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Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/BufferD3D.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/BufferD3D.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/BufferD3D.h b/gfx/angle/src/libANGLE/renderer/d3d/BufferD3D.h new file mode 100755 index 000000000..fdabe7b7e --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/d3d/BufferD3D.h @@ -0,0 +1,79 @@ +// +// Copyright 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// BufferD3D.h: Defines the rx::BufferD3D class, an implementation of BufferImpl. + +#ifndef LIBANGLE_RENDERER_D3D_BUFFERD3D_H_ +#define LIBANGLE_RENDERER_D3D_BUFFERD3D_H_ + +#include "libANGLE/angletypes.h" +#include "libANGLE/renderer/BufferImpl.h" + +#include <stdint.h> +#include <vector> + +namespace rx +{ +class BufferFactoryD3D; +class StaticIndexBufferInterface; +class StaticVertexBufferInterface; + +enum class D3DBufferUsage +{ + STATIC, + DYNAMIC, +}; + +class BufferD3D : public BufferImpl +{ + public: + BufferD3D(const gl::BufferState &state, BufferFactoryD3D *factory); + virtual ~BufferD3D(); + + unsigned int getSerial() const { return mSerial; } + + virtual size_t getSize() const = 0; + virtual bool supportsDirectBinding() const = 0; + virtual gl::Error markTransformFeedbackUsage() = 0; + virtual gl::Error getData(const uint8_t **outData) = 0; + + StaticVertexBufferInterface *getStaticVertexBuffer(const gl::VertexAttribute &attribute); + StaticIndexBufferInterface *getStaticIndexBuffer(); + + virtual void initializeStaticData(); + virtual void invalidateStaticData(); + + void promoteStaticUsage(int dataSize); + + gl::Error getIndexRange(GLenum type, + size_t offset, + size_t count, + bool primitiveRestartEnabled, + gl::IndexRange *outRange) override; + + BufferFactoryD3D *getFactory() const { return mFactory; } + D3DBufferUsage getUsage() const { return mUsage; } + + protected: + void updateSerial(); + void updateD3DBufferUsage(GLenum usage); + void emptyStaticBufferCache(); + + BufferFactoryD3D *mFactory; + unsigned int mSerial; + static unsigned int mNextSerial; + + std::vector<std::unique_ptr<StaticVertexBufferInterface>> mStaticVertexBuffers; + StaticIndexBufferInterface *mStaticIndexBuffer; + unsigned int mStaticBufferCacheTotalSize; + unsigned int mStaticVertexBufferOutOfDate; + unsigned int mUnmodifiedDataUse; + D3DBufferUsage mUsage; +}; + +} + +#endif // LIBANGLE_RENDERER_D3D_BUFFERD3D_H_ |