
+{
+ if (one->c_class != two->c_class) {
+ return false;
+ }
+
+ if (one->red_mask != two->red_mask ||
+ one->green_mask != two->green_mask ||
+ one->blue_mask != two->blue_mask) {
+ return false;
+ }
+
+ if (one->bits_per_rgb != two->bits_per_rgb) {
+ return false;
+ }
+
+ return true;
+}
+
+static StaticRefPtr<GLContext> gGlobalContext;
+
+already_AddRefed<GLContext>
+GLContextProviderGLX::CreateWrappingExisting(void* aContext, void* aSurface)
+{
+ if (!sGLXLibrary.EnsureInitialized()) {
+ return nullptr;
+ }
+
+ if (aContext && aSurface) {
+ SurfaceCaps caps = SurfaceCaps::Any();
+ RefPtr<GLContextGLX> glContext =
+ new GLContextGLX(CreateContextFlags::NONE, caps,
+ nullptr, // SharedContext
+ false, // Offscreen
+ (Display*)DefaultXDisplay(), // Display
+ (GLXDrawable)aSurface, (GLXContext)aContext,
+ false, // aDeleteDrawable,
+ true,
+ (gfxXlibSurface*)nullptr,
+ ContextProfile::OpenGLCompatibility);
+
+ glContext->mOwnsContext = false;
+ gGlobalContext = glContext;
+
+ return glContext.forget();
+ }
+
+ return nullptr;
+}
+
+already_AddRefed<GLContext>
+CreateForWidget(Display* aXDisplay, Window aXWindow, bool aForceAccelerated)
+{
+ if (!sGLXLibrary.EnsureInitialized()) {
+ return nullptr;
+ }
+
+ // Currently, we take whatever Visual the window already has, and
+ // try to create an fbconfig for that visual. This isn't
+ // necessarily what we want in the long run; an fbconfig may not
+ // be available for the existing visual, or if it is, the GL
+ // performance might be suboptimal. But using the existing visual
+ // is a relatively safe intermediate step.
+
+ if (!aXDisplay) {
+ NS_ERROR("X Display required for GLX Context provider");
+ return nullptr;
+ }
+
+ int xscreen = DefaultScreen(aXDisplay);
+
+ ScopedXFree<GLXFBConfig> cfgs;
+ GLXFBConfig config;
+ int visid;
+ if (!GLContextGLX::FindFBConfigForWindow(aXDisplay, xscreen, aXWindow, &cfgs,
+ &config, &visid))
+ {
+ return nullptr;
+ }
+
+ SurfaceCaps caps = SurfaceCaps::Any();
+ GLContextGLX* shareContext = GetGlobalContextGLX();
+ RefPtr<GLContextGLX> gl = GLContextGLX::CreateGLContext(CreateContextFlags::NONE,
+ caps, shareContext, false,
+ aXDisplay, aXWindow, config,
+ false);
+ return gl.forget();
+}
+
+already_AddRefed<GLContext>
+GLContextProviderGLX::CreateForCompositorWidget(CompositorWidget* aCompositorWidget, bool aForceAccelerated)
+{
+ X11CompositorWidget* compWidget = aCompositorWidget->AsX11();
+ MOZ_ASSERT(compWidget);
+
+ return CreateForWidget(compWidget->XDisplay(),
+ compWidget->XWindow(),
+ aForceAccelerated);
+}
+
+already_AddRefed<GLContext>
+GLContextProviderGLX::CreateForWindow(nsIWidget* aWidget, bool aForceAccelerated)
+{
+ Display* display = (Display*)aWidget->GetNativeData(NS_NATIVE_COMPOSITOR_DISPLAY);
+ Window window = GET_NATIVE_WINDOW(aWidget);
+
+ return CreateForWidget(display,
+ window,
+ aForceAccelerated);
+}
+
+static bool
+ChooseConfig(GLXLibrary* glx, Display* display, int screen, const SurfaceCaps& minCaps,
+ ScopedXFree<GLXFBConfig>* const out_scopedConfigArr,
+ GLXFBConfig* const out_config, int* const out_visid)
+{
+ ScopedXFree<GLXFBConfig>& scopedConfigArr = *out_scopedConfigArr;
+
+ if (minCaps.antialias)
+ return false;
+
+ int attribs[] = {
+ LOCAL_GLX_DRAWABLE_TYPE, LOCAL_GLX_PIXMAP_BIT,
+ LOCAL_GLX_X_RENDERABLE, True,
+ LOCAL_GLX_RED_SIZE, 8,
+ LOCAL_GLX_GREEN_SIZE, 8,
+ LOCAL_GLX_BLUE_SIZE, 8,
+ LOCAL_GLX_ALPHA_SIZE, minCaps.alpha ? 8 : 0,
+ LOCAL_GLX_DEPTH_SIZE, minCaps.depth ? 16 : 0,
+ LOCAL_GLX_STENCIL_SIZE, minCaps.stencil ? 8 : 0,
+ 0
+ };
+
+ int numConfigs = 0;
+ scopedConfigArr = glx->xChooseFBConfig(display, screen, attribs, &numConfigs);
+ if (!scopedConfigArr || !numConfigs)
+ return false;
+
+ // Issues with glxChooseFBConfig selection and sorting:
+ // * ALPHA_SIZE is sorted as 'largest total RGBA bits first'. If we don't request
+ // alpha bits, we'll probably get RGBA anyways, since 32 is more than 24.
