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Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/VertexBuffer.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/VertexBuffer.h | 159 |
1 files changed, 159 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/VertexBuffer.h b/gfx/angle/src/libANGLE/renderer/d3d/VertexBuffer.h new file mode 100755 index 000000000..b3d98247f --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/d3d/VertexBuffer.h @@ -0,0 +1,159 @@ +// +// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// VertexBuffer.h: Defines the abstract VertexBuffer class and VertexBufferInterface +// class with derivations, classes that perform graphics API agnostic vertex buffer operations. + +#ifndef LIBANGLE_RENDERER_D3D_VERTEXBUFFER_H_ +#define LIBANGLE_RENDERER_D3D_VERTEXBUFFER_H_ + +#include "common/angleutils.h" +#include "libANGLE/Error.h" + +#include <GLES2/gl2.h> + +#include <cstddef> +#include <cstdint> +#include <vector> + +namespace gl +{ +struct VertexAttribute; +struct VertexAttribCurrentValueData; +} + +namespace rx +{ +class BufferFactoryD3D; + +// Use a ref-counting scheme with self-deletion on release. We do this so that we can more +// easily manage the static buffer cache, without deleting currently bound buffers. +class VertexBuffer : angle::NonCopyable +{ + public: + VertexBuffer(); + + virtual gl::Error initialize(unsigned int size, bool dynamicUsage) = 0; + + virtual gl::Error storeVertexAttributes(const gl::VertexAttribute &attrib, + GLenum currentValueType, + GLint start, + GLsizei count, + GLsizei instances, + unsigned int offset, + const uint8_t *sourceData) = 0; + + virtual unsigned int getBufferSize() const = 0; + virtual gl::Error setBufferSize(unsigned int size) = 0; + virtual gl::Error discard() = 0; + + unsigned int getSerial() const; + + // This may be overridden (e.g. by VertexBuffer11) if necessary. + virtual void hintUnmapResource() { }; + + // Reference counting. + void addRef(); + void release(); + + protected: + void updateSerial(); + virtual ~VertexBuffer(); + + private: + unsigned int mSerial; + static unsigned int mNextSerial; + unsigned int mRefCount; +}; + +class VertexBufferInterface : angle::NonCopyable +{ + public: + VertexBufferInterface(BufferFactoryD3D *factory, bool dynamic); + virtual ~VertexBufferInterface(); + + unsigned int getBufferSize() const; + bool empty() const { return getBufferSize() == 0; } + + unsigned int getSerial() const; + + VertexBuffer *getVertexBuffer() const; + + protected: + gl::Error discard(); + + gl::Error setBufferSize(unsigned int size); + gl::ErrorOrResult<unsigned int> getSpaceRequired(const gl::VertexAttribute &attrib, + GLsizei count, + GLsizei instances) const; + BufferFactoryD3D *const mFactory; + VertexBuffer *mVertexBuffer; + bool mDynamic; +}; + +class StreamingVertexBufferInterface : public VertexBufferInterface +{ + public: + StreamingVertexBufferInterface(BufferFactoryD3D *factory, std::size_t initialSize); + ~StreamingVertexBufferInterface(); + + gl::Error storeDynamicAttribute(const gl::VertexAttribute &attrib, + GLenum currentValueType, + GLint start, + GLsizei count, + GLsizei instances, + unsigned int *outStreamOffset, + const uint8_t *sourceData); + + gl::Error reserveVertexSpace(const gl::VertexAttribute &attribute, + GLsizei count, + GLsizei instances); + + private: + gl::Error reserveSpace(unsigned int size); + + unsigned int mWritePosition; + unsigned int mReservedSpace; +}; + +class StaticVertexBufferInterface : public VertexBufferInterface +{ + public: + explicit StaticVertexBufferInterface(BufferFactoryD3D *factory); + ~StaticVertexBufferInterface(); + + gl::Error storeStaticAttribute(const gl::VertexAttribute &attrib, + GLint start, + GLsizei count, + GLsizei instances, + const uint8_t *sourceData); + + bool matchesAttribute(const gl::VertexAttribute &attribute) const; + void setAttribute(const gl::VertexAttribute &attribute); + + private: + class AttributeSignature final : angle::NonCopyable + { + public: + AttributeSignature(); + bool matchesAttribute(const gl::VertexAttribute &attrib) const; + void set(const gl::VertexAttribute &attrib); + + private: + GLenum type; + GLuint size; + GLuint stride; + bool normalized; + bool pureInteger; + size_t offset; + }; + + AttributeSignature mSignature; +}; + +} // namespace rx + +#endif // LIBANGLE_RENDERER_D3D_VERTEXBUFFER_H_ |