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-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.h49
1 files changed, 49 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.h
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index 000000000..ba03ba703
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+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.h
@@ -0,0 +1,49 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Indexffer9.h: Defines the D3D9 IndexBuffer implementation.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_INDEXBUFFER9_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_INDEXBUFFER9_H_
+
+#include "libANGLE/renderer/d3d/IndexBuffer.h"
+
+namespace rx
+{
+class Renderer9;
+
+class IndexBuffer9 : public IndexBuffer
+{
+ public:
+ explicit IndexBuffer9(Renderer9 *const renderer);
+ virtual ~IndexBuffer9();
+
+ virtual gl::Error initialize(unsigned int bufferSize, GLenum indexType, bool dynamic);
+
+ virtual gl::Error mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory);
+ virtual gl::Error unmapBuffer();
+
+ virtual GLenum getIndexType() const;
+ virtual unsigned int getBufferSize() const;
+ virtual gl::Error setSize(unsigned int bufferSize, GLenum indexType);
+
+ virtual gl::Error discard();
+
+ D3DFORMAT getIndexFormat() const;
+ IDirect3DIndexBuffer9 *getBuffer() const;
+
+ private:
+ Renderer9 *const mRenderer;
+
+ IDirect3DIndexBuffer9 *mIndexBuffer;
+ unsigned int mBufferSize;
+ GLenum mIndexType;
+ bool mDynamic;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_INDEXBUFFER9_H_