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diff --git a/gfx/angle/src/libANGLE/validationES.h b/gfx/angle/src/libANGLE/validationES.h
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+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES.h: Validation functions for generic OpenGL ES entry point parameters
+
+#ifndef LIBANGLE_VALIDATION_ES_H_
+#define LIBANGLE_VALIDATION_ES_H_
+
+#include "common/mathutil.h"
+
+#include <GLES2/gl2.h>
+#include <GLES3/gl3.h>
+#include <GLES3/gl31.h>
+
+namespace egl
+{
+class Display;
+class Image;
+}
+
+namespace gl
+{
+class Context;
+struct Format;
+class Program;
+class Shader;
+class ValidationContext;
+
+bool ValidTextureTarget(const ValidationContext *context, GLenum target);
+bool ValidTexture2DTarget(const ValidationContext *context, GLenum target);
+bool ValidTexture3DTarget(const ValidationContext *context, GLenum target);
+bool ValidTextureExternalTarget(const ValidationContext *context, GLenum target);
+bool ValidTexture2DDestinationTarget(const ValidationContext *context, GLenum target);
+bool ValidTexture3DDestinationTarget(const ValidationContext *context, GLenum target);
+bool ValidFramebufferTarget(GLenum target);
+bool ValidBufferTarget(const ValidationContext *context, GLenum target);
+bool ValidBufferParameter(const ValidationContext *context, GLenum pname, GLsizei *numParams);
+bool ValidMipLevel(const ValidationContext *context, GLenum target, GLint level);
+bool ValidImageSizeParameters(const Context *context,
+ GLenum target,
+ GLint level,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ bool isSubImage);
+bool ValidCompressedImageSize(const ValidationContext *context,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height);
+bool ValidImageDataSize(ValidationContext *context,
+ GLenum textureTarget,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum internalFormat,
+ GLenum type,
+ const GLvoid *pixels,
+ GLsizei imageSize);
+
+bool ValidQueryType(const Context *context, GLenum queryType);
+
+// Returns valid program if id is a valid program name
+// Errors INVALID_OPERATION if valid shader is given and returns NULL
+// Errors INVALID_VALUE otherwise and returns NULL
+Program *GetValidProgram(ValidationContext *context, GLuint id);
+
+// Returns valid shader if id is a valid shader name
+// Errors INVALID_OPERATION if valid program is given and returns NULL
+// Errors INVALID_VALUE otherwise and returns NULL
+Shader *GetValidShader(ValidationContext *context, GLuint id);
+
+bool ValidateAttachmentTarget(Context *context, GLenum attachment);
+bool ValidateRenderbufferStorageParametersBase(Context *context, GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width, GLsizei height);
+bool ValidateRenderbufferStorageParametersANGLE(Context *context, GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width, GLsizei height);
+
+bool ValidateFramebufferRenderbufferParameters(Context *context, GLenum target, GLenum attachment,
+ GLenum renderbuffertarget, GLuint renderbuffer);
+
+bool ValidateBlitFramebufferParameters(ValidationContext *context,
+ GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter);
+
+bool ValidateReadPixels(ValidationContext *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLvoid *pixels);
+bool ValidateReadPixelsRobustANGLE(ValidationContext *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLvoid *pixels);
+bool ValidateReadnPixelsEXT(Context *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLvoid *pixels);
+bool ValidateReadnPixelsRobustANGLE(ValidationContext *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLvoid *data);
+
+bool ValidateGenQueriesEXT(gl::Context *context, GLsizei n);
+bool ValidateDeleteQueriesEXT(gl::Context *context, GLsizei n);
+bool ValidateBeginQueryBase(Context *context, GLenum target, GLuint id);
+bool ValidateBeginQueryEXT(Context *context, GLenum target, GLuint id);
+bool ValidateEndQueryBase(Context *context, GLenum target);
+bool ValidateEndQueryEXT(Context *context, GLenum target);
+bool ValidateQueryCounterEXT(Context *context, GLuint id, GLenum target);
+bool ValidateGetQueryivBase(Context *context, GLenum target, GLenum pname, GLsizei *numParams);
+bool ValidateGetQueryivEXT(Context *context, GLenum target, GLenum pname, GLint *params);
+bool ValidateGetQueryivRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+bool ValidateGetQueryObjectValueBase(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei *numParams);
+bool ValidateGetQueryObjectivEXT(Context *context, GLuint id, GLenum pname, GLint *params);
+bool ValidateGetQueryObjectivRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+bool ValidateGetQueryObjectuivEXT(Context *context, GLuint id, GLenum pname, GLuint *params);
+bool ValidateGetQueryObjectuivRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params);
+bool ValidateGetQueryObjecti64vEXT(Context *context, GLuint id, GLenum pname, GLint64 *params);
+bool ValidateGetQueryObjecti64vRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params);
+bool ValidateGetQueryObjectui64vEXT(Context *context, GLuint id, GLenum pname, GLuint64 *params);
+bool ValidateGetQueryObjectui64vRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint64 *params);
