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diff --git a/gfx/angle/src/libANGLE/validationES3.h b/gfx/angle/src/libANGLE/validationES3.h
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+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES3.h: Validation functions for OpenGL ES 3.0 entry point parameters
+
+#ifndef LIBANGLE_VALIDATION_ES3_H_
+#define LIBANGLE_VALIDATION_ES3_H_
+
+#include <GLES3/gl3.h>
+
+namespace gl
+{
+class Context;
+struct IndexRange;
+class ValidationContext;
+
+bool ValidateES3TexImageParametersBase(ValidationContext *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isCompressed,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei imageSize,
+ const GLvoid *pixels);
+
+bool ValidateES3TexStorageParameters(Context *context,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth);
+
+bool ValidateES3TexImage2DParameters(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isCompressed,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei imageSize,
+ const GLvoid *pixels);
+
+bool ValidateES3TexImage3DParameters(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isCompressed,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const GLvoid *pixels);
+
+bool ValidateES3CopyTexImageParametersBase(ValidationContext *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border);
+
+bool ValidateES3CopyTexImage2DParameters(ValidationContext *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border);
+
+bool ValidateES3CopyTexImage3DParameters(ValidationContext *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border);
+
+bool ValidateES3TexStorageParametersBase(Context *context,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth);
+
+bool ValidateES3TexStorage2DParameters(Context *context,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth);
+
+bool ValidateES3TexStorage3DParameters(Context *context,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth);
+
+bool ValidateBeginQuery(Context *context, GLenum target, GLuint id);
+
+bool ValidateEndQuery(Context *context, GLenum target);
+
+bool ValidateGetQueryiv(Context *context, GLenum target, GLenum pname, GLint *params);
+
+bool ValidateGetQueryObjectuiv(Context *context, GLuint id, GLenum pname, GLuint *params);
+
+bool ValidateFramebufferTextureLayer(Context *context, GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLint layer);
+
+bool ValidateES3RenderbufferStorageParameters(Context *context, GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width, GLsizei height);
+
+bool ValidateInvalidateFramebuffer(Context *context, GLenum target, GLsizei numAttachments,
+ const GLenum *attachments);
+
+bool ValidateClearBuffer(ValidationContext *context);
+
+bool ValidateDrawRangeElements(Context *context,
+ GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ IndexRange *indexRange);
+
+bool ValidateGetUniformuiv(Context *context, GLuint program, GLint location, GLuint* params);
+
+bool ValidateReadBuffer(Context *context, GLenum mode);
+
+bool ValidateCompressedTexImage3D(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ const GLvoid *data);
+
+bool ValidateBindVertexArray(Context *context, GLuint array);
+bool ValidateIsVertexArray(Context *context);
+
+bool ValidateProgramBinary(Context *context,
+ GLuint program,
+ GLenum binaryFormat,
+ const void *binary,
+ GLint length);
+bool ValidateGetProgramBinary(Context *context,
+ GLuint program,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLenum *binaryFormat,
+ void *binary);
+bool ValidateProgramParameteri(Context *context, GLuint program, GLenum pname, GLint value);
+bool ValidateBlitFramebuffer(Context *context,
+ GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter);
+bool ValidateClearBufferiv(ValidationContext *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLint *value);
+bool ValidateClearBufferuiv(ValidationContext *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLuint *value);
+bool ValidateClearBufferfv(ValidationContext *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat *value);
+bool ValidateClearBufferfi(ValidationContext *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ GLfloat depth,
+ GLint stencil);
+bool ValidateDrawBuffers(ValidationContext *context, GLsizei n, const GLenum *bufs);
+bool ValidateCopyTexSubImage3D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+bool ValidateTexImage3D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const GLvoid *pixels);
+bool ValidateTexImage3DRobustANGLE(Context *context,
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const GLvoid *pixels);
+bool ValidateTexSubImage3D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const GLvoid *pixels);
+bool ValidateTexSubImage3DRobustANGLE(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const GLvoid *pixels);
+bool ValidateCompressedTexSubImage3D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ const GLvoid *data);
+
+bool ValidateGenQueries(Context *context, GLint n, GLuint *ids);
+bool ValidateDeleteQueries(Context *context, GLint n, const GLuint *ids);
+bool ValidateGenSamplers(Context *context, GLint count, GLuint *samplers);
+bool ValidateDeleteSamplers(Context *context, GLint count, const GLuint *samplers);
+bool ValidateGenTransformFeedbacks(Context *context, GLint n, GLuint *ids);
+bool ValidateDeleteTransformFeedbacks(Context *context, GLint n, const GLuint *ids);
+bool ValidateGenVertexArrays(Context *context, GLint n, GLuint *arrays);
+bool ValidateDeleteVertexArrays(Context *context, GLint n, const GLuint *arrays);
+
+bool ValidateGenOrDeleteES3(Context *context, GLint n);
+bool ValidateGenOrDeleteCountES3(Context *context, GLint count);
+
+bool ValidateBeginTransformFeedback(Context *context, GLenum primitiveMode);
+
+bool ValidateGetBufferPointerv(Context *context, GLenum target, GLenum pname, GLvoid **params);
+bool ValidateGetBufferPointervRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLvoid **params);
+bool ValidateUnmapBuffer(Context *context, GLenum target);
+bool ValidateMapBufferRange(Context *context,
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access);
+bool ValidateFlushMappedBufferRange(Context *context,
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr length);
+
+bool ValidateIndexedStateQuery(ValidationContext *context,
+ GLenum pname,
+ GLuint index,
+ GLsizei *length);
+bool ValidateGetIntegeri_v(ValidationContext *context, GLenum target, GLuint index, GLint *data);
+bool ValidateGetIntegeri_vRobustANGLE(ValidationContext *context,
+ GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *data);
+bool ValidateGetInteger64i_v(ValidationContext *context,
+ GLenum target,
+ GLuint index,
+ GLint64 *data);
+bool ValidateGetInteger64i_vRobustANGLE(ValidationContext *context,
+ GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *data);
+
+bool ValidateCopyBufferSubData(ValidationContext *context,
+ GLenum readTarget,
+ GLenum writeTarget,
+ GLintptr readOffset,
+ GLintptr writeOffset,
+ GLsizeiptr size);
+
+} // namespace gl
+
+#endif // LIBANGLE_VALIDATION_ES3_H_