summaryrefslogtreecommitdiffstats
path: root/gfx/angle/src/libANGLE/queryconversions.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'gfx/angle/src/libANGLE/queryconversions.cpp')
-rwxr-xr-xgfx/angle/src/libANGLE/queryconversions.cpp219
1 files changed, 219 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/queryconversions.cpp b/gfx/angle/src/libANGLE/queryconversions.cpp
new file mode 100755
index 000000000..611fbc4ba
--- /dev/null
+++ b/gfx/angle/src/libANGLE/queryconversions.cpp
@@ -0,0 +1,219 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// queryconversions.cpp: Implementation of state query cast conversions
+
+#include "libANGLE/queryconversions.h"
+
+#include <vector>
+
+#include "libANGLE/Context.h"
+#include "common/utilities.h"
+
+namespace gl
+{
+
+namespace
+{
+
+GLint64 ExpandFloatToInteger(GLfloat value)
+{
+ return static_cast<GLint64>((static_cast<double>(0xFFFFFFFFULL) * value - 1.0) / 2.0);
+}
+
+template <typename QueryT>
+QueryT ClampToQueryRange(GLint64 value)
+{
+ const GLint64 min = static_cast<GLint64>(std::numeric_limits<QueryT>::min());
+ const GLint64 max = static_cast<GLint64>(std::numeric_limits<QueryT>::max());
+ return static_cast<QueryT>(clamp(value, min, max));
+}
+
+template <typename QueryT, typename NativeT>
+QueryT CastStateValueToInt(GLenum pname, NativeT value)
+{
+ GLenum queryType = GLTypeToGLenum<QueryT>::value;
+ GLenum nativeType = GLTypeToGLenum<NativeT>::value;
+
+ if (nativeType == GL_FLOAT)
+ {
+ // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from Table 4.5
+ if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
+ {
+ return ClampToQueryRange<QueryT>(ExpandFloatToInteger(static_cast<GLfloat>(value)));
+ }
+ else
+ {
+ return gl::iround<QueryT>(static_cast<GLfloat>(value));
+ }
+ }
+
+ // Clamp 64-bit int values when casting to int
+ if (nativeType == GL_INT_64_ANGLEX && queryType == GL_INT)
+ {
+ GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::min());
+ GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::max());
+ GLint64 clampedValue = std::max(std::min(static_cast<GLint64>(value), maxIntValue), minIntValue);
+ return static_cast<QueryT>(clampedValue);
+ }
+
+ return static_cast<QueryT>(value);
+}
+
+template <typename QueryT, typename NativeT>
+QueryT CastStateValue(GLenum pname, NativeT value)
+{
+ GLenum queryType = GLTypeToGLenum<QueryT>::value;
+
+ switch (queryType)
+ {
+ case GL_INT:
+ return CastStateValueToInt<QueryT, NativeT>(pname, value);
+ case GL_INT_64_ANGLEX:
+ return CastStateValueToInt<QueryT, NativeT>(pname, value);
+ case GL_FLOAT:
+ return static_cast<QueryT>(value);
+ case GL_BOOL:
+ return static_cast<QueryT>(value == static_cast<NativeT>(0) ? GL_FALSE : GL_TRUE);
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+} // anonymous namespace
+
+template <typename QueryT>
+void CastStateValues(Context *context, GLenum nativeType, GLenum pname,
+ unsigned int numParams, QueryT *outParams)
+{
+ if (nativeType == GL_INT)
+ {
+ std::vector<GLint> intParams(numParams, 0);
+ context->getIntegerv(pname, intParams.data());
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] = CastStateValue<QueryT>(pname, intParams[i]);
+ }
+ }
+ else if (nativeType == GL_BOOL)
+ {
+ std::vector<GLboolean> boolParams(numParams, GL_FALSE);
+ context->getBooleanv(pname, boolParams.data());
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] = (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1));
+ }
+ }
+ else if (nativeType == GL_FLOAT)
+ {
+ std::vector<GLfloat> floatParams(numParams, 0.0f);
+ context->getFloatv(pname, floatParams.data());
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] = CastStateValue<QueryT>(pname, floatParams[i]);
+ }
+ }
+ else if (nativeType == GL_INT_64_ANGLEX)
+ {
+ std::vector<GLint64> int64Params(numParams, 0);
+ context->getInteger64v(pname, int64Params.data());
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] = CastStateValue<QueryT>(pname, int64Params[i]);
+ }
+ }
+ else UNREACHABLE();
+}
+
+// Explicit template instantiation (how we export template functions in different files)
+// The calls below will make CastStateValues successfully link with the GL state query types
+// The GL state query API types are: bool, int, uint, float, int64
+
+template void CastStateValues<GLboolean>(Context *, GLenum, GLenum, unsigned int, GLboolean *);
+template void CastStateValues<GLint>(Context *, GLenum, GLenum, unsigned int, GLint *);
+template void CastStateValues<GLuint>(Context *, GLenum, GLenum, unsigned int, GLuint *);
+template void CastStateValues<GLfloat>(Context *, GLenum, GLenum, unsigned int, GLfloat *);
+template void CastStateValues<GLint64>(Context *, GLenum, GLenum, unsigned int, GLint64 *);
+
+template <typename QueryT>
+void CastIndexedStateValues(Context *context,
+ GLenum nativeType,
+ GLenum pname,
+ GLuint index,
+ unsigned int numParams,
+ QueryT *outParams)
+{
+ if (nativeType == GL_INT)
+ {
+ std::vector<GLint> intParams(numParams, 0);
+ context->getIntegeri_v(pname, index, intParams.data());
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] = CastStateValue<QueryT>(pname, intParams[i]);
+ }
+ }
+ else if (nativeType == GL_BOOL)
+ {
+ std::vector<GLboolean> boolParams(numParams, GL_FALSE);
+ context->getBooleani_v(pname, index, boolParams.data());
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] =
+ (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1));
+ }
+ }
+ else if (nativeType == GL_INT_64_ANGLEX)
+ {
+ std::vector<GLint64> int64Params(numParams, 0);
+ context->getInteger64i_v(pname, index, int64Params.data());
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] = CastStateValue<QueryT>(pname, int64Params[i]);
+ }
+ }
+ else
+ UNREACHABLE();
+}
+
+template void CastIndexedStateValues<GLboolean>(Context *,
+ GLenum,
+ GLenum,
+ GLuint index,
+ unsigned int,
+ GLboolean *);
+template void CastIndexedStateValues<GLint>(Context *,
+ GLenum,
+ GLenum,
+ GLuint index,
+ unsigned int,
+ GLint *);
+template void CastIndexedStateValues<GLuint>(Context *,
+ GLenum,
+ GLenum,
+ GLuint index,
+ unsigned int,
+ GLuint *);
+template void CastIndexedStateValues<GLfloat>(Context *,
+ GLenum,
+ GLenum,
+ GLuint index,
+ unsigned int,
+ GLfloat *);
+template void CastIndexedStateValues<GLint64>(Context *,
+ GLenum,
+ GLenum,
+ GLuint index,
+ unsigned int,
+ GLint64 *);
+}