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-rwxr-xr-xgfx/angle/src/tests/gl_tests/CopyTextureTest.cpp566
1 files changed, 566 insertions, 0 deletions
diff --git a/gfx/angle/src/tests/gl_tests/CopyTextureTest.cpp b/gfx/angle/src/tests/gl_tests/CopyTextureTest.cpp
new file mode 100755
index 000000000..553861e7d
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/CopyTextureTest.cpp
@@ -0,0 +1,566 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// CopyTextureTest.cpp: Tests of the GL_CHROMIUM_copy_texture extension
+
+#include "test_utils/ANGLETest.h"
+
+namespace angle
+{
+
+class CopyTextureTest : public ANGLETest
+{
+ protected:
+ CopyTextureTest()
+ {
+ setWindowWidth(256);
+ setWindowHeight(256);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ glGenTextures(2, mTextures);
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ glGenFramebuffers(1, &mFramebuffer);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1],
+ 0);
+
+ if (extensionEnabled("GL_CHROMIUM_copy_texture"))
+ {
+ glCopyTextureCHROMIUM = reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMPROC>(
+ eglGetProcAddress("glCopyTextureCHROMIUM"));
+ glCopySubTextureCHROMIUM = reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMPROC>(
+ eglGetProcAddress("glCopySubTextureCHROMIUM"));
+ }
+ }
+
+ void TearDown() override
+ {
+ glDeleteTextures(2, mTextures);
+ glDeleteFramebuffers(1, &mFramebuffer);
+
+ ANGLETest::TearDown();
+ }
+
+ bool checkExtensions() const
+ {
+ if (!extensionEnabled("GL_CHROMIUM_copy_texture"))
+ {
+ std::cout << "Test skipped because GL_CHROMIUM_copy_texture is not available."
+ << std::endl;
+ return false;
+ }
+
+ EXPECT_NE(nullptr, glCopyTextureCHROMIUM);
+ EXPECT_NE(nullptr, glCopySubTextureCHROMIUM);
+ return true;
+ }
+
+ GLuint mTextures[2] = {
+ 0, 0,
+ };
+ GLuint mFramebuffer = 0;
+
+ PFNGLCOPYTEXTURECHROMIUMPROC glCopyTextureCHROMIUM = nullptr;
+ PFNGLCOPYSUBTEXTURECHROMIUMPROC glCopySubTextureCHROMIUM = nullptr;
+};
+
+// Test to ensure that the basic functionality of the extension works.
+TEST_P(CopyTextureTest, BasicCopyTexture)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ GLColor pixels = GLColor::red;
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &pixels);
+
+ glCopyTextureCHROMIUM(mTextures[0], mTextures[1], GL_RGBA, GL_UNSIGNED_BYTE, false, false,
+ false);
+
+ EXPECT_GL_NO_ERROR();
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, pixels);
+}
+
+// Test to ensure that the basic functionality of the extension works.
+TEST_P(CopyTextureTest, BasicCopySubTexture)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ GLColor pixels = GLColor::red;
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &pixels);
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ glCopySubTextureCHROMIUM(mTextures[0], mTextures[1], 0, 0, 0, 0, 1, 1, false, false, false);
+
+ EXPECT_GL_NO_ERROR();
+
+ // Check that FB is complete.
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, pixels);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that CopyTexture cannot redefine an immutable texture and CopySubTexture can copy data to
+// immutable textures
+TEST_P(CopyTextureTest, ImmutableTexture)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ if (getClientMajorVersion() < 3 &&
+ (!extensionEnabled("GL_EXT_texture_storage") || !extensionEnabled("GL_OES_rgb8_rgba8")))
+ {
+ std::cout
+ << "Test skipped due to missing ES3 or GL_EXT_texture_storage or GL_OES_rgb8_rgba8"
+ << std::endl;
+ return;
+ }
+
+ GLColor pixels = GLColor::red;
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 1, 1);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixels);
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 1, 1);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], 0);
+ EXPECT_GL_NO_ERROR();
+
+ // Should generate an error when the texture is redefined
+ glCopyTextureCHROMIUM(mTextures[0], mTextures[1], GL_RGBA, GL_UNSIGNED_BYTE, false, false,
+ false);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ // Should succeed when using CopySubTexture
+ glCopySubTextureCHROMIUM(mTextures[0], mTextures[1], 0, 0, 0, 0, 1, 1, false, false, false);
+ EXPECT_GL_NO_ERROR();
+
+ // Check that FB is complete.
