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-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/WorkaroundsD3D.h5
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp12
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp1
3 files changed, 16 insertions, 2 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/WorkaroundsD3D.h b/gfx/angle/src/libANGLE/renderer/d3d/WorkaroundsD3D.h
index 83abab81e..a2faf71d9 100755
--- a/gfx/angle/src/libANGLE/renderer/d3d/WorkaroundsD3D.h
+++ b/gfx/angle/src/libANGLE/renderer/d3d/WorkaroundsD3D.h
@@ -67,6 +67,11 @@ struct WorkaroundsD3D
// Some drivers (NVIDIA) do not take into account the base level of the texture in the results
// of the HLSL GetDimensions builtin.
bool getDimensionsIgnoresBaseLevel = false;
+
+ // In the Intel driver, data with format DXGI_FORMAT_B5G6R5_UNORM will be parsed incorrectly.
+ // This workaroud will disable B5G6R5 support when it's Intel's driver. By default, we will
+ // use R8G8B8A8 as format.
+ bool disableB5G6R5Support = false;
// On some Intel drivers, HLSL's function texture.Load returns 0 when the parameter Location
// is negative, even if the sum of Offset and Location is in range. This may cause errors when
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
index dcc2233fc..d03347d25 100755
--- a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
@@ -896,11 +896,19 @@ void Renderer11::populateRenderer11DeviceCaps()
}
}
- hr = mDevice->CheckFormatSupport(DXGI_FORMAT_B5G6R5_UNORM, &(mRenderer11DeviceCaps.B5G6R5support));
- if (FAILED(hr))
+ if (getWorkarounds().disableB5G6R5Support)
{
mRenderer11DeviceCaps.B5G6R5support = 0;
}
+ else
+ {
+ hr = mDevice->CheckFormatSupport(DXGI_FORMAT_B5G6R5_UNORM,
+ &(mRenderer11DeviceCaps.B5G6R5support));
+ if (FAILED(hr))
+ {
+ mRenderer11DeviceCaps.B5G6R5support = 0;
+ }
+ }
hr = mDevice->CheckFormatSupport(DXGI_FORMAT_B4G4R4A4_UNORM, &(mRenderer11DeviceCaps.B4G4R4A4support));
if (FAILED(hr))
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp
index 6bad7b2ec..f7548c4ee 100755
--- a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp
@@ -1541,6 +1541,7 @@ WorkaroundsD3D GenerateWorkarounds(const Renderer11DeviceCaps &deviceCaps,
workarounds.getDimensionsIgnoresBaseLevel = (adapterDesc.VendorId == VENDOR_ID_NVIDIA);
workarounds.preAddTexelFetchOffsets = (adapterDesc.VendorId == VENDOR_ID_INTEL);
+ workarounds.disableB5G6R5Support = (adapterDesc.VendorId == VENDOR_ID_INTEL);
return workarounds;
}