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-rwxr-xr-xgfx/angle/src/libANGLE/renderer/gl/ShaderGL.h44
1 files changed, 44 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/gl/ShaderGL.h b/gfx/angle/src/libANGLE/renderer/gl/ShaderGL.h
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index 000000000..0ecd89ce6
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+++ b/gfx/angle/src/libANGLE/renderer/gl/ShaderGL.h
@@ -0,0 +1,44 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ShaderGL.h: Defines the class interface for ShaderGL.
+
+#ifndef LIBANGLE_RENDERER_GL_SHADERGL_H_
+#define LIBANGLE_RENDERER_GL_SHADERGL_H_
+
+#include "libANGLE/renderer/ShaderImpl.h"
+
+namespace rx
+{
+class FunctionsGL;
+struct WorkaroundsGL;
+
+class ShaderGL : public ShaderImpl
+{
+ public:
+ ShaderGL(const gl::ShaderState &data,
+ const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds);
+ ~ShaderGL() override;
+
+ // ShaderImpl implementation
+ ShCompileOptions prepareSourceAndReturnOptions(std::stringstream *sourceStream,
+ std::string *sourcePath) override;
+ bool postTranslateCompile(gl::Compiler *compiler, std::string *infoLog) override;
+ std::string getDebugInfo() const override;
+
+ GLuint getShaderID() const;
+
+ private:
+ const FunctionsGL *mFunctions;
+ const WorkaroundsGL &mWorkarounds;
+
+ GLuint mShaderID;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_SHADERGL_H_