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, pixels);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test validation of internal formats in CopyTexture and CopySubTexture
+TEST_P(CopyTextureTest, InternalFormat)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ std::vector<GLint> sourceFormats;
+ sourceFormats.push_back(GL_ALPHA);
+ sourceFormats.push_back(GL_RGB);
+ sourceFormats.push_back(GL_RGBA);
+ sourceFormats.push_back(GL_LUMINANCE);
+ sourceFormats.push_back(GL_LUMINANCE_ALPHA);
+
+ std::vector<GLint> destFormats;
+ destFormats.push_back(GL_RGB);
+ destFormats.push_back(GL_RGBA);
+
+ if (extensionEnabled("GL_EXT_texture_format_BGRA8888"))
+ {
+ sourceFormats.push_back(GL_BGRA_EXT);
+ destFormats.push_back(GL_BGRA_EXT);
+ }
+
+ // Test with glCopyTexture
+ for (GLint sourceFormat : sourceFormats)
+ {
+ for (GLint destFormat : destFormats)
+ {
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, sourceFormat, 1, 1, 0, sourceFormat, GL_UNSIGNED_BYTE,
+ nullptr);
+ EXPECT_GL_NO_ERROR();
+
+ glCopyTextureCHROMIUM(mTextures[0], mTextures[1], destFormat, GL_UNSIGNED_BYTE, false,
+ false, false);
+
+ EXPECT_GL_NO_ERROR();
+ }
+ }
+
+ // Test with glCopySubTexture
+ for (GLint sourceFormat : sourceFormats)
+ {
+ for (GLint destFormat : destFormats)
+ {
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, sourceFormat, 1, 1, 0, sourceFormat, GL_UNSIGNED_BYTE,
+ nullptr);
+ EXPECT_GL_NO_ERROR();
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glTexImage2D(GL_TEXTURE_2D, 0, destFormat, 1, 1, 0, destFormat, GL_UNSIGNED_BYTE,
+ nullptr);
+ EXPECT_GL_NO_ERROR();
+
+ glCopySubTextureCHROMIUM(mTextures[0], mTextures[1], 0, 0, 0, 0, 1, 1, false, false,
+ false);
+
+ EXPECT_GL_NO_ERROR();
+ }
+ }
+}
+
+// Check that invalid internal formats return errors.
+TEST_P(CopyTextureTest, InternalFormatNotSupported)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ EXPECT_GL_NO_ERROR();
+
+ std::vector<GLint> unsupportedDestFormats;
+ unsupportedDestFormats.push_back(GL_ALPHA);
+ unsupportedDestFormats.push_back(GL_LUMINANCE);
+ unsupportedDestFormats.push_back(GL_LUMINANCE_ALPHA);
+
+ if (!extensionEnabled("GL_EXT_texture_format_BGRA8888"))
+ {
+ unsupportedDestFormats.push_back(GL_BGRA_EXT);
+ }
+
+ // Check unsupported format reports an error.
+ for (GLint unsupportedDestFormat : unsupportedDestFormats)
+ {
+ glCopyTextureCHROMIUM(mTextures[0], mTextures[1], unsupportedDestFormat, GL_UNSIGNED_BYTE,
+ false, false, false);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+ }
+
+ for (GLint unsupportedDestFormat : unsupportedDestFormats)
+ {
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glTexImage2D(GL_TEXTURE_2D, 0, unsupportedDestFormat, 1, 1, 0, unsupportedDestFormat,
+ GL_UNSIGNED_BYTE, nullptr);
+ glCopySubTextureCHROMIUM(mTextures[0], mTextures[1], 0, 0, 0, 0, 1, 1, false, false, false);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+ }
+}
+
+// Test to ensure that the destination texture is redefined if the properties are different.
+TEST_P(CopyTextureTest, RedefineDestinationTexture)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ GLColor pixels[4] = {GLColor::red, GLColor::red, GLColor::red, GLColor::red};
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, 1, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
+ EXPECT_GL_NO_ERROR();
+
+ // GL_INVALID_OPERATION due to "intrinsic format" != "internal format".
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+ // GL_INVALID_VALUE due to bad dimensions.
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ // If the dest texture has different properties, glCopyTextureCHROMIUM()
+ // redefines them.
