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Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/d3d9/Image9.cpp')
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/d3d9/Image9.cpp822
1 files changed, 822 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Image9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Image9.cpp
new file mode 100755
index 000000000..ad2c41584
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Image9.cpp
@@ -0,0 +1,822 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Image9.cpp: Implements the rx::Image9 class, which acts as the interface to
+// the actual underlying surfaces of a Texture.
+
+#include "libANGLE/renderer/d3d/d3d9/Image9.h"
+#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
+#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
+#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
+#include "libANGLE/renderer/d3d/d3d9/TextureStorage9.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/Renderbuffer.h"
+#include "common/utilities.h"
+
+namespace rx
+{
+
+Image9::Image9(Renderer9 *renderer)
+{
+ mSurface = NULL;
+ mRenderer = NULL;
+
+ mD3DPool = D3DPOOL_SYSTEMMEM;
+ mD3DFormat = D3DFMT_UNKNOWN;
+
+ mRenderer = renderer;
+}
+
+Image9::~Image9()
+{
+ SafeRelease(mSurface);
+}
+
+gl::Error Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface)
+{
+ D3DSURFACE_DESC destDesc;
+ HRESULT result = destSurface->GetDesc(&destDesc);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to query the source surface description for mipmap generation, result: 0x%X.", result);
+ }
+
+ D3DSURFACE_DESC sourceDesc;
+ result = sourceSurface->GetDesc(&sourceDesc);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to query the destination surface description for mipmap generation, result: 0x%X.", result);
+ }
+
+ ASSERT(sourceDesc.Format == destDesc.Format);
+ ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width);
+ ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height);
+
+ const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(sourceDesc.Format);
+ ASSERT(d3dFormatInfo.info().mipGenerationFunction != NULL);
+
+ D3DLOCKED_RECT sourceLocked = {0};
+ result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the source surface for mipmap generation, result: 0x%X.", result);
+ }
+
+ D3DLOCKED_RECT destLocked = {0};
+ result = destSurface->LockRect(&destLocked, NULL, 0);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ sourceSurface->UnlockRect();
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the destination surface for mipmap generation, result: 0x%X.", result);
+ }
+
+ const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(sourceLocked.pBits);
+ uint8_t *destData = reinterpret_cast<uint8_t*>(destLocked.pBits);
+
+ ASSERT(sourceData && destData);
+
+ d3dFormatInfo.info().mipGenerationFunction(sourceDesc.Width, sourceDesc.Height, 1, sourceData,
+ sourceLocked.Pitch, 0, destData, destLocked.Pitch,
+ 0);
+
+ destSurface->UnlockRect();
+ sourceSurface->UnlockRect();
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Image9::generateMipmap(Image9 *dest, Image9 *source)
+{
+ IDirect3DSurface9 *sourceSurface = NULL;
+ gl::Error error = source->getSurface(&sourceSurface);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ IDirect3DSurface9 *destSurface = NULL;
+ error = dest->getSurface(&destSurface);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = generateMip(destSurface, sourceSurface);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ dest->markDirty();
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source)
+{
+ D3DLOCKED_RECT sourceLock = {0};
+ D3DLOCKED_RECT destLock = {0};
+
+ HRESULT result;
+
+ result = source->LockRect(&sourceLock, NULL, 0);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock source surface for copy, result: 0x%X.", result);
+ }
+
+ result = dest->LockRect(&destLock, NULL, 0);
+ if (FAILED(result))
+ {
+ source->UnlockRect();
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock source surface for copy, result: 0x%X.", result);
+ }
+
+ ASSERT(sourceLock.pBits && destLock.pBits);
+
+ D3DSURFACE_DESC desc;
+ source->GetDesc(&desc);
+
+ const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format);
+ unsigned int rows = desc.Height / d3dFormatInfo.blockHeight;
+
+ unsigned int bytes = d3d9::ComputeBlockSize(desc.Format, desc.Width, d3dFormatInfo.blockHeight);
+ ASSERT(bytes <= static_cast<unsigned int>(sourceLock.Pitch) &&
+ bytes <= static_cast<unsigned int>(destLock.Pitch));
+
+ for(unsigned int i = 0; i < rows; i++)
+ {
+ memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes);
+ }
+
+ source->UnlockRect();
+ dest->UnlockRect();
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+bool Image9::redefine(GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease)
+{
+ // 3D textures are not supported by the D3D9 backend.
