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-rwxr-xr-xgfx/angle/src/tests/gl_tests/SRGBTextureTest.cpp268
1 files changed, 268 insertions, 0 deletions
diff --git a/gfx/angle/src/tests/gl_tests/SRGBTextureTest.cpp b/gfx/angle/src/tests/gl_tests/SRGBTextureTest.cpp
new file mode 100755
index 000000000..f379f429f
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/SRGBTextureTest.cpp
@@ -0,0 +1,268 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+#include "test_utils/gl_raii.h"
+
+namespace angle
+{
+
+class SRGBTextureTest : public ANGLETest
+{
+ protected:
+ SRGBTextureTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ const std::string vs =
+ "precision highp float;\n"
+ "attribute vec4 position;\n"
+ "varying vec2 texcoord;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vec4(position.xy, 0.0, 1.0);\n"
+ " texcoord = (position.xy * 0.5) + 0.5;\n"
+ "}\n";
+
+ const std::string fs =
+ "precision highp float;\n"
+ "uniform sampler2D tex;\n"
+ "varying vec2 texcoord;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = texture2D(tex, texcoord);\n"
+ "}\n";
+
+ mProgram = CompileProgram(vs, fs);
+ ASSERT_NE(0u, mProgram);
+
+ mTextureLocation = glGetUniformLocation(mProgram, "tex");
+ ASSERT_NE(-1, mTextureLocation);
+ }
+
+ void TearDown() override
+ {
+ glDeleteProgram(mProgram);
+
+ ANGLETest::TearDown();
+ }
+
+ GLuint mProgram = 0;
+ GLint mTextureLocation = -1;
+};
+
+TEST_P(SRGBTextureTest, SRGBValidation)
+{
+ bool supported = extensionEnabled("GL_EXT_sRGB") || getClientMajorVersion() == 3;
+
+ GLuint tex = 0;
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D, tex);
+
+ GLubyte pixel[3] = { 0 };
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB, 1, 1, 0, GL_SRGB, GL_UNSIGNED_BYTE, pixel);
+ if (supported)
+ {
+ EXPECT_GL_NO_ERROR();
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_SRGB, GL_UNSIGNED_BYTE, pixel);
+ EXPECT_GL_NO_ERROR();
+
+ glGenerateMipmap(GL_TEXTURE_2D);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+ }
+
+ glDeleteTextures(1, &tex);
+}
+
+TEST_P(SRGBTextureTest, SRGBAValidation)
+{
+ bool supported = extensionEnabled("GL_EXT_sRGB") || getClientMajorVersion() == 3;
+
+ GLuint tex = 0;
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D, tex);
+
+ GLubyte pixel[4] = { 0 };
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA_EXT, 1, 1, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE, pixel);
+ if (supported)
+ {
+ EXPECT_GL_NO_ERROR();
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE, pixel);
+ EXPECT_GL_NO_ERROR();
+
+ glGenerateMipmap(GL_TEXTURE_2D);
+ if (getClientMajorVersion() == 2)
+ {
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ EXPECT_GL_NO_ERROR();
+ }
+ }
+ else
+ {
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+ }
+
+ glDeleteTextures(1, &tex);
+}
+
+TEST_P(SRGBTextureTest, SRGBARenderbuffer)
+{
+ bool supported = extensionEnabled("GL_EXT_sRGB") || getClientMajorVersion() == 3;
+
+ GLuint rbo = 0;
+ glGenRenderbuffers(1, &rbo);
+ glBindRenderbuffer(GL_RENDERBUFFER, rbo);
+
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8_ALPHA8_EXT, 1, 1);
+ if (supported)
+ {
+ EXPECT_GL_NO_ERROR();
+ }
+ else
+ {
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ // Make sure the rbo has a size for future tests
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8_OES, 1, 1);
+ EXPECT_GL_NO_ERROR();
+ }
+
+ GLuint fbo = 0;
+ glGenFramebuffers(1, &fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
+ EXPECT_GL_NO_ERROR();
+
+ GLint colorEncoding = 0;
+ glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT, &colorEncoding);
+ if (supported)
+ {
+ EXPECT_GL_NO_ERROR();
+ EXPECT_EQ(GL_SRGB_EXT, colorEncoding);
+ }
+ else
+ {
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+ }
+
+ glDeleteFramebuffers(1, &fbo);
+ glDeleteRenderbuffers(1, &rbo);
+}
+
+// Verify that if the srgb decode extension is available, srgb textures are too
+TEST_P(SRGBTextureTest, SRGBDecodeExtensionAvailability)
+{
+ bool hasSRGBDecode = extensionEnabled("GL_EXT_texture_sRGB_decode");
+ if (hasSRGBDecode)
+ {
+ bool hasSRGBTextures = extensionEnabled("GL_EXT_sRGB") || getClientMajorVersion() >= 3;
+ EXPECT_TRUE(hasSRGBTextures);
+ }
+}
+
+// Test basic functionality of SRGB decode using the texture parameter
+TEST_P(SRGBTextureTest, SRGBDecodeTextureParameter)
+{
+ if (!extensionEnabled("GL_EXT_texture_sRGB_decode"))
+ {
+ std::cout << "Test skipped because GL_EXT_texture_sRGB_decode is not available."
+ << std::endl;
+ return;
+ }
+
+ GLColor linearColor(64, 127, 191, 255);
+ GLColor srgbColor(13, 54, 133, 255);
+
+ GLTexture tex;
+ glBindTexture(GL_TEXTURE_2D, tex.get());
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA_EXT, 1, 1, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE,
+ &linearColor);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SRGB_DECODE_EXT, GL_DECODE_EXT);
+ ASSERT_GL_NO_ERROR();
+
+ glUseProgram(mProgram);
+ glUniform1i(mTextureLocation, 0);
+
+ glDisable(GL_DEPTH_TEST);
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_COLOR_NEAR(0, 0, srgbColor, 1.0);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
+}
+
+// Test basic functionality of SRGB decode using the sampler parameter
+TEST_P(SRGBTextureTest, SRGBDecodeSamplerParameter)
+{
+ if (!extensionEnabled("GL_EXT_texture_sRGB_decode") || getClientMajorVersion() < 3)
+ {
+ std::cout << "Test skipped because GL_EXT_texture_sRGB_decode or ES3 is not available."
+ << std::endl;
+ return;
+ }
+
+ GLColor linearColor(64, 127, 191, 255);
+ GLColor srgbColor(13, 54, 133, 255);
+
+ GLTexture tex;
+ glBindTexture(GL_TEXTURE_2D, tex.get());
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA_EXT, 1, 1, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE,
+ &linearColor);
+ ASSERT_GL_NO_ERROR();
+
+ GLSampler sampler;
+ glBindSampler(0, sampler.get());
+ glSamplerParameteri(sampler.get(), GL_TEXTURE_SRGB_DECODE_EXT, GL_DECODE_EXT);
+
+ glUseProgram(mProgram);
+ glUniform1i(mTextureLocation, 0);
+
+ glDisable(GL_DEPTH_TEST);
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_COLOR_NEAR(0, 0, srgbColor, 1.0);
+
+ glSamplerParameteri(sampler.get(), GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
+}
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(SRGBTextureTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES3_D3D11(),
+ ES2_OPENGL(),
+ ES3_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());
+
+} // namespace