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diff --git a/gfx/angle/src/libANGLE/HandleRangeAllocator_unittest.cpp b/gfx/angle/src/libANGLE/HandleRangeAllocator_unittest.cpp
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+++ b/gfx/angle/src/libANGLE/HandleRangeAllocator_unittest.cpp
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+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Unit tests for HandleRangeAllocator.
+//
+
+#include "gmock/gmock.h"
+#include "gtest/gtest.h"
+
+#include "libANGLE/HandleRangeAllocator.h"
+
+namespace
+{
+
+class HandleRangeAllocatorTest : public testing::Test
+{
+ protected:
+ gl::HandleRangeAllocator *getAllocator() { return &mAllocator; }
+
+ private:
+ gl::HandleRangeAllocator mAllocator;
+};
+
+// Checks basic functionality: allocate, release, isUsed.
+TEST_F(HandleRangeAllocatorTest, TestBasic)
+{
+ auto *allocator = getAllocator();
+ // Check that resource 1 is not in use
+ EXPECT_FALSE(allocator->isUsed(1));
+
+ // Allocate an ID, check that it's in use.
+ GLuint id1 = allocator->allocate();
+ EXPECT_TRUE(allocator->isUsed(id1));
+
+ // Allocate another ID, check that it's in use, and different from the first
+ // one.
+ GLuint id2 = allocator->allocate();
+ EXPECT_TRUE(allocator->isUsed(id2));
+ EXPECT_NE(id1, id2);
+
+ // Free one of the IDs, check that it's not in use any more.
+ allocator->release(id1);
+ EXPECT_FALSE(allocator->isUsed(id1));
+
+ // Frees the other ID, check that it's not in use any more.
+ allocator->release(id2);
+ EXPECT_FALSE(allocator->isUsed(id2));
+}
+
+// Checks that the resource handles are re-used after being freed.
+TEST_F(HandleRangeAllocatorTest, TestAdvanced)
+{
+ auto *allocator = getAllocator();
+
+ // Allocate the highest possible ID, to make life awkward.
+ allocator->allocateAtOrAbove(~static_cast<GLuint>(0));
+
+ // Allocate a significant number of resources.
+ const unsigned int kNumResources = 100;
+ GLuint ids[kNumResources];
+ for (unsigned int i = 0; i < kNumResources; ++i)
+ {
+ ids[i] = allocator->allocate();
+ EXPECT_TRUE(allocator->isUsed(ids[i]));
+ }
+
+ // Check that a new allocation re-uses the resource we just freed.
+ GLuint id1 = ids[kNumResources / 2];
+ allocator->release(id1);
+ EXPECT_FALSE(allocator->isUsed(id1));
+ GLuint id2 = allocator->allocate();
+ EXPECT_TRUE(allocator->isUsed(id2));
+ EXPECT_EQ(id1, id2);
+}
+
+// Checks that we can choose our own ids and they won't be reused.
+TEST_F(HandleRangeAllocatorTest, MarkAsUsed)
+{
+ auto *allocator = getAllocator();
+ GLuint id = allocator->allocate();
+ allocator->release(id);
+ EXPECT_FALSE(allocator->isUsed(id));
+ EXPECT_TRUE(allocator->markAsUsed(id));
+ EXPECT_TRUE(allocator->isUsed(id));
+ GLuint id2 = allocator->allocate();
+ EXPECT_NE(id, id2);
+ EXPECT_TRUE(allocator->markAsUsed(id2 + 1));
+ GLuint id3 = allocator->allocate();
+ // Checks our algorithm. If the algorithm changes this check should be
+ // changed.
+ EXPECT_EQ(id3, id2 + 2);
+}
+
+// Checks allocateAtOrAbove.
+TEST_F(HandleRangeAllocatorTest, AllocateAtOrAbove)
+{
+ const GLuint kOffset = 123456;
+ auto *allocator = getAllocator();
+ GLuint id1 = allocator->allocateAtOrAbove(kOffset);
+ EXPECT_EQ(kOffset, id1);
+ GLuint id2 = allocator->allocateAtOrAbove(kOffset);
+ EXPECT_GT(id2, kOffset);
+ GLuint id3 = allocator->allocateAtOrAbove(kOffset);
+ EXPECT_GT(id3, kOffset);
+}
+
+// Checks that allocateAtOrAbove wraps around at the maximum value.