+ ASSERT(size.depth <= 1);
+
+ // Only 2D and cube texture are supported by the D3D9 backend.
+ ASSERT(target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP);
+
+ if (mWidth != size.width ||
+ mHeight != size.height ||
+ mDepth != size.depth ||
+ mInternalFormat != internalformat ||
+ forceRelease)
+ {
+ mWidth = size.width;
+ mHeight = size.height;
+ mDepth = size.depth;
+ mInternalFormat = internalformat;
+
+ // compute the d3d format that will be used
+ const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(internalformat);
+ mD3DFormat = d3d9FormatInfo.texFormat;
+ mRenderable = (d3d9FormatInfo.renderFormat != D3DFMT_UNKNOWN);
+
+ SafeRelease(mSurface);
+ mDirty = (d3d9FormatInfo.dataInitializerFunction != NULL);
+
+ return true;
+ }
+
+ return false;
+}
+
+gl::Error Image9::createSurface()
+{
+ if (mSurface)
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ IDirect3DTexture9 *newTexture = NULL;
+ IDirect3DSurface9 *newSurface = NULL;
+ const D3DPOOL poolToUse = D3DPOOL_SYSTEMMEM;
+ const D3DFORMAT d3dFormat = getD3DFormat();
+
+ if (mWidth != 0 && mHeight != 0)
+ {
+ int levelToFetch = 0;
+ GLsizei requestWidth = mWidth;
+ GLsizei requestHeight = mHeight;
+ d3d9::MakeValidSize(true, d3dFormat, &requestWidth, &requestHeight, &levelToFetch);
+
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+
+ HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, 0, d3dFormat,
+ poolToUse, &newTexture, NULL);
+
+ if (FAILED(result))
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create image surface, result: 0x%X.", result);
+ }
+
+ newTexture->GetSurfaceLevel(levelToFetch, &newSurface);
+ SafeRelease(newTexture);
+
+ const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat);
+ if (d3dFormatInfo.dataInitializerFunction != NULL)
+ {
+ RECT entireRect;
+ entireRect.left = 0;
+ entireRect.right = mWidth;
+ entireRect.top = 0;
+ entireRect.bottom = mHeight;
+
+ D3DLOCKED_RECT lockedRect;
+ result = newSurface->LockRect(&lockedRect, &entireRect, 0);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock image surface, result: 0x%X.", result);
+ }
+
+ d3dFormatInfo.dataInitializerFunction(mWidth, mHeight, 1, reinterpret_cast<uint8_t*>(lockedRect.pBits),
+ lockedRect.Pitch, 0);
+
+ result = newSurface->UnlockRect();
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to unlock image surface, result: 0x%X.", result);
+ }
+ }
+ }
+
+ mSurface = newSurface;
+ mDirty = false;
+ mD3DPool = poolToUse;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Image9::lock(D3DLOCKED_RECT *lockedRect, const RECT &rect)
+{
+ gl::Error error = createSurface();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (mSurface)
+ {
+ HRESULT result = mSurface->LockRect(lockedRect, &rect, 0);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock image surface, result: 0x%X.", result);
+ }
+
+ mDirty = true;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+void Image9::unlock()
+{
+ if (mSurface)
+ {
+ HRESULT result = mSurface->UnlockRect();
+ ASSERT(SUCCEEDED(result));
+ }
+}
+
+D3DFORMAT Image9::getD3DFormat() const
+{
+ // this should only happen if the image hasn't been redefined first
+ // which would be a bug by the caller
+ ASSERT(mD3DFormat != D3DFMT_UNKNOWN);
+
+ return mD3DFormat;
+}
+
+bool Image9::isDirty() const
+{
+ // Make sure to that this image is marked as dirty even if the staging texture hasn't been created yet
+ // if initialization is required before use.
