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Diffstat (limited to 'gfx/angle/src/tests/compiler_tests/GLSLCompatibilityOutput_test.cpp')
-rwxr-xr-x | gfx/angle/src/tests/compiler_tests/GLSLCompatibilityOutput_test.cpp | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/gfx/angle/src/tests/compiler_tests/GLSLCompatibilityOutput_test.cpp b/gfx/angle/src/tests/compiler_tests/GLSLCompatibilityOutput_test.cpp new file mode 100755 index 000000000..8adec774a --- /dev/null +++ b/gfx/angle/src/tests/compiler_tests/GLSLCompatibilityOutput_test.cpp @@ -0,0 +1,35 @@ +// +// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// GLSLCompatibilityOutputTest.cpp +// Test compiler output for glsl compatibility mode +// + +#include "angle_gl.h" +#include "gtest/gtest.h" +#include "GLSLANG/ShaderLang.h" +#include "tests/test_utils/compiler_test.h" + +using namespace sh; + +class GLSLCompatibilityOutputTest : public MatchOutputCodeTest +{ + public: + GLSLCompatibilityOutputTest() + : MatchOutputCodeTest(GL_VERTEX_SHADER, SH_VARIABLES, SH_GLSL_COMPATIBILITY_OUTPUT) + { + } +}; + +// Verify gl_Position is written when compiling in compatibility mode +TEST_F(GLSLCompatibilityOutputTest, GLPositionWrittenTest) +{ + const std::string &shaderString = + "precision mediump float;\n" + "void main() {\n" + "}"; + compile(shaderString); + EXPECT_TRUE(foundInCode("gl_Position")); +}
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