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Diffstat (limited to 'gfx/angle/src/libANGLE/HandleRangeAllocator_unittest.cpp')
-rwxr-xr-x | gfx/angle/src/libANGLE/HandleRangeAllocator_unittest.cpp | 275 |
1 files changed, 275 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/HandleRangeAllocator_unittest.cpp b/gfx/angle/src/libANGLE/HandleRangeAllocator_unittest.cpp new file mode 100755 index 000000000..1d825f710 --- /dev/null +++ b/gfx/angle/src/libANGLE/HandleRangeAllocator_unittest.cpp @@ -0,0 +1,275 @@ +// +// Copyright 2016 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// Unit tests for HandleRangeAllocator. +// + +#include "gmock/gmock.h" +#include "gtest/gtest.h" + +#include "libANGLE/HandleRangeAllocator.h" + +namespace +{ + +class HandleRangeAllocatorTest : public testing::Test +{ + protected: + gl::HandleRangeAllocator *getAllocator() { return &mAllocator; } + + private: + gl::HandleRangeAllocator mAllocator; +}; + +// Checks basic functionality: allocate, release, isUsed. +TEST_F(HandleRangeAllocatorTest, TestBasic) +{ + auto *allocator = getAllocator(); + // Check that resource 1 is not in use + EXPECT_FALSE(allocator->isUsed(1)); + + // Allocate an ID, check that it's in use. + GLuint id1 = allocator->allocate(); + EXPECT_TRUE(allocator->isUsed(id1)); + + // Allocate another ID, check that it's in use, and different from the first + // one. + GLuint id2 = allocator->allocate(); + EXPECT_TRUE(allocator->isUsed(id2)); + EXPECT_NE(id1, id2); + + // Free one of the IDs, check that it's not in use any more. + allocator->release(id1); + EXPECT_FALSE(allocator->isUsed(id1)); + + // Frees the other ID, check that it's not in use any more. + allocator->release(id2); + EXPECT_FALSE(allocator->isUsed(id2)); +} + +// Checks that the resource handles are re-used after being freed. +TEST_F(HandleRangeAllocatorTest, TestAdvanced) +{ + auto *allocator = getAllocator(); + + // Allocate the highest possible ID, to make life awkward. + allocator->allocateAtOrAbove(~static_cast<GLuint>(0)); + + // Allocate a significant number of resources. + const unsigned int kNumResources = 100; + GLuint ids[kNumResources]; + for (unsigned int i = 0; i < kNumResources; ++i) + { + ids[i] = allocator->allocate(); + EXPECT_TRUE(allocator->isUsed(ids[i])); + } + + // Check that a new allocation re-uses the resource we just freed. + GLuint id1 = ids[kNumResources / 2]; + allocator->release(id1); + EXPECT_FALSE(allocator->isUsed(id1)); + GLuint id2 = allocator->allocate(); + EXPECT_TRUE(allocator->isUsed(id2)); + EXPECT_EQ(id1, id2); +} + +// Checks that we can choose our own ids and they won't be reused. +TEST_F(HandleRangeAllocatorTest, MarkAsUsed) +{ + auto *allocator = getAllocator(); + GLuint id = allocator->allocate(); + allocator->release(id); + EXPECT_FALSE(allocator->isUsed(id)); + EXPECT_TRUE(allocator->markAsUsed(id)); + EXPECT_TRUE(allocator->isUsed(id)); + GLuint id2 = allocator->allocate(); + EXPECT_NE(id, id2); + EXPECT_TRUE(allocator->markAsUsed(id2 + 1)); + GLuint id3 = allocator->allocate(); + // Checks our algorithm. If the algorithm changes this check