+ // * DEPTH_SIZE is sorted largest first, including for `0` inputs.
+ // * STENCIL_SIZE is smallest first, but it might return `8` even though we ask for
+ // `0`.
+
+ // For now, we don't care about these. We *will* care when we do XPixmap sharing.
+
+ for (int i = 0; i < numConfigs; ++i) {
+ GLXFBConfig curConfig = scopedConfigArr[i];
+
+ int visid;
+ if (glx->xGetFBConfigAttrib(display, curConfig, LOCAL_GLX_VISUAL_ID, &visid)
+ != Success)
+ {
+ continue;
+ }
+
+ if (!visid)
+ continue;
+
+ *out_config = curConfig;
+ *out_visid = visid;
+ return true;
+ }
+
+ return false;
+}
+
+bool
+GLContextGLX::FindFBConfigForWindow(Display* display, int screen, Window window,
+ ScopedXFree<GLXFBConfig>* const out_scopedConfigArr,
+ GLXFBConfig* const out_config, int* const out_visid)
+{
+ ScopedXFree<GLXFBConfig>& cfgs = *out_scopedConfigArr;
+ int numConfigs;
+ if (sGLXLibrary.IsATI() ||
+ !sGLXLibrary.GLXVersionCheck(1, 3)) {
+ const int attribs[] = {
+ LOCAL_GLX_DOUBLEBUFFER, False,
+ 0
+ };
+ cfgs = sGLXLibrary.xChooseFBConfig(display,
+ screen,
+ attribs,
+ &numConfigs);
+ } else {
+ cfgs = sGLXLibrary.xGetFBConfigs(display,
+ screen,
+ &numConfigs);
+ }
+
+ if (!cfgs) {
+ NS_WARNING("[GLX] glXGetFBConfigs() failed");
+ return false;
+ }
+ NS_ASSERTION(numConfigs > 0, "No FBConfigs found!");
+
+ // XXX the visual ID is almost certainly the LOCAL_GLX_FBCONFIG_ID, so
+ // we could probably do this first and replace the glXGetFBConfigs
+ // with glXChooseConfigs. Docs are sparklingly clear as always.
+ XWindowAttributes windowAttrs;
+ if (!XGetWindowAttributes(display, window, &windowAttrs)) {
+ NS_WARNING("[GLX] XGetWindowAttributes() failed");
+ return false;
+ }
+ const VisualID windowVisualID = XVisualIDFromVisual(windowAttrs.visual);
+#ifdef DEBUG
+ printf("[GLX] window %lx has VisualID 0x%lx\n", window, windowVisualID);
+#endif
+
+ for (int i = 0; i < numConfigs; i++) {
+ int visid = X11None;
+ sGLXLibrary.xGetFBConfigAttrib(display, cfgs[i], LOCAL_GLX_VISUAL_ID, &visid);
+ if (!visid) {
+ continue;
+ }
+ if (sGLXLibrary.IsATI()) {
+ int depth;
+ Visual* visual;
+ FindVisualAndDepth(display, visid, &visual, &depth);
+ if (depth == windowAttrs.depth &&
+ AreCompatibleVisuals(windowAttrs.visual, visual)) {
+ *out_config = cfgs[i];
+ *out_visid = visid;
+ return true;
+ }
+ } else {
+ if (windowVisualID == static_cast<VisualID>(visid)) {
+ *out_config = cfgs[i];
+ *out_visid = visid;
+ return true;
+ }
+ }
+ }
+
+ NS_WARNING("[GLX] Couldn't find a FBConfig matching window visual");
+ return false;
+}
+
+static already_AddRefed<GLContextGLX>
+CreateOffscreenPixmapContext(CreateContextFlags flags, const IntSize& size,
+ const SurfaceCaps& minCaps, nsACString* const out_failureId,
+ ContextProfile profile = ContextProfile::OpenGLCompatibility)
+{
+ GLXLibrary* glx = &sGLXLibrary;
+ if (!glx->EnsureInitialized())
+ return nullptr;
+
+ Display* display = DefaultXDisplay();
+ int screen = DefaultScreen(display);
+
+ ScopedXFree<GLXFBConfig> scopedConfigArr;
+ GLXFBConfig config;
+ int visid;
+ if (!ChooseConfig(glx, display, screen, minCaps, &scopedConfigArr, &config, &visid)) {