+ glCopyTextureCHROMIUM(mTextures[0], mTextures[1], GL_RGBA, GL_UNSIGNED_BYTE, false, false,
+ false);
+ EXPECT_GL_NO_ERROR();
+
+ // glTexSubImage2D() succeeds because mTextures[1] is redefined into 2x2
+ // dimension and GL_RGBA format.
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+ EXPECT_GL_NO_ERROR();
+
+ // Check that FB is complete.
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ EXPECT_PIXEL_COLOR_EQ(1, 1, pixels[3]);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that invalid dimensions in CopySubTexture are validated
+TEST_P(CopyTextureTest, CopySubTextureDimension)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ glCopySubTextureCHROMIUM(mTextures[0], mTextures[1], 1, 1, 0, 0, 1, 1, false, false, false);
+ EXPECT_GL_NO_ERROR();
+
+ // xoffset < 0
+ glCopySubTextureCHROMIUM(mTextures[0], mTextures[1], -1, 1, 0, 0, 1, 1, false, false, false);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ // x < 0
+ glCopySubTextureCHROMIUM(mTextures[0], mTextures[1], 1, 1, -1, 0, 1, 1, false, false, false);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ // xoffset + width > dest_width
+ glCopySubTextureCHROMIUM(mTextures[0], mTextures[1], 2, 2, 0, 0, 2, 2, false, false, false);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ // x + width > source_width
+ glCopySubTextureCHROMIUM(mTextures[0], mTextures[1], 0, 0, 1, 1, 2, 2, false, false, false);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+}
+
+// Test that invalid IDs in CopyTexture are validated
+TEST_P(CopyTextureTest, CopyTextureInvalidTextureIds)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ glCopyTextureCHROMIUM(mTextures[0], 99993, GL_RGBA, GL_UNSIGNED_BYTE, false, false, false);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glCopyTextureCHROMIUM(99994, mTextures[1], GL_RGBA, GL_UNSIGNED_BYTE, false, false, false);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glCopyTextureCHROMIUM(99995, 99996, GL_RGBA, GL_UNSIGNED_BYTE, false, false, false);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glCopyTextureCHROMIUM(mTextures[0], mTextures[1], GL_RGBA, GL_UNSIGNED_BYTE, false, false,
+ false);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that invalid IDs in CopySubTexture are validated
+TEST_P(CopyTextureTest, CopySubTextureInvalidTextureIds)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ glCopySubTextureCHROMIUM(mTextures[0], 99993, 1, 1, 0, 0, 1, 1, false, false, false);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glCopySubTextureCHROMIUM(99994, mTextures[1], 1, 1, 0, 0, 1, 1, false, false, false);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glCopySubTextureCHROMIUM(99995, 99996, 1, 1, 0, 0, 1, 1, false, false, false);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glCopySubTextureCHROMIUM(mTextures[0], mTextures[1], 1, 1, 0, 0, 1, 1, false, false, false);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that using an offset in CopySubTexture works correctly
+TEST_P(CopyTextureTest, CopySubTextureOffset)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ GLColor rgbaPixels[4 * 4] = {GLColor::red, GLColor::green, GLColor::blue, GLColor::black};
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgbaPixels);
+
+ GLColor transparentPixels[4 * 4] = {GLColor::transparentBlack, GLColor::transparentBlack,
+ GLColor::transparentBlack, GLColor::transparentBlack};
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, transparentPixels);
+
+ glCopySubTextureCHROMIUM(mTextures[0], mTextures[1], 1, 1, 0, 0, 1, 1, false, false, false);
+ EXPECT_GL_NO_ERROR();
+ glCopySubTextureCHROMIUM(mTextures[0], mTextures[1], 1, 0, 1, 0, 1, 1, false, false, false);
+ EXPECT_GL_NO_ERROR();
+ glCopySubTextureCHROMIUM(mTextures[0], mTextures[1], 0, 1, 0, 1, 1, 1, false, false, false);
+ EXPECT_GL_NO_ERROR();
+
+ // Check that FB is complete.
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::transparentBlack);
+ EXPECT_PIXEL_COLOR_EQ(1, 1, GLColor::red);
+ EXPECT_PIXEL_COLOR_EQ(1, 0, GLColor::green);
+ EXPECT_PIXEL_COLOR_EQ(0, 1, GLColor::blue);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that flipping the Y component works correctly
+TEST_P(CopyTextureTest, FlipY)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ GLColor rgbaPixels[4] = {GLColor(255u, 255u, 255u, 255u), GLColor(127u, 127u, 127u, 127u),
+ GLColor(63u, 63u, 63u, 127u), GLColor(255u, 255u, 255u, 0u)};
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgbaPixels);
+
+ glCopyTextureCHROMIUM(mTextures[0], mTextures[1], GL_RGBA, GL_UNSIGNED_BYTE, GL_TRUE, GL_FALSE,
+ GL_FALSE);
+ EXPECT_GL_NO_ERROR();
+
+ // Check that FB is complete.
