diff options
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/d3d9/Image9.cpp')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/d3d9/Image9.cpp | 822 |
1 files changed, 822 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Image9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Image9.cpp new file mode 100755 index 000000000..ad2c41584 --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Image9.cpp @@ -0,0 +1,822 @@ +// +// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Image9.cpp: Implements the rx::Image9 class, which acts as the interface to +// the actual underlying surfaces of a Texture. + +#include "libANGLE/renderer/d3d/d3d9/Image9.h" +#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h" +#include "libANGLE/renderer/d3d/d3d9/formatutils9.h" +#include "libANGLE/renderer/d3d/d3d9/Renderer9.h" +#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h" +#include "libANGLE/renderer/d3d/d3d9/TextureStorage9.h" +#include "libANGLE/formatutils.h" +#include "libANGLE/Framebuffer.h" +#include "libANGLE/FramebufferAttachment.h" +#include "libANGLE/Renderbuffer.h" +#include "common/utilities.h" + +namespace rx +{ + +Image9::Image9(Renderer9 *renderer) +{ + mSurface = NULL; + mRenderer = NULL; + + mD3DPool = D3DPOOL_SYSTEMMEM; + mD3DFormat = D3DFMT_UNKNOWN; + + mRenderer = renderer; +} + +Image9::~Image9() +{ + SafeRelease(mSurface); +} + +gl::Error Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface) +{ + D3DSURFACE_DESC destDesc; + HRESULT result = destSurface->GetDesc(&destDesc); + ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to query the source surface description for mipmap generation, result: 0x%X.", result); + } + + D3DSURFACE_DESC sourceDesc; + result = sourceSurface->GetDesc(&sourceDesc); + ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to query the destination surface description for mipmap generation, result: 0x%X.", result); + } + + ASSERT(sourceDesc.Format == destDesc.Format); + ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width); + ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height); + + const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(sourceDesc.Format); + ASSERT(d3dFormatInfo.info().mipGenerationFunction != NULL); + + D3DLOCKED_RECT sourceLocked = {0}; + result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY); + ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the source surface for mipmap generation, result: 0x%X.", result); + } + + D3DLOCKED_RECT destLocked = {0}; + result = destSurface->LockRect(&destLocked, NULL, 0); + ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + sourceSurface->UnlockRect(); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the destination surface for mipmap generation, result: 0x%X.", result); + } + + const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(sourceLocked.pBits); + uint8_t *destData = reinterpret_cast<uint8_t*>(destLocked.pBits); + + ASSERT(sourceData && destData); + + d3dFormatInfo.info().mipGenerationFunction(sourceDesc.Width, sourceDesc.Height, 1, sourceData, + sourceLocked.Pitch, 0, destData, destLocked.Pitch, + 0); + + destSurface->UnlockRect(); + sourceSurface->UnlockRect(); + + return gl::Error(GL_NO_ERROR); +} + +gl::Error Image9::generateMipmap(Image9 *dest, Image9 *source) +{ + IDirect3DSurface9 *sourceSurface = NULL; + gl::Error error = source->getSurface(&sourceSurface); + if (error.isError()) + { + return error; + } + + IDirect3DSurface9 *destSurface = NULL; + error = dest->getSurface(&destSurface); + if (error.isError()) + { + return error; + } + + error = generateMip(destSurface, sourceSurface); + if (error.isError()) + { + return error; + } + + dest->markDirty(); + + return gl::Error(GL_NO_ERROR); +} + +gl::Error Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source) +{ + D3DLOCKED_RECT sourceLock = {0}; + D3DLOCKED_RECT destLock = {0}; + + HRESULT result; + + result = source->LockRect(&sourceLock, NULL, 0); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock source surface for copy, result: 0x%X.", result); + } + + result = dest->LockRect(&destLock, NULL, 0); + if (FAILED(result)) + { + source->UnlockRect(); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock source surface for copy, result: 0x%X.", result); + } + + ASSERT(sourceLock.pBits && destLock.pBits); + + D3DSURFACE_DESC