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-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.cpp61
1 files changed, 61 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.cpp b/gfx/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.cpp
new file mode 100755
index 000000000..97ffdf509
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.cpp
@@ -0,0 +1,61 @@
+//
+// Copyright (c) 2012-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ShaderExecutable.cpp: Implements a class to contain D3D shader executable
+// implementation details.
+
+#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
+
+#include "common/angleutils.h"
+
+namespace rx
+{
+
+ShaderExecutableD3D::ShaderExecutableD3D(const void *function, size_t length)
+ : mFunctionBuffer(length)
+{
+ memcpy(mFunctionBuffer.data(), function, length);
+}
+
+ShaderExecutableD3D::~ShaderExecutableD3D()
+{
+}
+
+const uint8_t *ShaderExecutableD3D::getFunction() const
+{
+ return mFunctionBuffer.data();
+}
+
+size_t ShaderExecutableD3D::getLength() const
+{
+ return mFunctionBuffer.size();
+}
+
+const std::string &ShaderExecutableD3D::getDebugInfo() const
+{
+ return mDebugInfo;
+}
+
+void ShaderExecutableD3D::appendDebugInfo(const std::string &info)
+{
+ mDebugInfo += info;
+}
+
+
+UniformStorageD3D::UniformStorageD3D(size_t initialSize) : mSize(initialSize)
+{
+}
+
+UniformStorageD3D::~UniformStorageD3D()
+{
+}
+
+size_t UniformStorageD3D::size() const
+{
+ return mSize;
+}
+
+}