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, rgbaPixels[2]);
+ EXPECT_PIXEL_COLOR_EQ(1, 0, rgbaPixels[3]);
+ EXPECT_PIXEL_COLOR_EQ(0, 1, rgbaPixels[0]);
+ EXPECT_PIXEL_COLOR_EQ(1, 1, rgbaPixels[1]);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that premultipying the alpha on copy works correctly
+TEST_P(CopyTextureTest, PremultiplyAlpha)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ GLColor rgbaPixels[4] = {GLColor(255u, 255u, 255u, 255u), GLColor(255u, 255u, 255u, 127u),
+ GLColor(127u, 127u, 127u, 127u), GLColor(255u, 255u, 255u, 0u)};
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgbaPixels);
+
+ glCopyTextureCHROMIUM(mTextures[0], mTextures[1], GL_RGBA, GL_UNSIGNED_BYTE, GL_FALSE, GL_TRUE,
+ GL_FALSE);
+ EXPECT_GL_NO_ERROR();
+
+ // Check that FB is complete.
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor(255, 255, 255, 255), 1.0);
+ EXPECT_PIXEL_COLOR_NEAR(1, 0, GLColor(127, 127, 127, 127), 1.0);
+ EXPECT_PIXEL_COLOR_NEAR(0, 1, GLColor(63, 63, 63, 127), 1.0);
+ EXPECT_PIXEL_COLOR_NEAR(1, 1, GLColor(0, 0, 0, 0), 1.0);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that unmultipying the alpha on copy works correctly
+TEST_P(CopyTextureTest, UnmultiplyAlpha)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ GLColor rgbaPixels[4] = {GLColor(255u, 255u, 255u, 255u), GLColor(127u, 127u, 127u, 127u),
+ GLColor(63u, 63u, 63u, 127u), GLColor(255u, 255u, 255u, 0u)};
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgbaPixels);
+
+ glCopyTextureCHROMIUM(mTextures[0], mTextures[1], GL_RGBA, GL_UNSIGNED_BYTE, GL_FALSE, GL_FALSE,
+ GL_TRUE);
+ EXPECT_GL_NO_ERROR();
+
+ // Check that FB is complete.
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor(255, 255, 255, 255), 1.0);
+ EXPECT_PIXEL_COLOR_NEAR(1, 0, GLColor(255, 255, 255, 127), 1.0);
+ EXPECT_PIXEL_COLOR_NEAR(0, 1, GLColor(127, 127, 127, 127), 1.0);
+ EXPECT_PIXEL_COLOR_NEAR(1, 1, GLColor(255, 255, 255, 0), 1.0);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that unmultipying and premultiplying the alpha is the same as doing neither
+TEST_P(CopyTextureTest, UnmultiplyAndPremultplyAlpha)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ GLColor rgbaPixels[4] = {GLColor(255u, 255u, 255u, 255u), GLColor(127u, 127u, 127u, 127u),
+ GLColor(63u, 63u, 63u, 127u), GLColor(255u, 255u, 255u, 0u)};
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgbaPixels);
+
+ glCopyTextureCHROMIUM(mTextures[0], mTextures[1], GL_RGBA, GL_UNSIGNED_BYTE, GL_FALSE, GL_TRUE,
+ GL_TRUE);
+ EXPECT_GL_NO_ERROR();
+
+ // Check that FB is complete.
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor(255, 255, 255, 255), 1.0);
+ EXPECT_PIXEL_COLOR_NEAR(1, 0, GLColor(127, 127, 127, 127), 1.0);
+ EXPECT_PIXEL_COLOR_NEAR(0, 1, GLColor(63, 63, 63, 127), 1.0);
+ EXPECT_PIXEL_COLOR_NEAR(1, 1, GLColor(255, 255, 255, 0), 1.0);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these
+// tests should be run against.
+ANGLE_INSTANTIATE_TEST(CopyTextureTest, ES2_D3D9(), ES2_D3D11(), ES2_OPENGL(), ES2_OPENGLES());
+
+} // namespace angle