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-rwxr-xr-xgfx/angle/src/libANGLE/ImageIndex.cpp207
1 files changed, 207 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/ImageIndex.cpp b/gfx/angle/src/libANGLE/ImageIndex.cpp
new file mode 100755
index 000000000..f74ce19d9
--- /dev/null
+++ b/gfx/angle/src/libANGLE/ImageIndex.cpp
@@ -0,0 +1,207 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ImageIndex.cpp: Implementation for ImageIndex methods.
+
+#include "libANGLE/ImageIndex.h"
+#include "libANGLE/Constants.h"
+#include "common/utilities.h"
+
+namespace gl
+{
+
+ImageIndex::ImageIndex(const ImageIndex &other)
+ : type(other.type),
+ mipIndex(other.mipIndex),
+ layerIndex(other.layerIndex)
+{}
+
+ImageIndex &ImageIndex::operator=(const ImageIndex &other)
+{
+ type = other.type;
+ mipIndex = other.mipIndex;
+ layerIndex = other.layerIndex;
+ return *this;
+}
+
+bool ImageIndex::is3D() const
+{
+ return type == GL_TEXTURE_3D || type == GL_TEXTURE_2D_ARRAY;
+}
+
+ImageIndex ImageIndex::Make2D(GLint mipIndex)
+{
+ return ImageIndex(GL_TEXTURE_2D, mipIndex, ENTIRE_LEVEL);
+}
+
+ImageIndex ImageIndex::MakeCube(GLenum target, GLint mipIndex)
+{
+ ASSERT(gl::IsCubeMapTextureTarget(target));
+ return ImageIndex(target, mipIndex,
+ static_cast<GLint>(CubeMapTextureTargetToLayerIndex(target)));
+}
+
+ImageIndex ImageIndex::Make2DArray(GLint mipIndex, GLint layerIndex)
+{
+ return ImageIndex(GL_TEXTURE_2D_ARRAY, mipIndex, layerIndex);
+}
+
+ImageIndex ImageIndex::Make3D(GLint mipIndex, GLint layerIndex)
+{
+ return ImageIndex(GL_TEXTURE_3D, mipIndex, layerIndex);
+}
+
+ImageIndex ImageIndex::MakeGeneric(GLenum target, GLint mipIndex)
+{
+ GLint layerIndex = IsCubeMapTextureTarget(target)
+ ? static_cast<GLint>(CubeMapTextureTargetToLayerIndex(target))
+ : ENTIRE_LEVEL;
+ return ImageIndex(target, mipIndex, layerIndex);
+}
+
+ImageIndex ImageIndex::MakeInvalid()
+{
+ return ImageIndex(GL_NONE, -1, -1);
+}
+
+bool ImageIndex::operator<(const ImageIndex &other) const
+{
+ if (type != other.type)
+ {
+ return type < other.type;
+ }
+ else if (mipIndex != other.mipIndex)
+ {
+ return mipIndex < other.mipIndex;
+ }
+ else
+ {
+ return layerIndex < other.layerIndex;
+ }
+}
+
+bool ImageIndex::operator==(const ImageIndex &other) const
+{
+ return (type == other.type) && (mipIndex == other.mipIndex) && (layerIndex == other.layerIndex);
+}
+
+bool ImageIndex::operator!=(const ImageIndex &other) const
+{
+ return !(*this == other);
+}
+
+ImageIndex::ImageIndex(GLenum typeIn, GLint mipIndexIn, GLint layerIndexIn)
+ : type(typeIn),
+ mipIndex(mipIndexIn),
+ layerIndex(layerIndexIn)
+{}
+
+ImageIndexIterator ImageIndexIterator::Make2D(GLint minMip, GLint maxMip)
+{
+ return ImageIndexIterator(GL_TEXTURE_2D, Range<GLint>(minMip, maxMip),
+ Range<GLint>(ImageIndex::ENTIRE_LEVEL, ImageIndex::ENTIRE_LEVEL), NULL);
+}
+
+ImageIndexIterator ImageIndexIterator::MakeCube(GLint minMip, GLint maxMip)
+{
+ return ImageIndexIterator(GL_TEXTURE_CUBE_MAP, Range<GLint>(minMip, maxMip), Range<GLint>(0, 6), NULL);
+}
+
+ImageIndexIterator ImageIndexIterator::Make3D(GLint minMip, GLint maxMip,
+ GLint minLayer, GLint maxLayer)
+{
+ return ImageIndexIterator(GL_TEXTURE_3D, Range<GLint>(minMip, maxMip), Range<GLint>(minLayer, maxLayer), NULL);
+}
+
+ImageIndexIterator ImageIndexIterator::Make2DArray(GLint minMip, GLint maxMip,
+ const GLsizei *layerCounts)
+{
+ return ImageIndexIterator(GL_TEXTURE_2D_ARRAY, Range<GLint>(minMip, maxMip),
+ Range<GLint>(0, IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS), layerCounts);
+}
+
+ImageIndexIterator::ImageIndexIterator(GLenum type, const Range<GLint> &mipRange,
+ const Range<GLint> &layerRange, const GLsizei *layerCounts)
+ : mType(type),
+ mMipRange(mipRange),
+ mLayerRange(layerRange),
+ mLayerCounts(layerCounts),
+ mCurrentMip(mipRange.start),
+ mCurrentLayer(layerRange.start)
+{}
+
+GLint ImageIndexIterator::maxLayer() const
+{
+ if (mLayerCounts)
+ {
+ ASSERT(mCurrentMip >= 0);
+ return (mCurrentMip < mMipRange.end) ? mLayerCounts[mCurrentMip] : 0;
+ }
+ return mLayerRange.end;
+}
+
+ImageIndex ImageIndexIterator::next()
+{
+ ASSERT(hasNext());
+
+ ImageIndex value = current();
+
+ // Iterate layers in the inner loop for now. We can add switchable
+ // layer or mip iteration if we need it.
+
+ if (mCurrentLayer != ImageIndex::ENTIRE_LEVEL)
+ {
+ if (mCurrentLayer < maxLayer() - 1)
+ {
+ mCurrentLayer++;
+ }
+ else if (mCurrentMip < mMipRange.end - 1)
+ {
+ mCurrentMip++;
+ mCurrentLayer = mLayerRange.start;
+ }
+ else
+ {
+ done();
+ }
+ }
+ else if (mCurrentMip < mMipRange.end - 1)
+ {
+ mCurrentMip++;
+ mCurrentLayer = mLayerRange.start;
+ }
+ else
+ {
+ done();
+ }
+
+ return value;
+}
+
+ImageIndex ImageIndexIterator::current() const
+{
+ ImageIndex value(mType, mCurrentMip, mCurrentLayer);
+
+ if (mType == GL_TEXTURE_CUBE_MAP)
+ {
+ value.type = LayerIndexToCubeMapTextureTarget(mCurrentLayer);
+ }
+
+ return value;
+}
+
+bool ImageIndexIterator::hasNext() const
+{
+ return (mCurrentMip < mMipRange.end || mCurrentLayer < maxLayer());
+}
+
+void ImageIndexIterator::done()
+{
+ mCurrentMip = mMipRange.end;
+ mCurrentLayer = maxLayer();
+}
+
+} // namespace gl