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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef ForceDiscreteGPUHelperCGL_h_
+#define ForceDiscreteGPUHelperCGL_h_
+
+#include <OpenGL/OpenGL.h>
+
+/** This RAII helper guarantees that we're on the discrete GPU during its lifetime.
+ *
+ * As long as any ForceDiscreteGPUHelperCGL object is alive, we're on the discrete GPU.
+ */
+class ForceDiscreteGPUHelperCGL
+{
+ CGLPixelFormatObj mPixelFormatObj;
+
+public:
+ ForceDiscreteGPUHelperCGL()
+ {
+ // the code in this function is taken from Chromium, src/ui/gfx/gl/gl_context_cgl.cc, r122013
+ // BSD-style license, (c) The Chromium Authors
+ CGLPixelFormatAttribute attribs[1];
+ attribs[0] = static_cast<CGLPixelFormatAttribute>(0);
+ GLint num_pixel_formats = 0;
+ CGLChoosePixelFormat(attribs, &mPixelFormatObj, &num_pixel_formats);
+ }
+
+ ~ForceDiscreteGPUHelperCGL()
+ {
+ CGLReleasePixelFormat(mPixelFormatObj);
+ }
+};
+
+#endif // ForceDiscreteGPUHelperCGL_h_