diff options
Diffstat (limited to 'gfx/angle/src/tests/deqp_support/deqp_gles3_test_expectations.txt')
-rwxr-xr-x | gfx/angle/src/tests/deqp_support/deqp_gles3_test_expectations.txt | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/gfx/angle/src/tests/deqp_support/deqp_gles3_test_expectations.txt b/gfx/angle/src/tests/deqp_support/deqp_gles3_test_expectations.txt index da30e4faa..f47fe8339 100755 --- a/gfx/angle/src/tests/deqp_support/deqp_gles3_test_expectations.txt +++ b/gfx/angle/src/tests/deqp_support/deqp_gles3_test_expectations.txt @@ -56,6 +56,22 @@ // TODO(jmadill): Find why this fails when run in a certain sequence, but not singly. 1098 WIN : dEQP-GLES3.functional.uniform_api.random.50 = FAIL +// Caused by a D3D compiler bug +1448 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_sequence_vertex = FAIL +1448 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_sequence_fragment = FAIL +1448 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_tricky_dataflow_1_vertex = FAIL +1448 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_tricky_dataflow_1_fragment = FAIL +1448 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_tricky_dataflow_2_vertex = FAIL +1448 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_tricky_dataflow_2_fragment = FAIL +1448 WIN : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.nested_tricky_dataflow_1_vertex = FAIL +1448 WIN : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.nested_tricky_dataflow_1_fragment = FAIL +1448 WIN : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.nested_tricky_dataflow_2_vertex = FAIL +1448 WIN : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.nested_tricky_dataflow_2_fragment = FAIL +1448 WIN : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_1_vertex = FAIL +1448 WIN : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_1_fragment = FAIL +1448 WIN : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_2_vertex = FAIL +1448 WIN : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_2_fragment = FAIL + // Missing the SampleCmp instruction in vertex shaders. 1435 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelod.sampler2dshadow_vertex = FAIL 1435 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.sampler2dshadow_vertex = FAIL @@ -163,6 +179,7 @@ 1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL 1096 WIN : dEQP-GLES3.functional.fragment_ops.random.* = FAIL 1096 WIN : dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.* = FAIL +1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.r11f_g11f_b10f = FAIL 1098 WIN : dEQP-GLES3.functional.uniform_api.random.8 = FAIL 1098 WIN : dEQP-GLES3.functional.uniform_api.random.81 = FAIL 1101 WIN : dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units = FAIL @@ -219,6 +236,7 @@ 1323 LINUX : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth32f_stencil8 = FAIL 1323 LINUX : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component32f = FAIL 1323 LINUX : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth32f_stencil8 = FAIL +1323 LINUX : dEQP-GLES3.functional.negative_api.state.get_integeri_v = FAIL 1323 LINUX : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.points = FAIL 1323 LINUX : dEQP-GLES3.functional.state_query.integers64.max_server_wait_timeout_getfloat = FAIL 1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_linear_clamp = FAIL |