+
+bool ValidateUniform(Context *context, GLenum uniformType, GLint location, GLsizei count);
+bool ValidateUniformMatrix(Context *context, GLenum matrixType, GLint location, GLsizei count,
+ GLboolean transpose);
+
+bool ValidateStateQuery(ValidationContext *context,
+ GLenum pname,
+ GLenum *nativeType,
+ unsigned int *numParams);
+
+bool ValidateRobustStateQuery(ValidationContext *context,
+ GLenum pname,
+ GLsizei bufSize,
+ GLenum *nativeType,
+ unsigned int *numParams);
+
+bool ValidateCopyTexImageParametersBase(ValidationContext *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ Format *textureFormatOut);
+
+bool ValidateDrawArrays(ValidationContext *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount);
+bool ValidateDrawArraysInstanced(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+bool ValidateDrawArraysInstancedANGLE(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+
+bool ValidateDrawElements(ValidationContext *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei primcount,
+ IndexRange *indexRangeOut);
+
+bool ValidateDrawElementsInstanced(Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei primcount,
+ IndexRange *indexRangeOut);
+bool ValidateDrawElementsInstancedANGLE(Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei primcount,
+ IndexRange *indexRangeOut);
+
+bool ValidateFramebufferTextureBase(Context *context, GLenum target, GLenum attachment,
+ GLuint texture, GLint level);
+bool ValidateFramebufferTexture2D(Context *context, GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level);
+bool ValidateFramebufferRenderbuffer(Context *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer);
+
+bool ValidateGetUniformBase(Context *context, GLuint program, GLint location);
+bool ValidateGetUniformfv(Context *context, GLuint program, GLint location, GLfloat* params);
+bool ValidateGetUniformiv(Context *context, GLuint program, GLint location, GLint* params);
+bool ValidateGetnUniformfvEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
+bool ValidateGetnUniformivEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLint* params);
+bool ValidateGetUniformfvRobustANGLE(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params);
+bool ValidateGetUniformivRobustANGLE(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+bool ValidateGetUniformuivRobustANGLE(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params);
+
+bool ValidateDiscardFramebufferBase(Context *context, GLenum target, GLsizei numAttachments,
+ const GLenum *attachments, bool defaultFramebuffer);
+
+bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const char *marker);
+bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *marker);
+
+bool ValidateEGLImageTargetTexture2DOES(Context *context,
+ egl::Display *display,
+ GLenum target,
+ egl::Image *image);
+bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context,
+ egl::Display *display,
+ GLenum target,
+ egl::Image *image);
+
+bool ValidateBindVertexArrayBase(Context *context, GLuint array);
+
+bool ValidateLinkProgram(Context *context, GLuint program);
+bool ValidateProgramBinaryBase(Context *context,
+ GLuint program,
+ GLenum binaryFormat,
+ const void *binary,
+ GLint length);
+bool ValidateGetProgramBinaryBase(Context *context,
+ GLuint program,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLenum *binaryFormat,
+ void *binary);
+bool ValidateUseProgram(Context *context, GLuint program);
+
+bool ValidateCopyTexImage2D(ValidationContext *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border);
+bool ValidateDrawBuffersBase(ValidationContext *context, GLsizei n, const GLenum *bufs);
+bool ValidateCopyTexSubImage2D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+
+bool ValidateGetBufferPointervBase(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei *length,
+ void **params);
+bool ValidateUnmapBufferBase(Context *context, GLenum target);
+bool ValidateMapBufferRangeBase(Context *context,
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access);
+bool ValidateFlushMappedBufferRangeBase(Context *context,
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr length);
+
+bool ValidateGenerateMipmap(Context *context, GLenum target);
+
+bool ValidateGenBuffers(Context *context, GLint n, GLuint *buffers);
+bool ValidateDeleteBuffers(Context *context, GLint n, const GLuint *buffers);
+bool ValidateGenFramebuffers(Context *context, GLint n, GLuint *framebuffers);
+bool ValidateDeleteFramebuffers(Context *context, GLint n, const GLuint *framebuffers);
+bool ValidateGenRenderbuffers(Context *context, GLint n, GLuint *renderbuffers);
+bool ValidateDeleteRenderbuffers(Context *context, GLint n, const GLuint *renderbuffers);
+bool ValidateGenTextures(Context *context, GLint n, GLuint *textures);
+bool ValidateDeleteTextures(Context *context, GLint n, const GLuint *textures);
+
+bool ValidateGenOrDelete(Context *context, GLint n);
+
+bool ValidateEnable(Context *context, GLenum cap);
+bool ValidateDisable(Context *context, GLenum cap);
+bool ValidateIsEnabled(Context *context, GLenum cap);
+
+bool ValidateRobustEntryPoint(ValidationContext *context, GLsizei bufSize);