+TEST_F(HandleRangeAllocatorTest, AllocateIdAtOrAboveWrapsAround)
+{
+ const GLuint kMaxPossibleOffset = ~static_cast<GLuint>(0);
+ auto *allocator = getAllocator();
+ GLuint id1 = allocator->allocateAtOrAbove(kMaxPossibleOffset);
+ EXPECT_EQ(kMaxPossibleOffset, id1);
+ GLuint id2 = allocator->allocateAtOrAbove(kMaxPossibleOffset);
+ EXPECT_EQ(1u, id2);
+ GLuint id3 = allocator->allocateAtOrAbove(kMaxPossibleOffset);
+ EXPECT_EQ(2u, id3);
+}
+
+// Checks that freeing an already freed range causes no harm.
+TEST_F(HandleRangeAllocatorTest, RedundantFreeIsIgnored)
+{
+ auto *allocator = getAllocator();
+ GLuint id1 = allocator->allocate();
+ allocator->release(0);
+ allocator->release(id1);
+ allocator->release(id1);
+ allocator->release(id1 + 1);
+ GLuint id2 = allocator->allocate();
+ GLuint id3 = allocator->allocate();
+ EXPECT_NE(id2, id3);
+ EXPECT_NE(allocator->kInvalidHandle, id2);
+ EXPECT_NE(allocator->kInvalidHandle, id3);
+}
+
+// Check allocating and releasing multiple ranges.
+TEST_F(HandleRangeAllocatorTest, allocateRange)
+{
+ const GLuint kMaxPossibleOffset = std::numeric_limits<GLuint>::max();
+
+ auto *allocator = getAllocator();
+
+ GLuint id1 = allocator->allocateRange(1);
+ EXPECT_EQ(1u, id1);
+ GLuint id2 = allocator->allocateRange(2);
+ EXPECT_EQ(2u, id2);
+ GLuint id3 = allocator->allocateRange(3);
+ EXPECT_EQ(4u, id3);
+ GLuint id4 = allocator->allocate();
+ EXPECT_EQ(7u, id4);
+ allocator->release(3);
+ GLuint id5 = allocator->allocateRange(1);
+ EXPECT_EQ(3u, id5);
+ allocator->release(5);
+ allocator->release(2);
+ allocator->release(4);
+ GLuint id6 = allocator->allocateRange(2);
+ EXPECT_EQ(4u, id6);
+ GLuint id7 = allocator->allocateAtOrAbove(kMaxPossibleOffset);
+ EXPECT_EQ(kMaxPossibleOffset, id7);
+ GLuint id8 = allocator->allocateAtOrAbove(kMaxPossibleOffset);
+ EXPECT_EQ(2u, id8);
+ GLuint id9 = allocator->allocateRange(50);
+ EXPECT_EQ(8u, id9);
+ GLuint id10 = allocator->allocateRange(50);
+ EXPECT_EQ(58u, id10);
+ // Remove all the low-numbered ids.
+ allocator->release(1);
+ allocator->release(15);
+ allocator->releaseRange(2, 107);
+ GLuint id11 = allocator->allocateRange(100);
+ EXPECT_EQ(1u, id11);
+ allocator->release(kMaxPossibleOffset);
+ GLuint id12 = allocator->allocateRange(100);
+ EXPECT_EQ(101u, id12);
+
+ GLuint id13 = allocator->allocateAtOrAbove(kMaxPossibleOffset - 2u);
+ EXPECT_EQ(kMaxPossibleOffset - 2u, id13);
+ GLuint id14 = allocator->allocateRange(3);
+ EXPECT_EQ(201u, id14);
+}
+
+// Checks that having allocated a high range doesn't interfere
+// with normal low range allocation.
