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Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.h new file mode 100755 index 000000000..595978885 --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.h @@ -0,0 +1,59 @@ +// +// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Fence11.h: Defines the rx::FenceNV11 and rx::FenceSync11 classes which implement rx::FenceNVImpl and rx::FenceSyncImpl. + +#ifndef LIBANGLE_RENDERER_D3D_D3D11_FENCE11_H_ +#define LIBANGLE_RENDERER_D3D_D3D11_FENCE11_H_ + +#include "libANGLE/renderer/FenceNVImpl.h" +#include "libANGLE/renderer/FenceSyncImpl.h" + +namespace rx +{ +class Renderer11; + +class FenceNV11 : public FenceNVImpl +{ + public: + explicit FenceNV11(Renderer11 *renderer); + ~FenceNV11() override; + + gl::Error set(GLenum condition) override; + gl::Error test(GLboolean *outFinished) override; + gl::Error finish() override; + + private: + template<class T> friend gl::Error FenceSetHelper(T *fence); + template<class T> friend gl::Error FenceTestHelper(T *fence, bool flushCommandBuffer, GLboolean *outFinished); + + Renderer11 *mRenderer; + ID3D11Query *mQuery; +}; + +class FenceSync11 : public FenceSyncImpl +{ + public: + explicit FenceSync11(Renderer11 *renderer); + ~FenceSync11() override; + + gl::Error set(GLenum condition, GLbitfield flags) override; + gl::Error clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult) override; + gl::Error serverWait(GLbitfield flags, GLuint64 timeout) override; + gl::Error getStatus(GLint *outResult) override; + + private: + template<class T> friend gl::Error FenceSetHelper(T *fence); + template<class T> friend gl::Error FenceTestHelper(T *fence, bool flushCommandBuffer, GLboolean *outFinished); + + Renderer11 *mRenderer; + ID3D11Query *mQuery; + LONGLONG mCounterFrequency; +}; + +} + +#endif // LIBANGLE_RENDERER_D3D_D3D11_FENCE11_H_ |