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Diffstat (limited to 'gfx/angle/src/tests/compiler_tests/PruneUnusedFunctions_test.cpp')
-rwxr-xr-x | gfx/angle/src/tests/compiler_tests/PruneUnusedFunctions_test.cpp | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/gfx/angle/src/tests/compiler_tests/PruneUnusedFunctions_test.cpp b/gfx/angle/src/tests/compiler_tests/PruneUnusedFunctions_test.cpp new file mode 100755 index 000000000..fe710d8e6 --- /dev/null +++ b/gfx/angle/src/tests/compiler_tests/PruneUnusedFunctions_test.cpp @@ -0,0 +1,93 @@ +// +// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// PruneUnusedFunctions_test.cpp: +// Test for the pruning of unused function with the SH_PRUNE_UNUSED_FUNCTIONS compile flag +// + +#include "angle_gl.h" +#include "gtest/gtest.h" +#include "GLSLANG/ShaderLang.h" +#include "tests/test_utils/compiler_test.h" + +using namespace sh; + +namespace +{ + +class PruneUnusedFunctionsTest : public MatchOutputCodeTest +{ + public: + PruneUnusedFunctionsTest() : MatchOutputCodeTest(GL_FRAGMENT_SHADER, 0, SH_ESSL_OUTPUT) {} + + protected: + void compile(const std::string &shaderString, bool prune) + { + int compilationFlags = SH_VARIABLES | (prune ? 0 : SH_DONT_PRUNE_UNUSED_FUNCTIONS); + MatchOutputCodeTest::compile(shaderString, compilationFlags); + } +}; + +// Check that unused function and prototypes are removed iff the options is set +TEST_F(PruneUnusedFunctionsTest, UnusedFunctionAndProto) +{ + const std::string &shaderString = + "precision mediump float;\n" + "float unused(float a);\n" + "void main() {\n" + " gl_FragColor = vec4(1.0);\n" + "}\n" + "float unused(float a) {\n" + " return a;\n" + "}\n"; + compile(shaderString, true); + EXPECT_TRUE(notFoundInCode("unused(")); + EXPECT_TRUE(foundInCode("main(", 1)); + + compile(shaderString, false); + EXPECT_TRUE(foundInCode("unused(", 2)); + EXPECT_TRUE(foundInCode("main(", 1)); +} + +// Check that unimplemented prototypes are removed iff the options is set +TEST_F(PruneUnusedFunctionsTest, UnimplementedPrototype) +{ + const std::string &shaderString = + "precision mediump float;\n" + "float unused(float a);\n" + "void main() {\n" + " gl_FragColor = vec4(1.0);\n" + "}\n"; + compile(shaderString, true); + EXPECT_TRUE(notFoundInCode("unused(")); + EXPECT_TRUE(foundInCode("main(", 1)); + + compile(shaderString, false); + EXPECT_TRUE(foundInCode("unused(", 1)); + EXPECT_TRUE(foundInCode("main(", 1)); +} + +// Check that used functions are not prunued (duh) +TEST_F(PruneUnusedFunctionsTest, UsedFunction) +{ + const std::string &shaderString = + "precision mediump float;\n" + "float used(float a);\n" + "void main() {\n" + " gl_FragColor = vec4(used(1.0));\n" + "}\n" + "float used(float a) {\n" + " return a;\n" + "}\n"; + compile(shaderString, true); + EXPECT_TRUE(foundInCode("used(", 3)); + EXPECT_TRUE(foundInCode("main(", 1)); + + compile(shaderString, false); + EXPECT_TRUE(foundInCode("used(", 3)); + EXPECT_TRUE(foundInCode("main(", 1)); +} + +} |