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Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/TextureImpl.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/TextureImpl.h | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/TextureImpl.h b/gfx/angle/src/libANGLE/renderer/TextureImpl.h new file mode 100755 index 000000000..7d0ebe2f1 --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/TextureImpl.h @@ -0,0 +1,101 @@ +// +// Copyright 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// TextureImpl.h: Defines the abstract rx::TextureImpl classes. + +#ifndef LIBANGLE_RENDERER_TEXTUREIMPL_H_ +#define LIBANGLE_RENDERER_TEXTUREIMPL_H_ + +#include <stdint.h> + +#include "angle_gl.h" +#include "common/angleutils.h" +#include "libANGLE/Error.h" +#include "libANGLE/ImageIndex.h" +#include "libANGLE/Stream.h" +#include "libANGLE/Texture.h" +#include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h" + +namespace egl +{ +class Surface; +class Image; +} + +namespace gl +{ +struct Box; +struct Extents; +struct Offset; +struct Rectangle; +class Framebuffer; +struct PixelUnpackState; +struct TextureState; +} + +namespace rx +{ + +class TextureImpl : public FramebufferAttachmentObjectImpl +{ + public: + TextureImpl(const gl::TextureState &state); + virtual ~TextureImpl(); + + virtual gl::Error setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type, + const gl::PixelUnpackState &unpack, const uint8_t *pixels) = 0; + virtual gl::Error setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type, + const gl::PixelUnpackState &unpack, const uint8_t *pixels) = 0; + + virtual gl::Error setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, + const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) = 0; + virtual gl::Error setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, + const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) = 0; + + virtual gl::Error copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat, + const gl::Framebuffer *source) = 0; + virtual gl::Error copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea, + const gl::Framebuffer *source) = 0; + + virtual gl::Error copyTexture(GLenum internalFormat, + GLenum type, + bool unpackFlipY, + bool unpackPremultiplyAlpha, + bool unpackUnmultiplyAlpha, + const gl::Texture *source); + virtual gl::Error copySubTexture(const gl::Offset &destOffset, + const gl::Rectangle &sourceArea, + bool unpackFlipY, + bool unpackPremultiplyAlpha, + bool unpackUnmultiplyAlpha, + const gl::Texture *source); + + virtual gl::Error copyCompressedTexture(const gl::Texture *source); + + virtual gl::Error setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size) = 0; + + virtual gl::Error setEGLImageTarget(GLenum target, egl::Image *image) = 0; + + virtual gl::Error setImageExternal(GLenum target, + egl::Stream *stream, + const egl::Stream::GLTextureDescription &desc) = 0; + + virtual gl::Error generateMipmap() = 0; + + virtual void setBaseLevel(GLuint baseLevel) = 0; + + virtual void bindTexImage(egl::Surface *surface) = 0; + virtual void releaseTexImage() = 0; + + virtual void syncState(const gl::Texture::DirtyBits &dirtyBits) = 0; + + protected: + const gl::TextureState &mState; +}; + +} + +#endif // LIBANGLE_RENDERER_TEXTUREIMPL_H_ |