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diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/copyvertex.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/copyvertex.h
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+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/copyvertex.h
@@ -0,0 +1,40 @@
+//
+// Copyright (c) 2013-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// copyvertex.h: Defines D3D11 vertex buffer copying and conversion functions
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_COPYVERTEX_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_COPYVERTEX_H_
+
+#include "common/mathutil.h"
+
+namespace rx
+{
+
+// 'alphaDefaultValueBits' gives the default value for the alpha channel (4th component)
+template <typename T, size_t inputComponentCount, size_t outputComponentCount, uint32_t alphaDefaultValueBits>
+inline void CopyNativeVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
+
+template <size_t inputComponentCount, size_t outputComponentCount>
+inline void Copy8SintTo16SintVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
+
+template <size_t componentCount>
+inline void Copy8SnormTo16SnormVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
+
+template <size_t inputComponentCount, size_t outputComponentCount>
+inline void Copy32FixedTo32FVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
+
+template <typename T, size_t inputComponentCount, size_t outputComponentCount, bool normalized>
+inline void CopyTo32FVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
+
+template <bool isSigned, bool normalized, bool toFloat>
+inline void CopyXYZ10W2ToXYZW32FVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
+
+}
+
+#include "copyvertex.inl"
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_COPYVERTEX_H_