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-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.h49
1 files changed, 49 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.h
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index 000000000..e730377e0
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+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.h
@@ -0,0 +1,49 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// IndexBuffer11.h: Defines the D3D11 IndexBuffer implementation.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_
+
+#include "libANGLE/renderer/d3d/IndexBuffer.h"
+
+namespace rx
+{
+class Renderer11;
+
+class IndexBuffer11 : public IndexBuffer
+{
+ public:
+ explicit IndexBuffer11(Renderer11 *const renderer);
+ virtual ~IndexBuffer11();
+
+ virtual gl::Error initialize(unsigned int bufferSize, GLenum indexType, bool dynamic);
+
+ virtual gl::Error mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory);
+ virtual gl::Error unmapBuffer();
+
+ virtual GLenum getIndexType() const;
+ virtual unsigned int getBufferSize() const;
+ virtual gl::Error setSize(unsigned int bufferSize, GLenum indexType);
+
+ virtual gl::Error discard();
+
+ DXGI_FORMAT getIndexFormat() const;
+ ID3D11Buffer *getBuffer() const;
+
+ private:
+ Renderer11 *const mRenderer;
+
+ ID3D11Buffer *mBuffer;
+ unsigned int mBufferSize;
+ GLenum mIndexType;
+ bool mDynamicUsage;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_