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-rwxr-xr-xgfx/angle/src/libANGLE/renderer/gl/BlitGL.h83
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diff --git a/gfx/angle/src/libANGLE/renderer/gl/BlitGL.h b/gfx/angle/src/libANGLE/renderer/gl/BlitGL.h
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+++ b/gfx/angle/src/libANGLE/renderer/gl/BlitGL.h
@@ -0,0 +1,83 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// BlitGL.h: Defines the BlitGL class, a helper for blitting textures
+
+#ifndef LIBANGLE_RENDERER_GL_BLITGL_H_
+#define LIBANGLE_RENDERER_GL_BLITGL_H_
+
+#include "angle_gl.h"
+#include "common/angleutils.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/Error.h"
+
+namespace gl
+{
+class Framebuffer;
+}
+
+namespace rx
+{
+
+class FramebufferGL;
+class FunctionsGL;
+class StateManagerGL;
+struct WorkaroundsGL;
+
+class BlitGL : public angle::NonCopyable
+{
+ public:
+ BlitGL(const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ StateManagerGL *stateManager);
+ ~BlitGL();
+
+ gl::Error copyImageToLUMAWorkaroundTexture(GLuint texture,
+ GLenum textureType,
+ GLenum target,
+ GLenum lumaFormat,
+ size_t level,
+ const gl::Rectangle &sourceArea,
+ GLenum internalFormat,
+ const gl::Framebuffer *source);
+ gl::Error copySubImageToLUMAWorkaroundTexture(GLuint texture,
+ GLenum textureType,
+ GLenum target,
+ GLenum lumaFormat,
+ size_t level,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source);
+
+ gl::Error blitColorBufferWithShader(const gl::Framebuffer *source,
+ const gl::Framebuffer *dest,
+ const gl::Rectangle &sourceArea,
+ const gl::Rectangle &destArea,
+ GLenum filter);
+
+ gl::Error initializeResources();
+
+ private:
+ void orphanScratchTextures();
+ void setScratchTextureParameter(GLenum param, GLenum value);
+
+ const FunctionsGL *mFunctions;
+ const WorkaroundsGL &mWorkarounds;
+ StateManagerGL *mStateManager;
+
+ GLuint mBlitProgram;
+ GLint mSourceTextureLocation;
+ GLint mScaleLocation;
+ GLint mOffsetLocation;
+
+ GLuint mScratchTextures[2];
+ GLuint mScratchFBO;
+
+ GLuint mVAO;
+};
+}
+
+#endif // LIBANGLE_RENDERER_GL_BLITGL_H_