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Diffstat (limited to 'gfx/angle/src/libANGLE/HandleRangeAllocator.cpp')
-rwxr-xr-x | gfx/angle/src/libANGLE/HandleRangeAllocator.cpp | 225 |
1 files changed, 225 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/HandleRangeAllocator.cpp b/gfx/angle/src/libANGLE/HandleRangeAllocator.cpp new file mode 100755 index 000000000..500a79629 --- /dev/null +++ b/gfx/angle/src/libANGLE/HandleRangeAllocator.cpp @@ -0,0 +1,225 @@ +// +// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// HandleRangeAllocator.cpp : Implementation for HandleRangeAllocator.h + +#include "libANGLE/HandleRangeAllocator.h" + +#include <algorithm> +#include <limits> +#include <utility> + +#include "common/angleutils.h" +#include "common/debug.h" + +namespace gl +{ + +const GLuint HandleRangeAllocator::kInvalidHandle = 0; + +HandleRangeAllocator::HandleRangeAllocator() +{ + // Simplify the code by making sure that lower_bound(id) never + // returns the beginning of the map, if id is valid (eg != kInvalidHandle). + mUsed.insert(std::make_pair(0u, 0u)); +} + +GLuint HandleRangeAllocator::allocate() +{ + return allocateRange(1u); +} + +GLuint HandleRangeAllocator::allocateAtOrAbove(GLuint wanted) +{ + if (wanted == 0u || wanted == 1u) + return allocateRange(1u); + + auto current = mUsed.lower_bound(wanted); + auto next = current; + if (current == mUsed.end() || current->first > wanted) + { + current--; + } + else + { + next++; + } + + GLuint firstId = current->first; + GLuint lastId = current->second; + ASSERT(wanted >= firstId); + + if (wanted - 1u <= lastId) + { + // Append to current range. + lastId++; + if (lastId == 0) + { + // The increment overflowed. + return allocateRange(1u); + } + + current->second = lastId; + + if (next != mUsed.end() && next->first - 1u == lastId) + { + // Merge with next range. + current->second = next->second; + mUsed.erase(next); + } + return lastId; + } + else if (next != mUsed.end() && next->first - 1u == wanted) + { + // Prepend to next range. + GLuint lastExisting = next->second; + mUsed.erase(next); + mUsed.insert(std::make_pair(wanted, lastExisting)); + return wanted; + } + mUsed.insert(std::make_pair(wanted, wanted)); + return wanted; +} + +GLuint HandleRangeAllocator::allocateRange(GLuint range) +{ + ASSERT(range != 0); + + auto current = mUsed.begin(); + auto next = current; + + while (++next != mUsed.end()) + { + if (next->first - current->second > range) + break; + current = next; + } + const GLuint firstId = current->second + 1u; + const GLuint lastId = firstId + range - 1u; + + // deal with wraparound + if (firstId == 0u || lastId < firstId) + return kInvalidHandle; + + current->second = lastId; + + if (next != mUsed.end() && next->first - 1u == lastId) + { + // merge with next range + current->second = next->second; + mUsed.erase(next); + } + return firstId; +} + +bool HandleRangeAllocator::markAsUsed(GLuint handle) +{ + ASSERT(handle); + auto current = mUsed.lower_bound(handle); + if (current != mUsed.end() && current->first == handle) + return false; + + auto next = current; + --current; + + if (current->second >= handle) + return false; + + ASSERT(current->first < handle && current->second < handle); + + if (current->second + 1u == handle) + { + // Append to current range. + current->second = handle; + if (next != mUsed.end() && next->first - 1u == handle) + { + // Merge with next range. + current->second = next->second; + mUsed.erase(next); + } + return true; + } + else if (next != mUsed.end() && next->first - 1u == handle) + { + // Prepend to next range. + GLuint lastExisting = next->second; + mUsed.erase(next); + mUsed.insert(std::make_pair(handle, lastExisting)); + return true; + } + + mUsed.insert(std::make_pair(handle, handle)); + return true; +} + +void HandleRangeAllocator::release(GLuint handle) +{ + releaseRange(handle, 1u); +} + +void HandleRangeAllocator::releaseRange(GLuint first, GLuint range) +{ + if (range == 0u || (first == 0u && range == 1u)) + return; + + if (first == 0u) + { + first++; + range--; + } + + GLuint last = first + range - 1u; + if (last < first) + last = std::numeric_limits<GLuint>::max(); + + while (true) + { + auto current = mUsed.lower_bound(last); + if (current == mUsed.end() || current->first > last) + --current; + + if (current->second < first) + return; + + if (current->first >= first) + { + const GLuint lastExisting = current->second; + mUsed.erase(current); + if (last < lastExisting) + { + mUsed.insert(std::make_pair(last + 1u, lastExisting)); + } + } + else if (current->second <= last) + { + current->second = first - 1u; + } + else + { + ASSERT(current->first < first && current->second > last); + const GLuint lastExisting = current->second; + current->second = first - 1u; + mUsed.insert(std::make_pair(last + 1u, lastExisting)); + } + } +} + +bool HandleRangeAllocator::isUsed(GLuint handle) const +{ + if (handle == kInvalidHandle) + return false; + + auto current = mUsed.lower_bound(handle); + if (current != mUsed.end()) + { + if (current->first == handle) + return true; + } + --current; + return current->second >= handle; +} + +} // namespace gl
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