should be + // changed. + EXPECT_EQ(id3, id2 + 2); +} + +// Checks allocateAtOrAbove. +TEST_F(HandleRangeAllocatorTest, AllocateAtOrAbove) +{ + const GLuint kOffset = 123456; + auto *allocator = getAllocator(); + GLuint id1 = allocator->allocateAtOrAbove(kOffset); + EXPECT_EQ(kOffset, id1); + GLuint id2 = allocator->allocateAtOrAbove(kOffset); + EXPECT_GT(id2, kOffset); + GLuint id3 = allocator->allocateAtOrAbove(kOffset); + EXPECT_GT(id3, kOffset); +} + +// Checks that allocateAtOrAbove wraps around at the maximum value. +TEST_F(HandleRangeAllocatorTest, AllocateIdAtOrAboveWrapsAround) +{ + const GLuint kMaxPossibleOffset = ~static_cast<GLuint>(0); + auto *allocator = getAllocator(); + GLuint id1 = allocator->allocateAtOrAbove(kMaxPossibleOffset); + EXPECT_EQ(kMaxPossibleOffset, id1); + GLuint id2 = allocator->allocateAtOrAbove(kMaxPossibleOffset); + EXPECT_EQ(1u, id2); + GLuint id3 = allocator->allocateAtOrAbove(kMaxPossibleOffset); + EXPECT_EQ(2u, id3); +} + +// Checks that freeing an already freed range causes no harm. +TEST_F(HandleRangeAllocatorTest, RedundantFreeIsIgnored) +{ + auto *allocator = getAllocator(); + GLuint id1 = allocator->allocate(); + allocator->release(0); + allocator->release(id1); + allocator->release(id1); + allocator->release(id1 + 1); + GLuint id2 = allocator->allocate(); + GLuint id3 = allocator->allocate(); + EXPECT_NE(id2, id3); + EXPECT_NE(allocator->kInvalidHandle, id2); + EXPECT_NE(allocator->kInvalidHandle, id3); +} + +// Check allocating and releasing multiple ranges. +TEST_F(HandleRangeAllocatorTest, allocateRange) +{ + const GLuint kMaxPossibleOffset = std::numeric_limits<GLuint>::max(); + + auto *allocator = getAllocator(); + + GLuint id1 = allocator->allocateRange(1); + EXPECT_EQ(1u, id1); + GLuint id2 = allocator->allocateRange(2); + EXPECT_EQ(2u, id2); + GLuint id3 = allocator->allocateRange(3); + EXPECT_EQ(4u, id3); + GLuint id4 = allocator->allocate(); + EXPECT_EQ(7u, id4); + allocator->release(3); + GLuint id5 = allocator->allocateRange(1); + EXPECT_EQ(3u, id5); + allocator->release(5); + allocator->release(2); + allocator->release(4); + GLuint id6 = allocator->allocateRange(2); + EXPECT_EQ(4u, id6); + GLuint id7 = allocator->allocateAtOrAbove(kMaxPossibleOffset); + EXPECT_EQ(kMaxPossibleOffset, id7); + GLuint id8 = allocator->allocateAtOrAbove(kMaxPossibleOffset); + EXPECT_EQ(2u, id8); + GLuint id9 = allocator->allocateRange(50); + EXPECT_EQ(8u, id9); + GLuint id10 = allocator->allocateRange(50); + EXPECT_EQ(58u, id10); + // Remove all the low-numbered ids. + allocator->release(1); + allocator->release(15); + allocator->releaseRange(2, 107); + GLuint id11 = allocator->allocateRange(100); + EXPECT_EQ(1u, id11); + allocator->release(kMaxPossibleOffset); + GLuint id12 = allocator->allocateRange(100); + EXPECT_EQ(101u, id12); + + GLuint id13 = allocator->allocateAtOrAbove(kMaxPossibleOffset - 2u); + EXPECT_EQ(kMaxPossibleOffset - 2u, id13); + GLuint id14 = allocator->allocateRange(3); + EXPECT_EQ(201u, id14); +} + +// Checks that having allocated a high range doesn't interfere +// with normal low range