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Diffstat (limited to 'gfx/angle/src/libANGLE/ImageIndex.cpp')
-rwxr-xr-x | gfx/angle/src/libANGLE/ImageIndex.cpp | 207 |
1 files changed, 207 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/ImageIndex.cpp b/gfx/angle/src/libANGLE/ImageIndex.cpp new file mode 100755 index 000000000..f74ce19d9 --- /dev/null +++ b/gfx/angle/src/libANGLE/ImageIndex.cpp @@ -0,0 +1,207 @@ +// +// Copyright 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// ImageIndex.cpp: Implementation for ImageIndex methods. + +#include "libANGLE/ImageIndex.h" +#include "libANGLE/Constants.h" +#include "common/utilities.h" + +namespace gl +{ + +ImageIndex::ImageIndex(const ImageIndex &other) + : type(other.type), + mipIndex(other.mipIndex), + layerIndex(other.layerIndex) +{} + +ImageIndex &ImageIndex::operator=(const ImageIndex &other) +{ + type = other.type; + mipIndex = other.mipIndex; + layerIndex = other.layerIndex; + return *this; +} + +bool ImageIndex::is3D() const +{ + return type == GL_TEXTURE_3D || type == GL_TEXTURE_2D_ARRAY; +} + +ImageIndex ImageIndex::Make2D(GLint mipIndex) +{ + return ImageIndex(GL_TEXTURE_2D, mipIndex, ENTIRE_LEVEL); +} + +ImageIndex ImageIndex::MakeCube(GLenum target, GLint mipIndex) +{ + ASSERT(gl::IsCubeMapTextureTarget(target)); + return ImageIndex(target, mipIndex, + static_cast<GLint>(CubeMapTextureTargetToLayerIndex(target))); +} + +ImageIndex ImageIndex::Make2DArray(GLint mipIndex, GLint layerIndex) +{ + return ImageIndex(GL_TEXTURE_2D_ARRAY, mipIndex, layerIndex); +} + +ImageIndex ImageIndex::Make3D(GLint mipIndex, GLint layerIndex) +{ + return ImageIndex(GL_TEXTURE_3D, mipIndex, layerIndex); +} + +ImageIndex ImageIndex::MakeGeneric(GLenum target, GLint mipIndex) +{ + GLint layerIndex = IsCubeMapTextureTarget(target) + ? static_cast<GLint>(CubeMapTextureTargetToLayerIndex(target)) + : ENTIRE_LEVEL; + return ImageIndex(target, mipIndex, layerIndex); +} + +ImageIndex ImageIndex::MakeInvalid() +{ + return ImageIndex(GL_NONE, -1, -1); +} + +bool ImageIndex::operator<(const ImageIndex &other) const +{ + if (type != other.type) + { + return type < other.type; + } + else if (mipIndex != other.mipIndex) + { + return mipIndex < other.mipIndex; + } + else + { + return layerIndex < other.layerIndex; + } +} + +bool ImageIndex::operator==(const ImageIndex &other) const +{ + return (type == other.type) && (mipIndex == other.mipIndex) && (layerIndex == other.layerIndex); +} + +bool ImageIndex::operator!=(const ImageIndex &other) const +{ + return !(*this == other); +} + +ImageIndex::ImageIndex(GLenum typeIn, GLint mipIndexIn, GLint layerIndexIn) + : type(typeIn), + mipIndex(mipIndexIn), + layerIndex(layerIndexIn) +{} + +ImageIndexIterator ImageIndexIterator::Make2D(GLint minMip, GLint maxMip) +{ + return ImageIndexIterator(GL_TEXTURE_2D, Range<GLint>(minMip, maxMip), + Range<GLint>(ImageIndex::ENTIRE_LEVEL, ImageIndex::ENTIRE_LEVEL), NULL); +} + +ImageIndexIterator ImageIndexIterator::MakeCube(GLint minMip, GLint maxMip) +{ + return ImageIndexIterator(GL_TEXTURE_CUBE_MAP, Range<GLint>(minMip, maxMip), Range<GLint>(0, 6), NULL); +} + +ImageIndexIterator ImageIndexIterator::Make3D(GLint minMip, GLint maxMip, + GLint minLayer, GLint maxLayer) +{ + return ImageIndexIterator(GL_TEXTURE_3D, Range<GLint>(minMip, maxMip), Range<GLint>(minLayer, maxLayer), NULL); +} + +ImageIndexIterator ImageIndexIterator::Make2DArray(GLint minMip, GLint maxMip, + const GLsizei *layerCounts) +{ + return ImageIndexIterator(GL_TEXTURE_2D_ARRAY, Range<GLint>(minMip, maxMip), + Range<GLint>(0, IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS), layerCounts); +} + +ImageIndexIterator::ImageIndexIterator(GLenum type, const Range<GLint> &mipRange, + const Range<GLint> &layerRange, const GLsizei *layerCounts) + : mType(type), + mMipRange(mipRange), + mLayerRange(layerRange), + mLayerCounts(layerCounts), + mCurrentMip(mipRange.start), + mCurrentLayer(layerRange.start) +{} + +GLint ImageIndexIterator::maxLayer() const +{ + if (mLayerCounts) + { + ASSERT(mCurrentMip >= 0); + return (mCurrentMip < mMipRange.end) ? mLayerCounts[mCurrentMip] : 0; + } + return mLayerRange.end; +} + +ImageIndex ImageIndexIterator::next() +{ + ASSERT(hasNext()); + + ImageIndex value = current(); + + // Iterate layers in the inner loop for now. We can add switchable + // layer or mip iteration if we need it. + + if (mCurrentLayer != ImageIndex::ENTIRE_LEVEL) + { + if (mCurrentLayer < maxLayer() - 1) + { + mCurrentLayer++; + } + else if (mCurrentMip < mMipRange.end - 1) + { + mCurrentMip++; + mCurrentLayer = mLayerRange.start; + } + else + { + done(); + } + } + else if (mCurrentMip < mMipRange.end - 1) + { + mCurrentMip++; + mCurrentLayer = mLayerRange.start; + } + else + { + done(); + } + + return value; +} + +ImageIndex ImageIndexIterator::current() const +{ + ImageIndex value(mType, mCurrentMip, mCurrentLayer); + + if (mType == GL_TEXTURE_CUBE_MAP) + { + value.type = LayerIndexToCubeMapTextureTarget(mCurrentLayer); + } + + return value; +} + +bool ImageIndexIterator::hasNext() const +{ + return (mCurrentMip < mMipRange.end || mCurrentLayer < maxLayer()); +} + +void ImageIndexIterator::done() +{ + mCurrentMip = mMipRange.end; + mCurrentLayer = maxLayer(); +} + +} // namespace gl |