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-rwxr-xr-xgfx/angle/src/tests/egl_tests/EGLContextSharingTest.cpp87
1 files changed, 87 insertions, 0 deletions
diff --git a/gfx/angle/src/tests/egl_tests/EGLContextSharingTest.cpp b/gfx/angle/src/tests/egl_tests/EGLContextSharingTest.cpp
new file mode 100755
index 000000000..fc66b7909
--- /dev/null
+++ b/gfx/angle/src/tests/egl_tests/EGLContextSharingTest.cpp
@@ -0,0 +1,87 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// EGLContextSharingTest.cpp:
+// Tests relating to shared Contexts.
+
+#include <gtest/gtest.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include "test_utils/ANGLETest.h"
+#include "test_utils/angle_test_configs.h"
+
+using namespace angle;
+
+namespace
+{
+
+EGLBoolean SafeDestroyContext(EGLDisplay display, EGLContext &context)
+{
+ EGLBoolean result = EGL_TRUE;
+ if (context != EGL_NO_CONTEXT)
+ {
+ result = eglDestroyContext(display, context);
+ context = EGL_NO_CONTEXT;
+ }
+ return result;
+}
+
+class EGLContextSharingTest : public ANGLETest
+{
+ public:
+ EGLContextSharingTest() : mContexts{EGL_NO_CONTEXT, EGL_NO_CONTEXT}, mTexture(0) {}
+
+ void TearDown() override
+ {
+ glDeleteTextures(1, &mTexture);
+
+ EGLDisplay display = getEGLWindow()->getDisplay();
+
+ if (display != EGL_NO_DISPLAY)
+ {
+ for (auto &context : mContexts)
+ {
+ SafeDestroyContext(display, context);
+ }
+ }
+
+ ANGLETest::TearDown();
+ }
+
+ EGLContext mContexts[2];
+ GLuint mTexture;
+};
+
+// Tests that creating resources works after freeing the share context.
+TEST_P(EGLContextSharingTest, BindTextureAfterShareContextFree)
+{
+ EGLDisplay display = getEGLWindow()->getDisplay();
+ EGLConfig config = getEGLWindow()->getConfig();
+ EGLSurface surface = getEGLWindow()->getSurface();
+
+ const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION,
+ getEGLWindow()->getClientMajorVersion(), EGL_NONE};
+
+ mContexts[0] = eglCreateContext(display, config, nullptr, contextAttribs);
+ ASSERT_EGL_SUCCESS();
+ ASSERT_TRUE(mContexts[0] != EGL_NO_CONTEXT);
+ mContexts[1] = eglCreateContext(display, config, mContexts[1], contextAttribs);
+ ASSERT_EGL_SUCCESS();
+ ASSERT_TRUE(mContexts[1] != EGL_NO_CONTEXT);
+
+ ASSERT_EGL_TRUE(SafeDestroyContext(display, mContexts[0]));
+ ASSERT_EGL_TRUE(eglMakeCurrent(display, surface, surface, mContexts[1]));
+ ASSERT_EGL_SUCCESS();
+
+ glGenTextures(1, &mTexture);
+ glBindTexture(GL_TEXTURE_2D, mTexture);
+ ASSERT_GL_NO_ERROR();
+}
+
+} // anonymous namespace
+
+ANGLE_INSTANTIATE_TEST(EGLContextSharingTest, ES2_D3D9(), ES2_D3D11(), ES2_OPENGL());