diff options
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/null/ProgramNULL.h')
-rw-r--r-- | gfx/angle/src/libANGLE/renderer/null/ProgramNULL.h | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/null/ProgramNULL.h b/gfx/angle/src/libANGLE/renderer/null/ProgramNULL.h new file mode 100644 index 000000000..576a52c18 --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/null/ProgramNULL.h @@ -0,0 +1,101 @@ +// +// Copyright 2016 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// ProgramNULL.h: +// Defines the class interface for ProgramNULL, implementing ProgramImpl. +// + +#ifndef LIBANGLE_RENDERER_NULL_PROGRAMNULL_H_ +#define LIBANGLE_RENDERER_NULL_PROGRAMNULL_H_ + +#include "libANGLE/renderer/ProgramImpl.h" + +namespace rx +{ + +class ProgramNULL : public ProgramImpl +{ + public: + ProgramNULL(const gl::ProgramState &state); + ~ProgramNULL() override; + + LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) override; + gl::Error save(gl::BinaryOutputStream *stream) override; + void setBinaryRetrievableHint(bool retrievable) override; + + LinkResult link(const gl::ContextState &data, gl::InfoLog &infoLog) override; + GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) override; + + void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override; + void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override; + void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) override; + void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override; + void setUniform1iv(GLint location, GLsizei count, const GLint *v) override; + void setUniform2iv(GLint location, GLsizei count, const GLint *v) override; + void setUniform3iv(GLint location, GLsizei count, const GLint *v) override; + void setUniform4iv(GLint location, GLsizei count, const GLint *v) override; + void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) override; + void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override; + void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) override; + void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override; + void setUniformMatrix2fv(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) override; + void setUniformMatrix3fv(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) override; + void setUniformMatrix4fv(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) override; + void setUniformMatrix2x3fv(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) override; + void setUniformMatrix3x2fv(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) override; + void setUniformMatrix2x4fv(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) override; + void setUniformMatrix4x2fv(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) override; + void setUniformMatrix3x4fv(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) override; + void setUniformMatrix4x3fv(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) override; + + // TODO: synchronize in syncState when dirty bits exist. + void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) override; + + // May only be called after a successful link operation. + // Return false for inactive blocks. + bool getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const override; + + // May only be called after a successful link operation. + // Returns false for inactive members. + bool getUniformBlockMemberInfo(const std::string &memberUniformName, + sh::BlockMemberInfo *memberInfoOut) const override; + // CHROMIUM_path_rendering + // Set parameters to control fragment shader input variable interpolation + void setPathFragmentInputGen(const std::string &inputName, + GLenum genMode, + GLint components, + const GLfloat *coeffs) override; +}; + +} // namespace rx + +#endif // LIBANGLE_RENDERER_NULL_PROGRAMNULL_H_ |