allocation. +TEST_F(HandleRangeAllocatorTest, AllocateRangeEndNoEffect) +{ + const GLuint kMaxPossibleOffset = std::numeric_limits<GLuint>::max(); + + auto *allocator = getAllocator(); + GLuint id1 = allocator->allocateAtOrAbove(kMaxPossibleOffset - 2u); + EXPECT_EQ(kMaxPossibleOffset - 2u, id1); + GLuint id3 = allocator->allocateRange(3); + EXPECT_EQ(1u, id3); + GLuint id2 = allocator->allocateRange(2); + EXPECT_EQ(4u, id2); +} + +// Checks allocating a range that consumes the whole uint32 space. +TEST_F(HandleRangeAllocatorTest, AllocateMax) +{ + const uint32_t kMaxPossibleRange = std::numeric_limits<uint32_t>::max(); + + auto *allocator = getAllocator(); + GLuint id = allocator->allocateRange(kMaxPossibleRange); + EXPECT_EQ(1u, id); + allocator->releaseRange(id, kMaxPossibleRange - 1u); + GLuint id2 = allocator->allocateRange(kMaxPossibleRange); + EXPECT_EQ(0u, id2); + allocator->releaseRange(id, kMaxPossibleRange); + GLuint id3 = allocator->allocateRange(kMaxPossibleRange); + EXPECT_EQ(1u, id3); +} + +// Checks allocating a range that consumes the whole uint32 space +// causes next allocation to fail. +// Subsequently checks that once the big range is reduced new allocations +// are possible. +TEST_F(HandleRangeAllocatorTest, AllocateFullRange) +{ + const uint32_t kMaxPossibleRange = std::numeric_limits<uint32_t>::max(); + const GLuint kFreedId = 555u; + auto *allocator = getAllocator(); + + GLuint id1 = allocator->allocateRange(kMaxPossibleRange); + EXPECT_EQ(1u, id1); + GLuint id2 = allocator->allocate(); + EXPECT_EQ(gl::HandleRangeAllocator::kInvalidHandle, id2); + allocator->release(kFreedId); + GLuint id3 = allocator->allocate(); + EXPECT_EQ(kFreedId, id3); + GLuint id4 = allocator->allocate(); + EXPECT_EQ(0u, id4); + allocator->release(kFreedId + 1u); + allocator->release(kFreedId + 4u); + allocator->release(kFreedId + 3u); + allocator->release(kFreedId + 5u); + allocator->release(kFreedId + 2u); + GLuint id5 = allocator->allocateRange(5); + EXPECT_EQ(kFreedId + 1u, id5); +} + +// Checks that allocating a range that exceeds uint32 +// does not wrap incorrectly and fails. +TEST_F(HandleRangeAllocatorTest, AllocateRangeNoWrapInRange) +{ + const uint32_t kMaxPossibleRange = std::numeric_limits<uint32_t>::max(); + const GLuint kAllocId = 10u; + auto *allocator = getAllocator(); + + GLuint id1 = allocator->allocateAtOrAbove(kAllocId); + EXPECT_EQ(kAllocId, id1); + GLuint id2 = allocator->allocateRange(kMaxPossibleRange - 5u); + EXPECT_EQ(0u, id2); + GLuint id3 = allocator->allocateRange(kMaxPossibleRange - kAllocId); + EXPECT_EQ(kAllocId + 1u, id3); +} + +// Check special cases for 0 range allocations and zero handles. +TEST_F(HandleRangeAllocatorTest, ZeroIdCases) +{ + auto *allocator = getAllocator(); + EXPECT_FALSE(allocator->isUsed(0)); + GLuint id1 = allocator->allocateAtOrAbove(0); + EXPECT_NE(0u, id1); + EXPECT_FALSE(allocator->isUsed(0)); + allocator->release(0); + EXPECT_FALSE(allocator->isUsed(0)); + EXPECT_TRUE(allocator->isUsed(id1)); + allocator->release(id1); + EXPECT_FALSE(allocator->isUsed(id1)); +} + +} // namespace
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