+ return (mSurface || d3d9::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL) && mDirty;
+}
+
+gl::Error Image9::getSurface(IDirect3DSurface9 **outSurface)
+{
+ gl::Error error = createSurface();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ *outSurface = mSurface;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Image9::setManagedSurface2D(TextureStorage *storage, int level)
+{
+ IDirect3DSurface9 *surface = NULL;
+ TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage);
+ gl::Error error = storage9->getSurfaceLevel(GL_TEXTURE_2D, level, false, &surface);
+ if (error.isError())
+ {
+ return error;
+ }
+ return setManagedSurface(surface);
+}
+
+gl::Error Image9::setManagedSurfaceCube(TextureStorage *storage, int face, int level)
+{
+ IDirect3DSurface9 *surface = NULL;
+ TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage);
+ gl::Error error =
+ storage9->getSurfaceLevel(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false, &surface);
+ if (error.isError())
+ {
+ return error;
+ }
+ return setManagedSurface(surface);
+}
+
+gl::Error Image9::setManagedSurface(IDirect3DSurface9 *surface)
+{
+ D3DSURFACE_DESC desc;
+ surface->GetDesc(&desc);
+ ASSERT(desc.Pool == D3DPOOL_MANAGED);
+
+ if ((GLsizei)desc.Width == mWidth && (GLsizei)desc.Height == mHeight)
+ {
+ if (mSurface)
+ {
+ gl::Error error = copyLockableSurfaces(surface, mSurface);
+ SafeRelease(mSurface);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ mSurface = surface;
+ mD3DPool = desc.Pool;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Image9::copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box &region)
+{
+ gl::Error error = createSurface();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage);
+
+ IDirect3DSurface9 *destSurface = NULL;
+
+ if (index.type == GL_TEXTURE_2D)
+ {
+ error = storage9->getSurfaceLevel(GL_TEXTURE_2D, index.mipIndex, true, &destSurface);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ else
+ {
+ ASSERT(gl::IsCubeMapTextureTarget(index.type));
+ error = storage9->getSurfaceLevel(index.type, index.mipIndex, true, &destSurface);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ error = copyToSurface(destSurface, region);
+ SafeRelease(destSurface);
+ return error;
+}
+
+gl::Error Image9::copyToSurface(IDirect3DSurface9 *destSurface, const gl::Box &area)
+{
+ ASSERT(area.width > 0 && area.height > 0 && area.depth == 1);
+ ASSERT(destSurface);
+
+ IDirect3DSurface9 *sourceSurface = NULL;
+ gl::Error error = getSurface(&sourceSurface);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ ASSERT(sourceSurface && sourceSurface != destSurface);
+
+ RECT rect;
+ rect.left = area.x;
+ rect.top = area.y;
+ rect.right = area.x + area.width;
+ rect.bottom = area.y + area.height;
+
+ POINT point = {rect.left, rect.top};
+
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+
+ if (mD3DPool == D3DPOOL_MANAGED)
+ {
+ D3DSURFACE_DESC desc;
+ sourceSurface->GetDesc(&desc);
+
+ IDirect3DSurface9 *surf = 0;
+ HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal CreateOffscreenPlainSurface call failed, result: 0x%X.", result);
+ }
+
+ copyLockableSurfaces(surf, sourceSurface);
+ result = device->UpdateSurface(surf, &rect, destSurface, &point);
+ SafeRelease(surf);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal UpdateSurface call failed, result: 0x%X.", result);
+ }
+ }
+ else
+ {
+ // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools
+ HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal UpdateSurface call failed, result: 0x%X.", result);
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
+// into the target pixel rectangle.
+gl::Error Image9::loadData(const gl::Box &area,
+ const gl::PixelUnpackState &unpack,
+ GLenum inputType,
+ const void *input,
+ bool applySkipImages)
+{
+ // 3D textures are not supported by the D3D9 backend.
+ ASSERT(area.z == 0 && area.depth == 1);
+ ASSERT(getSizedInputFormat(inputType) == mInternalFormat);
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
+ GLuint inputRowPitch = 0;
+ ANGLE_TRY_RESULT(
+ formatInfo.computeRowPitch(area.width, unpack.alignment, unpack.rowLength),
+ inputRowPitch);
+ ASSERT(!applySkipImages);
+ ASSERT(unpack.skipPixels == 0);
+ ASSERT(unpack.skipRows == 0);
+
+ const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat);
+ ASSERT(d3dFormatInfo.loadFunction != NULL);
+
+ RECT lockRect =
+ {
+ area.x, area.y,
+ area.x + area.width, area.y + area.height
+ };
+
+ D3DLOCKED_RECT locked;
+ gl::Error error = lock(&locked, lockRect);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ d3dFormatInfo.loadFunction(area.width, area.height, area.depth,
+ reinterpret_cast<const uint8_t *>(input), inputRowPitch, 0,
+ reinterpret_cast<uint8_t *>(locked.pBits), locked.Pitch, 0);
+
+ unlock();
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Image9::loadCompressedData(const gl::Box &area, const void *input)
+{
+ // 3D textures are not supported by the D3D9 backend.