+TEST_F(HandleRangeAllocatorTest, AllocateRangeEndNoEffect)
+{
+ const GLuint kMaxPossibleOffset = std::numeric_limits<GLuint>::max();
+
+ auto *allocator = getAllocator();
+ GLuint id1 = allocator->allocateAtOrAbove(kMaxPossibleOffset - 2u);
+ EXPECT_EQ(kMaxPossibleOffset - 2u, id1);
+ GLuint id3 = allocator->allocateRange(3);
+ EXPECT_EQ(1u, id3);
+ GLuint id2 = allocator->allocateRange(2);
+ EXPECT_EQ(4u, id2);
+}
+
+// Checks allocating a range that consumes the whole uint32 space.
+TEST_F(HandleRangeAllocatorTest, AllocateMax)
+{
+ const uint32_t kMaxPossibleRange = std::numeric_limits<uint32_t>::max();
+
+ auto *allocator = getAllocator();
+ GLuint id = allocator->allocateRange(kMaxPossibleRange);
+ EXPECT_EQ(1u, id);
+ allocator->releaseRange(id, kMaxPossibleRange - 1u);
+ GLuint id2 = allocator->allocateRange(kMaxPossibleRange);
+ EXPECT_EQ(0u, id2);
+ allocator->releaseRange(id, kMaxPossibleRange);
+ GLuint id3 = allocator->allocateRange(kMaxPossibleRange);
+ EXPECT_EQ(1u, id3);
+}
+
+// Checks allocating a range that consumes the whole uint32 space
+// causes next allocation to fail.
+// Subsequently checks that once the big range is reduced new allocations
+// are possible.
+TEST_F(HandleRangeAllocatorTest, AllocateFullRange)
+{
+ const uint32_t kMaxPossibleRange = std::numeric_limits<uint32_t>::max();
+ const GLuint kFreedId = 555u;
+ auto *allocator = getAllocator();
+
+ GLuint id1 = allocator->allocateRange(kMaxPossibleRange);
+ EXPECT_EQ(1u, id1);
+ GLuint id2 = allocator->allocate();
+ EXPECT_EQ(gl::HandleRangeAllocator::kInvalidHandle, id2);
+ allocator->release(kFreedId);
+ GLuint id3 = allocator->allocate();
+ EXPECT_EQ(kFreedId, id3);
+ GLuint id4 = allocator->allocate();
+ EXPECT_EQ(0u, id4);
+ allocator->release(kFreedId + 1u);
+ allocator->release(kFreedId + 4u);
+ allocator->release(kFreedId + 3u);
+ allocator->release(kFreedId + 5u);
+ allocator->release(kFreedId + 2u);
+ GLuint id5 = allocator->allocateRange(5);
+ EXPECT_EQ(kFreedId + 1u, id5);
+}
+
+// Checks that allocating a range that exceeds uint32
+// does not wrap incorrectly and fails.
+TEST_F(HandleRangeAllocatorTest, AllocateRangeNoWrapInRange)
+{
+ const uint32_t kMaxPossibleRange = std::numeric_limits<uint32_t>::max();
+ const GLuint kAllocId = 10u;
+ auto *allocator = getAllocator();
+
+ GLuint id1 = allocator->allocateAtOrAbove(kAllocId);
+ EXPECT_EQ(kAllocId, id1);
+ GLuint id2 = allocator->allocateRange(kMaxPossibleRange - 5u);
+ EXPECT_EQ(0u, id2);
+ GLuint id3 = allocator->allocateRange(kMaxPossibleRange - kAllocId);
+ EXPECT_EQ(kAllocId + 1u, id3);
+}
+
+// Check special cases for 0 range allocations and zero handles.
+TEST_F(HandleRangeAllocatorTest, ZeroIdCases)
+{
+ auto *allocator = getAllocator();
+ EXPECT_FALSE(allocator->isUsed(0));
+ GLuint id1 = allocator->allocateAtOrAbove(0);
+ EXPECT_NE(0u, id1);
+ EXPECT_FALSE(allocator->isUsed(0));
+ allocator->release(0);
+ EXPECT_FALSE(allocator->isUsed(0));
+ EXPECT_TRUE(allocator->isUsed(id1));
+ allocator->release(id1);
+ EXPECT_FALSE(allocator->isUsed(id1));
+}
+
+} // namespace \ No newline at end of file