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-rwxr-xr-xgfx/angle/src/libANGLE/validationES2.h73
1 files changed, 5 insertions, 68 deletions
diff --git a/gfx/angle/src/libANGLE/validationES2.h b/gfx/angle/src/libANGLE/validationES2.h
index d40a62606..09451f4c2 100755
--- a/gfx/angle/src/libANGLE/validationES2.h
+++ b/gfx/angle/src/libANGLE/validationES2.h
@@ -18,21 +18,9 @@ class Context;
class ValidationContext;
class Texture;
-bool ValidateES2TexImageParameters(Context *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- bool isCompressed,
- bool isSubImage,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLenum format,
- GLenum type,
- GLsizei imageSize,
- const GLvoid *pixels);
+bool ValidateES2TexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
+ GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type, const GLvoid *pixels);
bool ValidateES2CopyTexImageParameters(ValidationContext *context,
GLenum target,
@@ -50,6 +38,8 @@ bool ValidateES2CopyTexImageParameters(ValidationContext *context,
bool ValidateES2TexStorageParameters(Context *context, GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height);
+bool ValidES2ReadFormatType(ValidationContext *context, GLenum format, GLenum type);
+
bool ValidateDiscardFramebufferEXT(Context *context, GLenum target, GLsizei numAttachments,
const GLenum *attachments);
@@ -149,17 +139,6 @@ bool ValidateTexImage2D(Context *context,
GLenum format,
GLenum type,
const GLvoid *pixels);
-bool ValidateTexImage2DRobust(Context *context,
- GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- const GLvoid *pixels);
bool ValidateTexSubImage2D(Context *context,
GLenum target,
GLint level,
@@ -170,17 +149,6 @@ bool ValidateTexSubImage2D(Context *context,
GLenum format,
GLenum type,
const GLvoid *pixels);
-bool ValidateTexSubImage2DRobustANGLE(Context *context,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- const GLvoid *pixels);
bool ValidateCompressedTexImage2D(Context *context,
GLenum target,
GLint level,
@@ -336,39 +304,8 @@ bool ValidateCopySubTextureCHROMIUM(Context *context,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha);
-bool ValidateCompressedCopyTextureCHROMIUM(Context *context, GLuint sourceId, GLuint destId);
bool ValidateCreateShader(Context *context, GLenum type);
-bool ValidateBufferData(ValidationContext *context,
- GLenum target,
- GLsizeiptr size,
- const GLvoid *data,
- GLenum usage);
-bool ValidateBufferSubData(ValidationContext *context,
- GLenum target,
- GLintptr offset,
- GLsizeiptr size,
- const GLvoid *data);
-
-bool ValidateEnableExtensionANGLE(ValidationContext *context, const GLchar *name);
-
-bool ValidateActiveTexture(ValidationContext *context, GLenum texture);
-bool ValidateAttachShader(ValidationContext *context, GLuint program, GLuint shader);
-bool ValidateBindAttribLocation(ValidationContext *context,
- GLuint program,
- GLuint index,
- const GLchar *name);
-bool ValidateBindBuffer(ValidationContext *context, GLenum target, GLuint buffer);
-bool ValidateBindFramebuffer(ValidationContext *context, GLenum target, GLuint framebuffer);
-bool ValidateBindRenderbuffer(ValidationContext *context, GLenum target, GLuint renderbuffer);
-bool ValidateBlendEquation(ValidationContext *context, GLenum mode);
-bool ValidateBlendEquationSeparate(ValidationContext *context, GLenum modeRGB, GLenum modeAlpha);
-bool ValidateBlendFunc(ValidationContext *context, GLenum sfactor, GLenum dfactor);
-bool ValidateBlendFuncSeparate(ValidationContext *context,
- GLenum srcRGB,
- GLenum dstRGB,
- GLenum srcAlpha,
- GLenum dstAlpha);
} // namespace gl