+ ASSERT(area.z == 0 && area.depth == 1);
+
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
+ GLsizei inputRowPitch = 0;
+ ANGLE_TRY_RESULT(formatInfo.computeRowPitch(area.width, 1, 0), inputRowPitch);
+ GLsizei inputDepthPitch = 0;
+ ANGLE_TRY_RESULT(formatInfo.computeDepthPitch(area.height, 0, inputDepthPitch),
+ inputDepthPitch);
+
+ const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat);
+
+ ASSERT(area.x % d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat).blockWidth == 0);
+ ASSERT(area.y % d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat).blockHeight == 0);
+
+ ASSERT(d3d9FormatInfo.loadFunction != NULL);
+
+ RECT lockRect =
+ {
+ area.x, area.y,
+ area.x + area.width, area.y + area.height
+ };
+
+ D3DLOCKED_RECT locked;
+ gl::Error error = lock(&locked, lockRect);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ d3d9FormatInfo.loadFunction(area.width, area.height, area.depth,
+ reinterpret_cast<const uint8_t*>(input), inputRowPitch, inputDepthPitch,
+ reinterpret_cast<uint8_t*>(locked.pBits), locked.Pitch, 0);
+
+ unlock();
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+// This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures
+gl::Error Image9::copyFromRTInternal(const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ RenderTargetD3D *source)
+{
+ ASSERT(source);
+
+ // ES3.0 only behaviour to copy into a 3d texture
+ ASSERT(destOffset.z == 0);
+
+ RenderTarget9 *renderTarget = GetAs<RenderTarget9>(source);
+
+ IDirect3DSurface9 *surface = renderTarget->getSurface();
+ ASSERT(surface);
+
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+
+ IDirect3DSurface9 *renderTargetData = NULL;
+ D3DSURFACE_DESC description;
+ surface->GetDesc(&description);
+
+ HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL);
+
+ if (FAILED(result))
+ {
+ SafeRelease(surface);
+ return gl::Error(GL_OUT_OF_MEMORY, "Could not create matching destination surface, result: 0x%X.", result);
+ }
+
+ result = device->GetRenderTargetData(surface, renderTargetData);
+
+ if (FAILED(result))
+ {
+ SafeRelease(renderTargetData);
+ SafeRelease(surface);
+ return gl::Error(GL_OUT_OF_MEMORY, "GetRenderTargetData unexpectedly failed, result: 0x%X.", result);
+ }
+
+ int width = sourceArea.width;
+ int height = sourceArea.height;
+
+ RECT sourceRect = { sourceArea.x, sourceArea.y, sourceArea.x + width, sourceArea.y + height };
+ RECT destRect = { destOffset.x, destOffset.y, destOffset.x + width, destOffset.y + height };
+
+ D3DLOCKED_RECT sourceLock = {0};
+ result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0);
+
+ if (FAILED(result))
+ {
+ SafeRelease(renderTargetData);
+ SafeRelease(surface);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the source surface (rectangle might be invalid), result: 0x%X.", result);
+ }
+
+ D3DLOCKED_RECT destLock = {0};
+ gl::Error error = lock(&destLock, destRect);
+ if (error.isError())
+ {
+ renderTargetData->UnlockRect();
+ SafeRelease(renderTargetData);
+ SafeRelease(surface);
+ return error;
+ }
+
+ ASSERT(destLock.pBits && sourceLock.pBits);
+
+ unsigned char *sourcePixels = (unsigned char*)sourceLock.pBits;
+ unsigned char *destPixels = (unsigned char*)destLock.pBits;
+
+ switch (description.Format)
+ {
+ case D3DFMT_X8R8G8B8:
+ case D3DFMT_A8R8G8B8:
+ switch (getD3DFormat())
+ {
+ case D3DFMT_X8R8G8B8:
+ case D3DFMT_A8R8G8B8:
+ for (int y = 0; y < height; y++)
+ {
+ memcpy(destPixels, sourcePixels, 4 * width);
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_L8:
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
+ {
+ destPixels[x] = sourcePixels[x * 4 + 2];
+ }
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_A8L8:
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
+ {
+ destPixels[x * 2 + 0] = sourcePixels[x * 4 + 2];
+ destPixels[x * 2 + 1] = sourcePixels[x * 4 + 3];
+ }