+ NS_WARNING("Failed to find a compatible config.");
+ return nullptr;
+ }
+
+ Visual* visual;
+ int depth;
+ FindVisualAndDepth(display, visid, &visual, &depth);
+
+ OffMainThreadScopedXErrorHandler xErrorHandler;
+ bool error = false;
+
+ Drawable drawable;
+ GLXPixmap pixmap = 0;
+
+ gfx::IntSize dummySize(16, 16);
+ RefPtr<gfxXlibSurface> surface = gfxXlibSurface::Create(DefaultScreenOfDisplay(display),
+ visual,
+ dummySize);
+ if (surface->CairoStatus() != 0) {
+ mozilla::Unused << xErrorHandler.SyncAndGetError(display);
+ return nullptr;
+ }
+
+ // Handle slightly different signature between glXCreatePixmap and
+ // its pre-GLX-1.3 extension equivalent (though given the ABI, we
+ // might not need to).
+ drawable = surface->XDrawable();
+ if (glx->GLXVersionCheck(1, 3)) {
+ pixmap = glx->xCreatePixmap(display, config, drawable, nullptr);
+ } else {
+ pixmap = glx->xCreateGLXPixmapWithConfig(display, config, drawable);
+ }
+
+ if (pixmap == 0) {
+ error = true;
+ }
+
+ bool serverError = xErrorHandler.SyncAndGetError(display);
+ if (error || serverError)
+ return nullptr;
+
+ GLContextGLX* shareContext = GetGlobalContextGLX();
+ return GLContextGLX::CreateGLContext(flags, minCaps, shareContext, true, display,
+ pixmap, config, true, surface, profile);
+}
+
+/*static*/ already_AddRefed<GLContext>
+GLContextProviderGLX::CreateHeadless(CreateContextFlags flags,
+ nsACString* const out_failureId)
+{
+ IntSize dummySize = IntSize(16, 16);
+ SurfaceCaps dummyCaps = SurfaceCaps::Any();
+ return CreateOffscreenPixmapContext(flags, dummySize, dummyCaps, out_failureId);
+}
+
+/*static*/ already_AddRefed<GLContext>
+GLContextProviderGLX::CreateOffscreen(const IntSize& size,
+ const SurfaceCaps& minCaps,
+ CreateContextFlags flags,
+ nsACString* const out_failureId)
+{
+ SurfaceCaps minBackbufferCaps = minCaps;
+ if (minCaps.antialias) {
+ minBackbufferCaps.antialias = false;
+ minBackbufferCaps.depth = false;
+ minBackbufferCaps.stencil = false;
+ }
+
+ ContextProfile profile = ContextProfile::OpenGLCore;
+ if (flags & CreateContextFlags::REQUIRE_COMPAT_PROFILE) {
+ profile = ContextProfile::OpenGLCompatibility;
+ }
+
+ RefPtr<GLContext> gl;
+ gl = CreateOffscreenPixmapContext(flags, size, minBackbufferCaps, out_failureId,
+ profile);
+ if (!gl)
+ return nullptr;
+
+ if (!gl->InitOffscreen(size, minCaps)) {
+ *out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_GLX_INIT");
+ return nullptr;
+ }
+
+ return gl.forget();
+}
+
+/*static*/ GLContext*
+GLContextProviderGLX::GetGlobalContext()
+{
+ // TODO: get GLX context sharing to work well with multiple threads
+ if (gfxEnv::DisableContextSharingGlx())
+ return nullptr;
+
+ static bool triedToCreateContext = false;
+ if (!triedToCreateContext) {
+ triedToCreateContext = true;
+
+ MOZ_RELEASE_ASSERT(!gGlobalContext, "GFX: Global GL context already initialized.");
+ nsCString discardFailureId;
+ RefPtr<GLContext> temp = CreateHeadless(CreateContextFlags::NONE, &discardFailureId);
+ gGlobalContext = temp;
+ }
+
+ return gGlobalContext;
+}
+
+/*static*/ void
+GLContextProviderGLX::Shutdown()
+{
+ gGlobalContext = nullptr;
+}
+
+} /* namespace gl */
+} /* namespace mozilla */
+