+bool ValidateRobustBufferSize(ValidationContext *context, GLsizei bufSize, GLsizei numParams);
+
+bool ValidateGetFramebufferAttachmentParameteriv(ValidationContext *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLsizei *numParams);
+bool ValidateGetFramebufferAttachmentParameterivRobustANGLE(ValidationContext *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *numParams);
+
+bool ValidateGetBufferParameteriv(ValidationContext *context,
+ GLenum target,
+ GLenum pname,
+ GLint *params);
+bool ValidateGetBufferParameterivRobustANGLE(ValidationContext *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+
+bool ValidateGetBufferParameteri64v(ValidationContext *context,
+ GLenum target,
+ GLenum pname,
+ GLint64 *params);
+bool ValidateGetBufferParameteri64vRobustANGLE(ValidationContext *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params);
+
+bool ValidateGetProgramiv(Context *context, GLuint program, GLenum pname, GLsizei *numParams);
+bool ValidateGetProgramivRobustANGLE(Context *context,
+ GLuint program,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *numParams);
+
+bool ValidateGetRenderbufferParameteriv(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLint *params);
+bool ValidateGetRenderbufferParameterivRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+
+bool ValidateGetShaderiv(Context *context, GLuint shader, GLenum pname, GLint *params);
+bool ValidateGetShaderivRobustANGLE(Context *context,
+ GLuint shader,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+
+bool ValidateGetTexParameterfv(Context *context, GLenum target, GLenum pname, GLfloat *params);
+bool ValidateGetTexParameterfvRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params);
+bool ValidateGetTexParameteriv(Context *context, GLenum target, GLenum pname, GLint *params);
+bool ValidateGetTexParameterivRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+
+bool ValidateTexParameterf(Context *context, GLenum target, GLenum pname, GLfloat param);
+bool ValidateTexParameterfv(Context *context, GLenum target, GLenum pname, const GLfloat *params);
+bool ValidateTexParameterfvRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *params);
+bool ValidateTexParameteri(Context *context, GLenum target, GLenum pname, GLint param);
+bool ValidateTexParameteriv(Context *context, GLenum target, GLenum pname, const GLint *params);
+bool ValidateTexParameterivRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params);
+
+bool ValidateGetSamplerParameterfv(Context *context, GLuint sampler, GLenum pname, GLfloat *params);
+bool ValidateGetSamplerParameterfvRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLuint bufSize,
+ GLsizei *length,
+ GLfloat *params);
+bool ValidateGetSamplerParameteriv(Context *context, GLuint sampler, GLenum pname, GLint *params);
+bool ValidateGetSamplerParameterivRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLuint bufSize,
+ GLsizei *length,
+ GLint *params);
+
+bool ValidateSamplerParameterf(Context *context, GLuint sampler, GLenum pname, GLfloat param);
+bool ValidateSamplerParameterfv(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ const GLfloat *params);
+bool ValidateSamplerParameterfvRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *params);
+bool ValidateSamplerParameteri(Context *context, GLuint sampler, GLenum pname, GLint param);
+bool ValidateSamplerParameteriv(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ const GLint *params);
+bool ValidateSamplerParameterivRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params);
+
+bool ValidateGetVertexAttribfv(Context *context, GLuint index, GLenum pname, GLfloat *params);
+bool ValidateGetVertexAttribfvRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params);
+
+bool ValidateGetVertexAttribiv(Context *context, GLuint index, GLenum pname, GLint *params);
+bool ValidateGetVertexAttribivRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+
+bool ValidateGetVertexAttribPointerv(Context *context, GLuint index, GLenum pname, void **pointer);
+bool ValidateGetVertexAttribPointervRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **pointer);
+
+bool ValidateGetVertexAttribIiv(Context *context, GLuint index, GLenum pname, GLint *params);
+bool ValidateGetVertexAttribIivRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+
+bool ValidateGetVertexAttribIuiv(Context *context, GLuint index, GLenum pname, GLuint *params);
+bool ValidateGetVertexAttribIuivRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params);
+
+bool ValidateGetActiveUniformBlockiv(Context *context,
+ GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLint *params);
+bool ValidateGetActiveUniformBlockivRobustANGLE(Context *context,
+ GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+
+bool ValidateGetInternalFormativ(Context *context,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLint *params);
+bool ValidateGetInternalFormativRobustANGLE(Context *context,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+
+// Error messages shared here for use in testing.
+extern const char *g_ExceedsMaxElementErrorMessage;
+} // namespace gl
+
+#endif // LIBANGLE_VALIDATION_ES_H_