summaryrefslogtreecommitdiffstats
path: root/gfx/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h
diff options
context:
space:
mode:
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h')
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h71
1 files changed, 71 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h
new file mode 100755
index 000000000..2e5cce1db
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h
@@ -0,0 +1,71 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SwapChain9.h: Defines a back-end specific class for the D3D9 swap chain.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_SWAPCHAIN9_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_SWAPCHAIN9_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/renderer/d3d/SwapChainD3D.h"
+#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
+
+namespace rx
+{
+class NativeWindow9;
+class Renderer9;
+
+class SwapChain9 : public SwapChainD3D
+{
+ public:
+ SwapChain9(Renderer9 *renderer,
+ NativeWindow9 *nativeWindow,
+ HANDLE shareHandle,
+ IUnknown *d3dTexture,
+ GLenum backBufferFormat,
+ GLenum depthBufferFormat,
+ EGLint orientation);
+ virtual ~SwapChain9();
+
+ EGLint resize(EGLint backbufferWidth, EGLint backbufferHeight);
+ virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval);
+ virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height);
+ virtual void recreate();
+
+ RenderTargetD3D *getColorRenderTarget() override { return &mColorRenderTarget; }
+ RenderTargetD3D *getDepthStencilRenderTarget() override { return &mDepthStencilRenderTarget; }
+
+ virtual IDirect3DSurface9 *getRenderTarget();
+ virtual IDirect3DSurface9 *getDepthStencil();
+ virtual IDirect3DTexture9 *getOffscreenTexture();
+
+ EGLint getWidth() const { return mWidth; }
+ EGLint getHeight() const { return mHeight; }
+
+ void *getKeyedMutex() override;
+
+ private:
+ void release();
+
+ Renderer9 *mRenderer;
+ EGLint mWidth;
+ EGLint mHeight;
+ EGLint mSwapInterval;
+
+ NativeWindow9 *mNativeWindow;
+
+ IDirect3DSwapChain9 *mSwapChain;
+ IDirect3DSurface9 *mBackBuffer;
+ IDirect3DSurface9 *mRenderTarget;
+ IDirect3DSurface9 *mDepthStencil;
+ IDirect3DTexture9* mOffscreenTexture;
+
+ SurfaceRenderTarget9 mColorRenderTarget;
+ SurfaceRenderTarget9 mDepthStencilRenderTarget;
+};
+
+}
+#endif // LIBANGLE_RENDERER_D3D_D3D9_SWAPCHAIN9_H_