diff options
Diffstat (limited to 'gfx/angle/src/libGLESv2/libGLESv2.def')
-rwxr-xr-x | gfx/angle/src/libGLESv2/libGLESv2.def | 414 |
1 files changed, 414 insertions, 0 deletions
diff --git a/gfx/angle/src/libGLESv2/libGLESv2.def b/gfx/angle/src/libGLESv2/libGLESv2.def new file mode 100755 index 000000000..3bf0345c1 --- /dev/null +++ b/gfx/angle/src/libGLESv2/libGLESv2.def @@ -0,0 +1,414 @@ +LIBRARY libGLESv2 +EXPORTS + glActiveTexture @1 + glAttachShader @2 + glBindAttribLocation @3 + glBindBuffer @4 + glBindFramebuffer @5 + glBindRenderbuffer @6 + glBindTexture @7 + glBlendColor @8 + glBlendEquation @9 + glBlendEquationSeparate @10 + glBlendFunc @11 + glBlendFuncSeparate @12 + glBufferData @13 + glBufferSubData @14 + glCheckFramebufferStatus @15 + glClear @16 + glClearColor @17 + glClearDepthf @18 + glClearStencil @19 + glColorMask @20 + glCompileShader @21 + glCompressedTexImage2D @22 + glCompressedTexSubImage2D @23 + glCopyTexImage2D @24 + glCopyTexSubImage2D @25 + glCreateProgram @26 + glCreateShader @27 + glCullFace @28 + glDeleteBuffers @29 + glDeleteFramebuffers @30 + glDeleteProgram @32 + glDeleteRenderbuffers @33 + glDeleteShader @34 + glDeleteTextures @31 + glDepthFunc @36 + glDepthMask @37 + glDepthRangef @38 + glDetachShader @35 + glDisable @39 + glDisableVertexAttribArray @40 + glDrawArrays @41 + glDrawElements @42 + glEnable @43 + glEnableVertexAttribArray @44 + glFinish @45 + glFlush @46 + glFramebufferRenderbuffer @47 + glFramebufferTexture2D @48 + glFrontFace @49 + glGenBuffers @50 + glGenFramebuffers @52 + glGenRenderbuffers @53 + glGenTextures @54 + glGenerateMipmap @51 + glGetActiveAttrib @55 + glGetActiveUniform @56 + glGetAttachedShaders @57 + glGetAttribLocation @58 + glGetBooleanv @59 + glGetBufferParameteriv @60 + glGetError @61 + glGetFloatv @62 + glGetFramebufferAttachmentParameteriv @63 + glGetIntegerv @64 + glGetProgramInfoLog @66 + glGetProgramiv @65 + glGetRenderbufferParameteriv @67 + glGetShaderInfoLog @69 + glGetShaderPrecisionFormat @70 + glGetShaderSource @71 + glGetShaderiv @68 + glGetString @72 + glGetTexParameterfv @73 + glGetTexParameteriv @74 + glGetUniformLocation @77 + glGetUniformfv @75 + glGetUniformiv @76 + glGetVertexAttribPointerv @80 + glGetVertexAttribfv @78 + glGetVertexAttribiv @79 + glHint @81 + glIsBuffer @82 + glIsEnabled @83 + glIsFramebuffer @84 + glIsProgram @85 + glIsRenderbuffer @86 + glIsShader @87 + glIsTexture @88 + glLineWidth @89 + glLinkProgram @90 + glPixelStorei @91 + glPolygonOffset @92 + glReadPixels @93 + glReleaseShaderCompiler @94 + glRenderbufferStorage @95 + glSampleCoverage @96 + glScissor @97 + glShaderBinary @98 + glShaderSource @99 + glStencilFunc @100 + glStencilFuncSeparate @101 + glStencilMask @102 + glStencilMaskSeparate @103 + glStencilOp @104 + glStencilOpSeparate @105 + glTexImage2D @106 + glTexParameterf @107 + glTexParameterfv @108 + glTexParameteri @109 + glTexParameteriv @110 + glTexSubImage2D @111 + glUniform1f @112 + glUniform1fv @113 + glUniform1i @114 + glUniform1iv @115 + glUniform2f @116 + glUniform2fv @117 + glUniform2i @118 + glUniform2iv @119 + glUniform3f @120 + glUniform3fv @121 + glUniform3i @122 + glUniform3iv @123 + glUniform4f @124 + glUniform4fv @125 + glUniform4i @126 + glUniform4iv @127 + glUniformMatrix2fv @128 + glUniformMatrix3fv @129 + glUniformMatrix4fv @130 + glUseProgram @131 + glValidateProgram @132 + glVertexAttrib1f @133 + glVertexAttrib1fv @134 + glVertexAttrib2f @135 + glVertexAttrib2fv @136 + glVertexAttrib3f @137 + glVertexAttrib3fv @138 + glVertexAttrib4f @139 + glVertexAttrib4fv @140 + glVertexAttribPointer @141 + glViewport @142 + + ; Extensions + glBlitFramebufferANGLE @149 + glRenderbufferStorageMultisampleANGLE @150 + glDeleteFencesNV @151 + glFinishFenceNV @152 + glGenFencesNV @153 + glGetFenceivNV @154 + glIsFenceNV @155 + glSetFenceNV @156 + glTestFenceNV @157 + glGetTranslatedShaderSourceANGLE @159 + glTexStorage2DEXT @160 + glGetGraphicsResetStatusEXT @161 + glReadnPixelsEXT @162 + glGetnUniformfvEXT @163 + glGetnUniformivEXT @164 + glGenQueriesEXT @165 + glDeleteQueriesEXT @166 + glIsQueryEXT @167 + glBeginQueryEXT @168 + glEndQueryEXT @169 + glGetQueryivEXT @170 + glGetQueryObjectuivEXT @171 + glVertexAttribDivisorANGLE @172 + glDrawArraysInstancedANGLE @173 + glDrawElementsInstancedANGLE @174 + glProgramBinaryOES @175 + glGetProgramBinaryOES @176 + glDrawBuffersEXT @179 + glMapBufferOES @285 + glUnmapBufferOES @286 + glGetBufferPointervOES @287 + glMapBufferRangeEXT @288 + glFlushMappedBufferRangeEXT @289 + glDiscardFramebufferEXT @293 + glInsertEventMarkerEXT @294 + glPushGroupMarkerEXT @295 + glPopGroupMarkerEXT @296 + glEGLImageTargetTexture2DOES @297 + glEGLImageTargetRenderbufferStorageOES @298 + glBindVertexArrayOES @299 + glDeleteVertexArraysOES @300 + glGenVertexArraysOES @301 + glIsVertexArrayOES @302 + glDebugMessageControlKHR @303 + glDebugMessageInsertKHR @304 + glDebugMessageCallbackKHR @305 + glGetDebugMessageLogKHR @306 + glPushDebugGroupKHR @307 + glPopDebugGroupKHR @308 + glObjectLabelKHR @309 + glGetObjectLabelKHR @310 + glObjectPtrLabelKHR @311 + glGetObjectPtrLabelKHR @312 + glGetPointervKHR @313 + glQueryCounterEXT @314 + glGetQueryObjectivEXT @315 + glGetQueryObjecti64vEXT @316 + glGetQueryObjectui64vEXT @317 + glBindUniformLocationCHROMIUM @318 + glCoverageModulationCHROMIUM @319 + + glMatrixLoadfCHROMIUM @320 + glMatrixLoadIdentityCHROMIUM @321 + glGenPathsCHROMIUM @322 + glDeletePathsCHROMIUM @323 + glIsPathCHROMIUM @324 + glPathCommandsCHROMIUM @325 + glPathParameterfCHROMIUM @326 + glPathParameteriCHROMIUM @327 + glGetPathParameterfvCHROMIUM @328 + glGetPathParameterivCHROMIUM @329 + glPathStencilFuncCHROMIUM @330 + glStencilFillPathCHROMIUM @331 + glStencilStrokePathCHROMIUM @332 + glCoverFillPathCHROMIUM @333 + glCoverStrokePathCHROMIUM @334 + glStencilThenCoverFillPathCHROMIUM @335 + glStencilThenCoverStrokePathCHROMIUM @336 + glCoverFillPathInstancedCHROMIUM @337 + glCoverStrokePathInstancedCHROMIUM @338 + glStencilStrokePathInstancedCHROMIUM @339 + glStencilFillPathInstancedCHROMIUM @340 + glStencilThenCoverFillPathInstancedCHROMIUM @341 + glStencilThenCoverStrokePathInstancedCHROMIUM @342 + glBindFragmentInputLocationCHROMIUM @343 + glProgramPathFragmentInputGenCHROMIUM @344 + + ; GLES 3.0 Functions + glReadBuffer @180 + glDrawRangeElements @181 + glTexImage3D @182 + glTexSubImage3D @183 + glCopyTexSubImage3D @184 + glCompressedTexImage3D @185 + glCompressedTexSubImage3D @186 + glGenQueries @187 + glDeleteQueries @188 + glIsQuery @189 + glBeginQuery @190 + glEndQuery @191 + glGetQueryiv @192 + glGetQueryObjectuiv @193 + glUnmapBuffer @194 + glGetBufferPointerv @195 + glDrawBuffers @196 + glUniformMatrix2x3fv @197 + glUniformMatrix3x2fv @198 + glUniformMatrix2x4fv @199 + glUniformMatrix4x2fv @200 + glUniformMatrix3x4fv @201 + glUniformMatrix4x3fv @202 + glBlitFramebuffer @203 + glRenderbufferStorageMultisample @204 + glFramebufferTextureLayer @205 + glMapBufferRange @206 + glFlushMappedBufferRange @207 + glBindVertexArray @208 + glDeleteVertexArrays @209 + glGenVertexArrays @210 + glIsVertexArray @211 + glGetIntegeri_v @212 + glBeginTransformFeedback @213 + glEndTransformFeedback @214 + glBindBufferRange @215 + glBindBufferBase @216 + glTransformFeedbackVaryings @217 + glGetTransformFeedbackVarying @218 + glVertexAttribIPointer @219 + glGetVertexAttribIiv @220 + glGetVertexAttribIuiv @221 + glVertexAttribI4i @222 + glVertexAttribI4ui @223 + glVertexAttribI4iv @224 + glVertexAttribI4uiv @225 + glGetUniformuiv @226 + glGetFragDataLocation @227 + glUniform1ui @228 + glUniform2ui @229 + glUniform3ui @230 + glUniform4ui @231 + glUniform1uiv @232 + glUniform2uiv @233 + glUniform3uiv @234 + glUniform4uiv @235 + glClearBufferiv @236 + glClearBufferuiv @237 + glClearBufferfv @238 + glClearBufferfi @239 + glGetStringi @240 + glCopyBufferSubData @241 + glGetUniformIndices @242 + glGetActiveUniformsiv @243 + glGetUniformBlockIndex @244 + glGetActiveUniformBlockiv @245 + glGetActiveUniformBlockName @246 + glUniformBlockBinding @247 + glDrawArraysInstanced @248 + glDrawElementsInstanced @249 + glFenceSync @250 + glIsSync @251 + glDeleteSync @252 + glClientWaitSync @253 + glWaitSync @254 + glGetInteger64v @255 + glGetSynciv @256 + glGetInteger64i_v @257 + glGetBufferParameteri64v @258 + glGenSamplers @259 + glDeleteSamplers @260 + glIsSampler @261 + glBindSampler @262 + glSamplerParameteri @263 + glSamplerParameteriv @264 + glSamplerParameterf @265 + glSamplerParameterfv @266 + glGetSamplerParameteriv @267 + glGetSamplerParameterfv @268 + glVertexAttribDivisor @269 + glBindTransformFeedback @270 + glDeleteTransformFeedbacks @271 + glGenTransformFeedbacks @272 + glIsTransformFeedback @273 + glPauseTransformFeedback @274 + glResumeTransformFeedback @275 + glGetProgramBinary @276 + glProgramBinary @277 + glProgramParameteri @278 + glInvalidateFramebuffer @279 + glInvalidateSubFramebuffer @280 + glTexStorage2D @281 + glTexStorage3D @282 + glGetInternalformativ @283 + + ; GLES 3.1 Functions + glDispatchCompute @345 + glDispatchComputeIndirect @346 + glDrawArraysIndirect @347 + glDrawElementsIndirect @348 + glFramebufferParameteri @349 + glGetFramebufferParameteriv @350 + glGetProgramInterfaceiv @351 + glGetProgramResourceIndex @352 + glGetProgramResourceName @353 + glGetProgramResourceiv @354 + glGetProgramResourceLocation @355 + glUseProgramStages @356 + glActiveShaderProgram @357 + glCreateShaderProgramv @358 + glBindProgramPipeline @359 + glDeleteProgramPipelines @360 + glGenProgramPipelines @361 + glIsProgramPipeline @362 + glGetProgramPipelineiv @363 + glProgramUniform1i @364 + glProgramUniform2i @365 + glProgramUniform3i @366 + glProgramUniform4i @367 + glProgramUniform1ui @368 + glProgramUniform2ui @369 + glProgramUniform3ui @370 + glProgramUniform4ui @371 + glProgramUniform1f @372 + glProgramUniform2f @373 + glProgramUniform3f @374 + glProgramUniform4f @375 + glProgramUniform1iv @376 + glProgramUniform2iv @377 + glProgramUniform3iv @378 + glProgramUniform4iv @379 + glProgramUniform1uiv @380 + glProgramUniform2uiv @381 + glProgramUniform3uiv @382 + glProgramUniform4uiv @383 + glProgramUniform1fv @384 + glProgramUniform2fv @385 + glProgramUniform3fv @386 + glProgramUniform4fv @387 + glProgramUniformMatrix2fv @388 + glProgramUniformMatrix3fv @389 + glProgramUniformMatrix4fv @390 + glProgramUniformMatrix2x3fv @391 + glProgramUniformMatrix3x2fv @392 + glProgramUniformMatrix2x4fv @393 + glProgramUniformMatrix4x2fv @394 + glProgramUniformMatrix3x4fv @395 + glProgramUniformMatrix4x3fv @396 + glValidateProgramPipeline @397 + glGetProgramPipelineInfoLog @398 + glBindImageTexture @399 + glGetBooleani_v @400 + glMemoryBarrier @401 + glMemoryBarrierByRegion @402 + glTexStorage2DMultisample @403 + glGetMultisamplefv @404 + glSampleMaski @405 + glGetTexLevelParameteriv @406 + glGetTexLevelParameterfv @407 + glBindVertexBuffer @408 + glVertexAttribFormat @409 + glVertexAttribIFormat @410 + glVertexAttribBinding @411 + glVertexBindingDivisor @412 + + ; ANGLE Platform Implementation + ANGLEPlatformCurrent @290 + ANGLEPlatformInitialize @291 + ANGLEPlatformShutdown @292 + |