desc; + source->GetDesc(&desc); + + const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format); + unsigned int rows = desc.Height / d3dFormatInfo.blockHeight; + + unsigned int bytes = d3d9::ComputeBlockSize(desc.Format, desc.Width, d3dFormatInfo.blockHeight); + ASSERT(bytes <= static_cast<unsigned int>(sourceLock.Pitch) && + bytes <= static_cast<unsigned int>(destLock.Pitch)); + + for(unsigned int i = 0; i < rows; i++) + { + memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes); + } + + source->UnlockRect(); + dest->UnlockRect(); + + return gl::Error(GL_NO_ERROR); +} + +bool Image9::redefine(GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease) +{ + // 3D textures are not supported by the D3D9 backend. + ASSERT(size.depth <= 1); + + // Only 2D and cube texture are supported by the D3D9 backend. + ASSERT(target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP); + + if (mWidth != size.width || + mHeight != size.height || + mDepth != size.depth || + mInternalFormat != internalformat || + forceRelease) + { + mWidth = size.width; + mHeight = size.height; + mDepth = size.depth; + mInternalFormat = internalformat; + + // compute the d3d format that will be used + const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(internalformat); + mD3DFormat = d3d9FormatInfo.texFormat; + mRenderable = (d3d9FormatInfo.renderFormat != D3DFMT_UNKNOWN); + + SafeRelease(mSurface); + mDirty = (d3d9FormatInfo.dataInitializerFunction != NULL); + + return true; + } + + return false; +} + +gl::Error Image9::createSurface() +{ + if (mSurface) + { + return gl::Error(GL_NO_ERROR); + } + + IDirect3DTexture9 *newTexture = NULL; + IDirect3DSurface9 *newSurface = NULL; + const D3DPOOL poolToUse = D3DPOOL_SYSTEMMEM; + const D3DFORMAT d3dFormat = getD3DFormat(); + + if (mWidth != 0 && mHeight != 0) + { + int levelToFetch = 0; + GLsizei requestWidth = mWidth; + GLsizei requestHeight = mHeight; + d3d9::MakeValidSize(true, d3dFormat, &requestWidth, &requestHeight, &levelToFetch); + + IDirect3DDevice9 *device = mRenderer->getDevice(); + + HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, 0, d3dFormat, + poolToUse, &newTexture, NULL); + + if (FAILED(result)) + { + ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create image surface, result: 0x%X.", result); + } + + newTexture->GetSurfaceLevel(levelToFetch, &newSurface); + SafeRelease(newTexture); + + const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); + if (d3dFormatInfo.dataInitializerFunction != NULL) + { + RECT entireRect; + entireRect.left = 0; + entireRect.right = mWidth; + entireRect.top = 0; + entireRect.bottom = mHeight; + + D3DLOCKED_RECT lockedRect; + result = newSurface->LockRect(&lockedRect, &entireRect, 0); + ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock image surface, result: 0x%X.", result); + } + + d3dFormatInfo.dataInitializerFunction(mWidth, mHeight, 1, reinterpret_cast<uint8_t*>(lockedRect.pBits), + lockedRect.Pitch, 0); + + result = newSurface->UnlockRect(); + ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to unlock image surface, result: 0x%X.", result); + } + } + } + + mSurface = newSurface; + mDirty = false; + mD3DPool = poolToUse; + + return gl::Error(GL_NO_ERROR); +} + +gl::Error Image9::lock(D3DLOCKED_RECT *lockedRect, const RECT &rect) +{ + gl::Error error = createSurface(); + if (error.isError()) + { + return error; + } + + if (mSurface) + { + HRESULT result = mSurface->LockRect(lockedRect, &rect, 0); + ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock image surface, result: 0x%X.", result); + } + + mDirty = true; + } + + return gl::Error(GL_NO_ERROR); +} + +void Image9::unlock() +{ + if (mSurface) + { + HRESULT result = mSurface->UnlockRect(); + ASSERT(SUCCEEDED(result)); + } +} + +D3DFORMAT Image9::getD3DFormat() const +{ + // this should only happen if the image hasn't been redefined first + // which would be a bug by the caller + ASSERT(mD3DFormat != D3DFMT_UNKNOWN); + + return mD3DFormat; +} + +bool Image9::isDirty() const +{ + // Make sure to that this image is marked as dirty even if the staging texture hasn't been created yet + // if initialization is required before use. + return (mSurface || d3d9::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL) && mDirty; +} + +gl::Error Image9::getSurface(IDirect3DSurface9 **outSurface) +{ + gl::Error error = createSurface(); + if (error.isError()) + { + return error; + } + + *outSurface = mSurface; + return gl::Error(GL_NO_ERROR); +} + +gl::Error Image9::setManagedSurface2D(TextureStorage *storage, int level) +{ + IDirect3DSurface9 *surface = NULL; + TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage); + gl::Error error = storage9->getSurfaceLevel(GL_TEXTURE_2D, level, false, &surface); + if (error.isError()) + { + return error; + } + return setManagedSurface(surface); +} + +gl::Error Image9::setManagedSurfaceCube(TextureStorage *storage, int face, int level) +{ + IDirect3DSurface9 *surface = NULL; + TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage); + gl::Error error = + storage9->getSurfaceLevel(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false, &surface); + if (error.isError()) + { + return error; + } + return setManagedSurface(surface); +} + +gl::Error Image9::setManagedSurface(IDirect3DSurface9 *surface) +{ + D3DSURFACE_DESC desc; + surface->GetDesc(&desc); + ASSERT(desc.Pool == D3DPOOL_MANAGED); + + if ((GLsizei)desc.Width == mWidth && (GLsizei)desc.Height == mHeight) + { + if (mSurface) + { + gl::Error error = copyLockableSurfaces(surface, mSurface); + SafeRelease(mSurface); + if (error.isError()) + { + return error; + } + } + + mSurface = surface; + mD3DPool = desc.Pool; + } + + return gl::Error(GL_NO_ERROR); +} + +gl::Error Image9::copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box ®ion) +{ + gl::Error error = createSurface(); + if (error.isError()) + { + return error; + } + + TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage); + + IDirect3DSurface9 *destSurface = NULL; + + if (index.type == GL_TEXTURE_2D) + { + error = storage9->getSurfaceLevel(GL_TEXTURE_2D, index.mipIndex, true, &destSurface); + if (error.isError()) + { + return error; + } + } + else + { + ASSERT(gl::IsCubeMapTextureTarget(index.type)); + error = storage9->getSurfaceLevel(index.type, index.mipIndex, true, &destSurface); + if (error.isError()) + { + return error; + } + } + + error = copyToSurface(destSurface, region); + SafeRelease(destSurface); + return error; +} + +gl::Error Image9::copyToSurface(IDirect3DSurface9 *destSurface, const gl::Box &area) +{ + ASSERT(area.width > 0 && area.height > 0 && area.depth == 1); + ASSERT(destSurface); + + IDirect3DSurface9 *sourceSurface = NULL; + gl::Error error = getSurface(&sourceSurface); + if (error.isError()) + { + return error; + } + + ASSERT(sourceSurface && sourceSurface != destSurface); + + RECT rect; + rect.left = area.x; + rect.top = area.y; + rect.right = area.x + area.width; + rect.bottom = area.y + area.height; + + POINT point = {rect.left, rect.top}; + + IDirect3DDevice9 *device = mRenderer->getDevice(); + + if (mD3DPool == D3DPOOL_MANAGED) + { + D3DSURFACE_DESC desc; + sourceSurface->GetDesc(&desc); + + IDirect3DSurface9 *surf = 0; + HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Internal CreateOffscreenPlainSurface call failed, result: 0x%X.", result); + } + + copyLockableSurfaces(surf, sourceSurface); + result = device->UpdateSurface(surf, &rect, destSurface, &point); + SafeRelease(surf); + ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Internal UpdateSurface call failed, result: 0x%X.", result); + } + } + else + { + // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools + HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point); + ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Internal UpdateSurface call failed, result: 0x%X.", result); + } + } + + return gl::Error(GL_NO_ERROR); +} + +// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input +// into the target pixel rectangle. +gl::Error Image9::loadData(const gl::Box &area, + const gl::PixelUnpackState &unpack, + GLenum inputType, + const void *input, + bool applySkipImages) +{ + // 3D textures are not supported by the D3D9 backend. + ASSERT(area.z == 0 && area.depth == 1); + ASSERT(getSizedInputFormat(inputType) == mInternalFormat); + const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat); + GLuint inputRowPitch = 0; + ANGLE_TRY_RESULT( + formatInfo.computeRowPitch(area.width, unpack.alignment, unpack.rowLength), + inputRowPitch); + ASSERT(!applySkipImages); + ASSERT(unpack.skipPixels == 0); + ASSERT(unpack.skipRows == 0); + + const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); + ASSERT(d3dFormatInfo.loadFunction != NULL); + + RECT lockRect = + { + area.x, area.y, + area.x + area.width, area.y + area.height + }; + + D3DLOCKED_RECT locked; + gl::Error error = lock(&locked, lockRect); + if (error.isError()) + { + return error; + } + + d3dFormatInfo.loadFunction(area.width, area.height, area.depth, + reinterpret_cast<const uint8_t *>(input), inputRowPitch, 0, + reinterpret_cast<uint8_t *>(locked.pBits), locked.Pitch, 0); + + unlock(); + + return gl::Error(GL_NO_ERROR); +} + +gl::Error Image9::loadCompressedData(const gl::Box &area, const void *input) +{ + // 3D textures are not supported by the D3D9 backend. + ASSERT(area.z == 0 && area.depth == 1); + + const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat); + GLsizei inputRowPitch = 0; + ANGLE_TRY_RESULT(formatInfo.computeRowPitch(area.width, 1, 0), inputRowPitch); + GLsizei inputDepthPitch = 0; + ANGLE_TRY_RESULT(formatInfo.computeDepthPitch(area.height, 0, inputDepthPitch), + inputDepthPitch); + + const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); + + ASSERT(area.x % d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat).blockWidth == 0); + ASSERT(area.y % d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat).blockHeight == 0); + + ASSERT(d3d9FormatInfo.loadFunction != NULL); + + RECT lockRect = + { + area.x, area.y, + area.x + area.width, area.y + area.height + }; + + D3DLOCKED_RECT locked; + gl::Error error = lock(&locked, lockRect); + if (error.isError()) + { + return error; + } + + d3d9FormatInfo.loadFunction(area.width, area.height, area.depth, + reinterpret_cast<const uint8_t*>(input), inputRowPitch, inputDepthPitch, + reinterpret_cast<uint8_t*>(locked.pBits), locked.Pitch, 0); + + unlock(); + + return gl::Error(GL_NO_ERROR); +} + +// This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures +gl::Error Image9::copyFromRTInternal(const gl::Offset &destOffset, + const gl::Rectangle &sourceArea, + RenderTargetD3D *source) +{ + ASSERT(source); + + // ES3.0 only behaviour to copy into a 3d texture + ASSERT(destOffset.z == 0); + + RenderTarget9 *renderTarget = GetAs<RenderTarget9>(source); + + IDirect3DSurface9 *surface = renderTarget->getSurface(); + ASSERT(surface); + + IDirect3DDevice9 *device = mRenderer->getDevice(); + + IDirect3DSurface9 *renderTargetData = NULL; + D3DSURFACE_DESC description; + surface->GetDesc(&description); + + HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL); + + if (FAILED(result)) + { + SafeRelease(surface); + return gl::Error(GL_OUT_OF_MEMORY, "Could not create matching destination surface, result: 0x%X.", result); + } + + result = device->GetRenderTargetData(surface, renderTargetData); + + if (FAILED(result)) + { + SafeRelease(renderTargetData); + SafeRelease(surface); + return gl::Error(GL_OUT_OF_MEMORY, "GetRenderTargetData unexpectedly failed, result: 0x%X.", result); + } + + int width = sourceArea.width; + int height = sourceArea.height; + + RECT sourceRect = { sourceArea.x, sourceArea.y, sourceArea.x + width, sourceArea.y + height }; + RECT destRect = { destOffset.x, destOffset.y, destOffset.x + width, destOffset.y + height }; + + D3DLOCKED_RECT sourceLock = {0}; + result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0); + + if (FAILED(result)) + { + SafeRelease(renderTargetData); + SafeRelease(surface); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the source surface (rectangle might be invalid), result: 0x%X.", result); + } + + D3DLOCKED_RECT destLock = {0}; + gl::Error error = lock(&destLock, destRect); + if (error.isError()) + { + renderTargetData->UnlockRect(); + SafeRelease(renderTargetData); + SafeRelease(surface); + return error; + } + + ASSERT(destLock.pBits && sourceLock.pBits); + + unsigned char *sourcePixels = (unsigned char*)sourceLock.pBits; + unsigned char *destPixels = (unsigned char*)destLock.pBits; + + switch (description.Format) + { + case D3DFMT_X8R8G8B8: + case D3DFMT_A8R8G8B8: + switch (getD3DFormat()) + { + case D3DFMT_X8R8G8B8: + case D3DFMT_A8R8G8B8: + for (int y = 0; y < height; y++) + { + memcpy(destPixels, sourcePixels, 4 * width); + sourcePixels += sourceLock.Pitch; + destPixels += destLock.Pitch; + } + break; + case D3DFMT_L8: + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) + { + destPixels[x] = sourcePixels[x * 4 + 2]; + } + sourcePixels += sourceLock.Pitch; + destPixels += destLock.Pitch; + } + break; + case D3DFMT_A8L8: + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) + { + destPixels[x * 2 + 0] = sourcePixels[x * 4 + 2]; + destPixels[x * 2 + 1] = sourcePixels[x * 4 + 3]; + } + sourcePixels += sourceLock.Pitch; + destPixels += destLock.Pitch; + } + break; + default: + UNREACHABLE(); + } + break; + case D3DFMT_R5G6B5: + switch (getD3DFormat()) + { + case D3DFMT_X8R8G8B8: + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) + { + unsigned short rgb = ((unsigned short*)sourcePixels)[x]; + unsigned char red = static_cast<unsigned char>((rgb & 0xF800) >> 8); + unsigned char green = static_cast<unsigned char>((rgb & 0x07E0) >> 3); + unsigned char blue = static_cast<unsigned char>((rgb & 0x001F) << 3); + destPixels[x + 0] = blue | (blue >> 5); + destPixels[x + 1] = green | (green >> 6); + destPixels[x + 2] = red | (red >> 5); + destPixels[x + 3] = 0xFF; + } + sourcePixels += sourceLock.Pitch; + destPixels += destLock.Pitch; + } + break; + case D3DFMT_L8: + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) + { + unsigned char red = sourcePixels[x * 2 + 1] & 0xF8; + destPixels[x] = red | (red >> 5); + } + sourcePixels += sourceLock.Pitch; + destPixels += destLock.Pitch; + } + break; + default: + UNREACHABLE(); + } + break; + case D3DFMT_A1R5G5B5: + switch (getD3DFormat()) + { + case D3DFMT_X8R8G8B8: + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) + { + unsigned short argb = ((unsigned short*)sourcePixels)[x]; + unsigned char red = static_cast<unsigned char>((argb & 0x7C00) >> 7); + unsigned char green = static_cast<unsigned char>((argb & 0x03E0) >> 2); + unsigned char blue = static_cast<unsigned char>((argb & 0x001F) << 3); + destPixels[x + 0] = blue | (blue >> 5); + destPixels[x + 1] = green | (green >> 5); + destPixels[x + 2] = red | (red >> 5); + destPixels[x + 3] = 0xFF; + } + sourcePixels += sourceLock.Pitch; + destPixels += destLock.Pitch; + } + break; + case D3DFMT_A8R8G8B8: + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) + { + unsigned short argb = ((unsigned short*)sourcePixels)[x]; + unsigned char red = static_cast<unsigned char>((argb & 0x7C00) >> 7); + unsigned char green = static_cast<unsigned char>((argb & 0x03E0) >> 2); + unsigned char blue = static_cast<unsigned char>((argb & 0x001F) << 3); + unsigned char alpha = (signed short)argb >> 15; + destPixels[x + 0] = blue | (blue >> 5); + destPixels[x + 1] = green | (green >> 5); + destPixels[x + 2] = red | (red >> 5); + destPixels[x + 3] = alpha; + } + sourcePixels += sourceLock.Pitch; + destPixels += destLock.Pitch; + } + break; + case D3DFMT_L8: + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) + { + unsigned char red = sourcePixels[x * 2 + 1] & 0x7C; + destPixels[x] = (red << 1) | (red >> 4); + } + sourcePixels += sourceLock.Pitch; + destPixels += destLock.Pitch; + } + break; + case D3DFMT_A8L8: + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) + { + unsigned char red = sourcePixels[x * 2 + 1] & 0x7C; + destPixels[x * 2 + 0] = (red << 1) | (red >> 4); + destPixels[x * 2 + 1] = (signed char)sourcePixels[x * 2 + 1] >> 7; + } + sourcePixels += sourceLock.Pitch; + destPixels += destLock.Pitch; + } + break; + default: + UNREACHABLE(); + } + break; + default: + UNREACHABLE(); + } + + unlock(); + renderTargetData->UnlockRect(); + + SafeRelease(renderTargetData); + SafeRelease(surface); + + mDirty = true; + return gl::Error(GL_NO_ERROR); +} + +gl::Error Image9::copyFromTexStorage(const gl::ImageIndex &imageIndex, TextureStorage *source) +{ + RenderTargetD3D *renderTarget = nullptr; + gl::Error error = source->getRenderTarget(imageIndex, &renderTarget); + if (error.isError()) + { + return error; + } + + gl::Rectangle sourceArea(0, 0, mWidth, mHeight); + return copyFromRTInternal(gl::Offset(), sourceArea, renderTarget); +} + +gl::Error Image9::copyFromFramebuffer(const gl::Offset &destOffset, + const gl::Rectangle &sourceArea, + const gl::Framebuffer *source) +{ + const gl::FramebufferAttachment *srcAttachment = source->getReadColorbuffer(); + ASSERT(srcAttachment); + + RenderTargetD3D *renderTarget = NULL; + gl::Error error = srcAttachment->getRenderTarget(&renderTarget); + if (error.isError()) + { + return error; + } + + ASSERT(renderTarget); + return copyFromRTInternal(destOffset, sourceArea, renderTarget); +} + +} // namespace rx |