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Diffstat (limited to 'gfx/angle/src/tests/gl_tests/UnpackAlignmentTest.cpp')
-rwxr-xr-x | gfx/angle/src/tests/gl_tests/UnpackAlignmentTest.cpp | 325 |
1 files changed, 325 insertions, 0 deletions
diff --git a/gfx/angle/src/tests/gl_tests/UnpackAlignmentTest.cpp b/gfx/angle/src/tests/gl_tests/UnpackAlignmentTest.cpp new file mode 100755 index 000000000..2a3f76bc6 --- /dev/null +++ b/gfx/angle/src/tests/gl_tests/UnpackAlignmentTest.cpp @@ -0,0 +1,325 @@ +// +// Copyright 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +#include "test_utils/ANGLETest.h" + +using namespace angle; + +namespace +{ + +class UnpackAlignmentTest : public ANGLETest +{ + protected: + UnpackAlignmentTest() + { + setWindowWidth(128); + setWindowHeight(128); + setConfigRedBits(8); + setConfigGreenBits(8); + setConfigBlueBits(8); + setConfigAlphaBits(8); + setConfigDepthBits(24); + + mProgram = 0; + } + + void SetUp() override + { + ANGLETest::SetUp(); + + const std::string vertexShaderSource = SHADER_SOURCE + ( + precision highp float; + attribute vec4 position; + + void main() + { + gl_Position = position; + } + ); + + const std::string fragmentShaderSource = SHADER_SOURCE + ( + uniform sampler2D tex; + + void main() + { + gl_FragColor = texture2D(tex, vec2(0.0, 1.0)); + } + ); + + mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); + if (mProgram == 0) + { + FAIL() << "shader compilation failed."; + } + } + + void TearDown() override + { + glDeleteProgram(mProgram); + + ANGLETest::TearDown(); + } + + void getPixelSize(GLenum format, GLenum type, unsigned int* size) + { + switch (type) + { + case GL_UNSIGNED_SHORT_5_5_5_1: + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_4_4_4_4: + *size = sizeof(GLushort); + break; + + case GL_UNSIGNED_BYTE: + { + unsigned int compCount = 0; + switch (format) + { + case GL_RGBA: compCount = 4; break; + case GL_RGB: compCount = 3; break; + case GL_LUMINANCE_ALPHA: compCount = 2; break; + case GL_LUMINANCE: compCount = 1; break; + case GL_ALPHA: compCount = 1; break; + default: FAIL() << "unknown pixel format."; + } + *size = sizeof(GLubyte) * compCount; + } + break; + default: + FAIL() << "unknown pixel type."; + } + } + + bool formatHasRGB(GLenum format) + { + return (format != GL_ALPHA); + } + + void testAlignment(int alignment, unsigned int offset, GLenum format, GLenum type) + { + static const unsigned int width = 7; + static const unsigned int height = 2; + + glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); + + GLint readbackAlignment; + glGetIntegerv(GL_UNPACK_ALIGNMENT, &readbackAlignment); + EXPECT_EQ(alignment, readbackAlignment); + + GLubyte buf[1024]; + memset(buf, 0, sizeof(buf)); + + unsigned int pixelSize; + getPixelSize(format, type, &pixelSize); + for (unsigned int i = 0; i < pixelSize; i++) + { + buf[offset+i] = 0xFF; + } + + GLuint tex; + glGenTextures(1, &tex); + glBindTexture(GL_TEXTURE_2D, tex); + + glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, &buf[0]); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + drawQuad(mProgram, "position", 0.5f); + + GLubyte expectedRGB = formatHasRGB(format) ? 255 : 0; + EXPECT_PIXEL_EQ(0, 0, expectedRGB, expectedRGB, expectedRGB, 255); + + glDeleteTextures(1, &tex); + } + + GLuint mProgram; +}; + +TEST_P(UnpackAlignmentTest, DefaultAlignment) +{ + GLint defaultAlignment; + glGetIntegerv(GL_UNPACK_ALIGNMENT, &defaultAlignment); + EXPECT_EQ(defaultAlignment, 4); +} + + +TEST_P(UnpackAlignmentTest, Alignment1RGBAUByte) +{ + testAlignment(1, 7 * 4, GL_RGBA, GL_UNSIGNED_BYTE); +} + +TEST_P(UnpackAlignmentTest, Alignment1RGBUByte) +{ + testAlignment(1, 7 * 3, GL_RGB, GL_UNSIGNED_BYTE); +} + +TEST_P(UnpackAlignmentTest, Alignment1RGBAUShort4444) +{ + testAlignment(1, 7 * 2, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4); +} + +TEST_P(UnpackAlignmentTest, Alignment1RGBAUShort5551) +{ + testAlignment(1, 7 * 2, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1); +} + +TEST_P(UnpackAlignmentTest, Alignment1RGBAUShort565) +{ + testAlignment(1, 7 * 2, GL_RGB, GL_UNSIGNED_SHORT_5_6_5); +} + +TEST_P(UnpackAlignmentTest, Alignment1LAUByte) +{ + testAlignment(1, 7 * 2, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE); +} + +TEST_P(UnpackAlignmentTest, Alignment1LUByte) +{ + testAlignment(1, 7, GL_LUMINANCE, GL_UNSIGNED_BYTE); +} + +TEST_P(UnpackAlignmentTest, Alignment1AUByte) +{ + testAlignment(1, 7, GL_ALPHA, GL_UNSIGNED_BYTE); +} + + +TEST_P(UnpackAlignmentTest, Alignment2RGBAUByte) +{ + testAlignment(2, 7 * 4, GL_RGBA, GL_UNSIGNED_BYTE); +} + +TEST_P(UnpackAlignmentTest, Alignment2RGBUByte) +{ + testAlignment(2, 7 * 3 + 1, GL_RGB, GL_UNSIGNED_BYTE); +} + +TEST_P(UnpackAlignmentTest, Alignment2RGBAUShort4444) +{ + testAlignment(2, 7 * 2, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4); +} + +TEST_P(UnpackAlignmentTest, Alignment2RGBAUShort5551) +{ + testAlignment(2, 7 * 2, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1); +} + +TEST_P(UnpackAlignmentTest, Alignment2RGBAUShort565) +{ + testAlignment(2, 7 * 2, GL_RGB, GL_UNSIGNED_SHORT_5_6_5); +} + +TEST_P(UnpackAlignmentTest, Alignment2LAUByte) +{ + testAlignment(2, 7 * 2, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE); +} + +TEST_P(UnpackAlignmentTest, Alignment2LAByte) +{ + testAlignment(2, 7 + 1, GL_LUMINANCE, GL_UNSIGNED_BYTE); +} + +TEST_P(UnpackAlignmentTest, Alignment2AUByte) +{ + testAlignment(2, 7 + 1, GL_ALPHA, GL_UNSIGNED_BYTE); +} + + +TEST_P(UnpackAlignmentTest, Alignment4RGBAUByte) +{ + testAlignment(4, 7 * 4, GL_RGBA, GL_UNSIGNED_BYTE); +} + +TEST_P(UnpackAlignmentTest, Alignment4RGBUByte) +{ + testAlignment(4, 7 * 3 + 3, GL_RGB, GL_UNSIGNED_BYTE); +} + +TEST_P(UnpackAlignmentTest, Alignment4RGBAUShort4444) +{ + testAlignment(4, 7 * 2 + 2, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4); +} + +TEST_P(UnpackAlignmentTest, Alignment4RGBAUShort5551) +{ + testAlignment(4, 7 * 2 + 2, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1); +} + +TEST_P(UnpackAlignmentTest, Alignment4RGBAUShort565) +{ + testAlignment(4, 7 * 2 + 2, GL_RGB, GL_UNSIGNED_SHORT_5_6_5); +} + +TEST_P(UnpackAlignmentTest, Alignment4LAUByte) +{ + testAlignment(4, 7 * 2 + 2, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE); +} + +TEST_P(UnpackAlignmentTest, Alignment4LUByte) +{ + testAlignment(4, 7 + 1, GL_LUMINANCE, GL_UNSIGNED_BYTE); +} + +TEST_P(UnpackAlignmentTest, Alignment4AUByte) +{ + testAlignment(4, 7 + 1, GL_ALPHA, GL_UNSIGNED_BYTE); +} + + +TEST_P(UnpackAlignmentTest, Alignment8RGBAUByte) +{ + testAlignment(8, 7 * 4 + 4, GL_RGBA, GL_UNSIGNED_BYTE); +} + +TEST_P(UnpackAlignmentTest, Alignment8RGBUByte) +{ + testAlignment(8, 7 * 3 + 3, GL_RGB, GL_UNSIGNED_BYTE); +} + +TEST_P(UnpackAlignmentTest, Alignment8RGBAUShort4444) +{ + testAlignment(8, 7 * 2 + 2, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4); +} + +TEST_P(UnpackAlignmentTest, Alignment8RGBAUShort5551) +{ + testAlignment(8, 7 * 2 + 2, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1); +} + +TEST_P(UnpackAlignmentTest, Alignment8RGBAUShort565) +{ + testAlignment(8, 7 * 2 + 2, GL_RGB, GL_UNSIGNED_SHORT_5_6_5); +} + +TEST_P(UnpackAlignmentTest, Alignment8LAUByte) +{ + testAlignment(8, 7 * 2 + 2, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE); +} + +TEST_P(UnpackAlignmentTest, Alignment8LUByte) +{ + testAlignment(8, 7 + 1, GL_LUMINANCE, GL_UNSIGNED_BYTE); +} + +TEST_P(UnpackAlignmentTest, Alignment8AUByte) +{ + testAlignment(8, 7 + 1, GL_ALPHA, GL_UNSIGNED_BYTE); +} + +// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. +ANGLE_INSTANTIATE_TEST(UnpackAlignmentTest, + ES2_D3D9(), + ES2_D3D11(), + ES2_OPENGL(), + ES3_OPENGL(), + ES2_OPENGLES(), + ES3_OPENGLES()); + +} // namespace |