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diff --git a/gfx/angle/src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.h b/gfx/angle/src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.h
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+++ b/gfx/angle/src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.h
@@ -0,0 +1,86 @@
+
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// D3DTextureSurfaceWGL.h: WGL implementation of egl::Surface for D3D texture interop.
+
+#ifndef LIBANGLE_RENDERER_GL_WGL_D3DTEXTIRESURFACEWGL_H_
+#define LIBANGLE_RENDERER_GL_WGL_D3DTEXTIRESURFACEWGL_H_
+
+#include "libANGLE/renderer/gl/SurfaceGL.h"
+
+#include <GL/wglext.h>
+
+namespace rx
+{
+
+class FunctionsGL;
+class FunctionsWGL;
+class DisplayWGL;
+class StateManagerGL;
+struct WorkaroundsGL;
+
+class D3DTextureSurfaceWGL : public SurfaceGL
+{
+ public:
+ D3DTextureSurfaceWGL(const egl::SurfaceState &state,
+ RendererGL *renderer,
+ EGLClientBuffer clientBuffer,
+ DisplayWGL *display,
+ HGLRC wglContext,
+ HDC deviceContext,
+ const FunctionsGL *functionsGL,
+ const FunctionsWGL *functionsWGL);
+ ~D3DTextureSurfaceWGL() override;
+
+ static egl::Error ValidateD3DTextureClientBuffer(EGLClientBuffer clientBuffer);
+
+ egl::Error initialize() override;
+ egl::Error makeCurrent() override;
+ egl::Error unMakeCurrent() override;
+
+ egl::Error swap() override;
+ egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) override;
+ egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
+ egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) override;
+ egl::Error releaseTexImage(EGLint buffer) override;
+ void setSwapInterval(EGLint interval) override;
+
+ EGLint getWidth() const override;
+ EGLint getHeight() const override;
+
+ EGLint isPostSubBufferSupported() const override;
+ EGLint getSwapBehavior() const override;
+
+ FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &data) override;
+
+ private:
+ EGLClientBuffer mClientBuffer;
+
+ RendererGL *mRenderer;
+
+ DisplayWGL *mDisplay;
+ StateManagerGL *mStateManager;
+ const WorkaroundsGL &mWorkarounds;
+ const FunctionsGL *mFunctionsGL;
+ const FunctionsWGL *mFunctionsWGL;
+
+ HGLRC mWGLContext;
+ HDC mDeviceContext;
+
+ size_t mWidth;
+ size_t mHeight;
+
+ HANDLE mDeviceHandle;
+ IUnknown *mObject;
+ HANDLE mBoundObjectTextureHandle;
+ HANDLE mBoundObjectRenderbufferHandle;
+
+ GLuint mRenderbufferID;
+ GLuint mFramebufferID;
+};
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_GL_WGL_D3DTEXTIRESURFACEWGL_H_