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Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.h | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.h new file mode 100755 index 000000000..82cb13903 --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.h @@ -0,0 +1,114 @@ +// +// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// RenderStateCache.h: Defines rx::RenderStateCache, a cache of Direct3D render +// state objects. + +#ifndef LIBANGLE_RENDERER_D3D_D3D11_RENDERSTATECACHE_H_ +#define LIBANGLE_RENDERER_D3D_D3D11_RENDERSTATECACHE_H_ + +#include "libANGLE/angletypes.h" +#include "libANGLE/Error.h" +#include "common/angleutils.h" + +#include <unordered_map> + +namespace gl +{ +class Framebuffer; +} + +namespace rx +{ +class Renderer11; + +class RenderStateCache : angle::NonCopyable +{ + public: + RenderStateCache(Renderer11 *renderer); + virtual ~RenderStateCache(); + + void initialize(ID3D11Device *device); + void clear(); + + gl::Error getBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState, ID3D11BlendState **outBlendState); + gl::Error getRasterizerState(const gl::RasterizerState &rasterState, bool scissorEnabled, ID3D11RasterizerState **outRasterizerState); + gl::Error getDepthStencilState(const gl::DepthStencilState &dsState, + bool disableDepth, + bool disableStencil, + ID3D11DepthStencilState **outDSState); + gl::Error getSamplerState(const gl::SamplerState &samplerState, ID3D11SamplerState **outSamplerState); + + private: + Renderer11 *mRenderer; + unsigned long long mCounter; + + // Blend state cache + struct BlendStateKey + { + gl::BlendState blendState; + bool rtChannels[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT][4]; + }; + static std::size_t hashBlendState(const BlendStateKey &blendState); + static bool compareBlendStates(const BlendStateKey &a, const BlendStateKey &b); + static const unsigned int kMaxBlendStates; + + typedef std::size_t (*BlendStateHashFunction)(const BlendStateKey &); + typedef bool (*BlendStateEqualityFunction)(const BlendStateKey &, const BlendStateKey &); + typedef std::pair<ID3D11BlendState*, unsigned long long> BlendStateCounterPair; + typedef std::unordered_map<BlendStateKey, BlendStateCounterPair, BlendStateHashFunction, BlendStateEqualityFunction> BlendStateMap; + BlendStateMap mBlendStateCache; + + // Rasterizer state cache + struct RasterizerStateKey + { + gl::RasterizerState rasterizerState; + bool scissorEnabled; + }; + static std::size_t hashRasterizerState(const RasterizerStateKey &rasterState); + static bool compareRasterizerStates(const RasterizerStateKey &a, const RasterizerStateKey &b); + static const unsigned int kMaxRasterizerStates; + + typedef std::size_t (*RasterizerStateHashFunction)(const RasterizerStateKey &); + typedef bool (*RasterizerStateEqualityFunction)(const RasterizerStateKey &, const RasterizerStateKey &); + typedef std::pair<ID3D11RasterizerState*, unsigned long long> RasterizerStateCounterPair; + typedef std::unordered_map<RasterizerStateKey, RasterizerStateCounterPair, RasterizerStateHashFunction, RasterizerStateEqualityFunction> RasterizerStateMap; + RasterizerStateMap mRasterizerStateCache; + + // Depth stencil state cache + static std::size_t hashDepthStencilState(const gl::DepthStencilState &dsState); + static bool compareDepthStencilStates(const gl::DepthStencilState &a, const gl::DepthStencilState &b); + static const unsigned int kMaxDepthStencilStates; + + typedef std::size_t (*DepthStencilStateHashFunction)(const gl::DepthStencilState &); + typedef bool (*DepthStencilStateEqualityFunction)(const gl::DepthStencilState &, const gl::DepthStencilState &); + typedef std::pair<ID3D11DepthStencilState*, unsigned long long> DepthStencilStateCounterPair; + typedef std::unordered_map<gl::DepthStencilState, + DepthStencilStateCounterPair, + DepthStencilStateHashFunction, + DepthStencilStateEqualityFunction> DepthStencilStateMap; + DepthStencilStateMap mDepthStencilStateCache; + + // Sample state cache + static std::size_t hashSamplerState(const gl::SamplerState &samplerState); + static bool compareSamplerStates(const gl::SamplerState &a, const gl::SamplerState &b); + static const unsigned int kMaxSamplerStates; + + typedef std::size_t (*SamplerStateHashFunction)(const gl::SamplerState &); + typedef bool (*SamplerStateEqualityFunction)(const gl::SamplerState &, const gl::SamplerState &); + typedef std::pair<ID3D11SamplerState*, unsigned long long> SamplerStateCounterPair; + typedef std::unordered_map<gl::SamplerState, + SamplerStateCounterPair, + SamplerStateHashFunction, + SamplerStateEqualityFunction> SamplerStateMap; + SamplerStateMap mSamplerStateCache; + + ID3D11Device *mDevice; +}; + +} + +#endif // LIBANGLE_RENDERER_D3D_D3D11_RENDERSTATECACHE_H_ |