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-rwxr-xr-xgfx/angle/src/libANGLE/renderer/ProgramImpl.h88
1 files changed, 88 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/ProgramImpl.h b/gfx/angle/src/libANGLE/renderer/ProgramImpl.h
new file mode 100755
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+++ b/gfx/angle/src/libANGLE/renderer/ProgramImpl.h
@@ -0,0 +1,88 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ProgramImpl.h: Defines the abstract rx::ProgramImpl class.
+
+#ifndef LIBANGLE_RENDERER_PROGRAMIMPL_H_
+#define LIBANGLE_RENDERER_PROGRAMIMPL_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/BinaryStream.h"
+#include "libANGLE/Constants.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/Shader.h"
+
+#include <map>
+
+namespace sh
+{
+struct BlockMemberInfo;
+}
+
+namespace rx
+{
+using LinkResult = gl::ErrorOrResult<bool>;
+
+class ProgramImpl : angle::NonCopyable
+{
+ public:
+ ProgramImpl(const gl::ProgramState &state) : mState(state) {}
+ virtual ~ProgramImpl() {}
+
+ virtual LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) = 0;
+ virtual gl::Error save(gl::BinaryOutputStream *stream) = 0;
+ virtual void setBinaryRetrievableHint(bool retrievable) = 0;
+
+ virtual LinkResult link(const gl::ContextState &data, gl::InfoLog &infoLog) = 0;
+ virtual GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) = 0;
+
+ virtual void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) = 0;
+ virtual void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) = 0;
+ virtual void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) = 0;
+ virtual void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) = 0;
+ virtual void setUniform1iv(GLint location, GLsizei count, const GLint *v) = 0;
+ virtual void setUniform2iv(GLint location, GLsizei count, const GLint *v) = 0;
+ virtual void setUniform3iv(GLint location, GLsizei count, const GLint *v) = 0;
+ virtual void setUniform4iv(GLint location, GLsizei count, const GLint *v) = 0;
+ virtual void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) = 0;
+ virtual void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) = 0;
+ virtual void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) = 0;
+ virtual void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) = 0;
+ virtual void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
+ virtual void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
+ virtual void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
+ virtual void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
+ virtual void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
+ virtual void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
+ virtual void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
+ virtual void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
+ virtual void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
+
+ // TODO: synchronize in syncState when dirty bits exist.
+ virtual void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) = 0;
+
+ // May only be called after a successful link operation.
+ // Return false for inactive blocks.
+ virtual bool getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const = 0;
+
+ // May only be called after a successful link operation.
+ // Returns false for inactive members.
+ virtual bool getUniformBlockMemberInfo(const std::string &memberUniformName,
+ sh::BlockMemberInfo *memberInfoOut) const = 0;
+ // CHROMIUM_path_rendering
+ // Set parameters to control fragment shader input variable interpolation
+ virtual void setPathFragmentInputGen(const std::string &inputName,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs) = 0;
+
+ protected:
+ const gl::ProgramState &mState;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_PROGRAMIMPL_H_