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
+ }
+ break;
+ default:
+ UNREACHABLE();
+ }
+ break;
+ case D3DFMT_R5G6B5:
+ switch (getD3DFormat())
+ {
+ case D3DFMT_X8R8G8B8:
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
+ {
+ unsigned short rgb = ((unsigned short*)sourcePixels)[x];
+ unsigned char red = static_cast<unsigned char>((rgb & 0xF800) >> 8);
+ unsigned char green = static_cast<unsigned char>((rgb & 0x07E0) >> 3);
+ unsigned char blue = static_cast<unsigned char>((rgb & 0x001F) << 3);
+ destPixels[x + 0] = blue | (blue >> 5);
+ destPixels[x + 1] = green | (green >> 6);
+ destPixels[x + 2] = red | (red >> 5);
+ destPixels[x + 3] = 0xFF;
+ }
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_L8:
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
+ {
+ unsigned char red = sourcePixels[x * 2 + 1] & 0xF8;
+ destPixels[x] = red | (red >> 5);
+ }
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
+ }
+ break;
+ default:
+ UNREACHABLE();
+ }
+ break;
+ case D3DFMT_A1R5G5B5:
+ switch (getD3DFormat())
+ {
+ case D3DFMT_X8R8G8B8:
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
+ {
+ unsigned short argb = ((unsigned short*)sourcePixels)[x];
+ unsigned char red = static_cast<unsigned char>((argb & 0x7C00) >> 7);
+ unsigned char green = static_cast<unsigned char>((argb & 0x03E0) >> 2);
+ unsigned char blue = static_cast<unsigned char>((argb & 0x001F) << 3);
+ destPixels[x + 0] = blue | (blue >> 5);
+ destPixels[x + 1] = green | (green >> 5);
+ destPixels[x + 2] = red | (red >> 5);
+ destPixels[x + 3] = 0xFF;
+ }
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_A8R8G8B8:
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
+ {
+ unsigned short argb = ((unsigned short*)sourcePixels)[x];
+ unsigned char red = static_cast<unsigned char>((argb & 0x7C00) >> 7);
+ unsigned char green = static_cast<unsigned char>((argb & 0x03E0) >> 2);
+ unsigned char blue = static_cast<unsigned char>((argb & 0x001F) << 3);
+ unsigned char alpha = (signed short)argb >> 15;
+ destPixels[x + 0] = blue | (blue >> 5);
+ destPixels[x + 1] = green | (green >> 5);
+ destPixels[x + 2] = red | (red >> 5);
+ destPixels[x + 3] = alpha;
+ }
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_L8:
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
+ {
+ unsigned char red = sourcePixels[x * 2 + 1] & 0x7C;
+ destPixels[x] = (red << 1) | (red >> 4);
+ }
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_A8L8:
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
+ {
+ unsigned char red = sourcePixels[x * 2 + 1] & 0x7C;
+ destPixels[x * 2 + 0] = (red << 1) | (red >> 4);
+ destPixels[x * 2 + 1] = (signed char)sourcePixels[x * 2 + 1] >> 7;
+ }
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
+ }
+ break;
+ default:
+ UNREACHABLE();
+ }
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ unlock();
+ renderTargetData->UnlockRect();
+
+ SafeRelease(renderTargetData);
+ SafeRelease(surface);
+
+ mDirty = true;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Image9::copyFromTexStorage(const gl::ImageIndex &imageIndex, TextureStorage *source)
+{
+ RenderTargetD3D *renderTarget = nullptr;
+ gl::Error error = source->getRenderTarget(imageIndex, &renderTarget);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ gl::Rectangle sourceArea(0, 0, mWidth, mHeight);
+ return copyFromRTInternal(gl::Offset(), sourceArea, renderTarget);
+}
+
+gl::Error Image9::copyFromFramebuffer(const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source)
+{
+ const gl::FramebufferAttachment *srcAttachment = source->getReadColorbuffer();
+ ASSERT(srcAttachment);
+
+ RenderTargetD3D *renderTarget = NULL;
+ gl::Error error = srcAttachment->getRenderTarget(&renderTarget);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ ASSERT(renderTarget);
+ return copyFromRTInternal(destOffset, sourceArea, renderTarget);
+}
+
+} // namespace rx