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-rwxr-xr-xgfx/angle/src/libANGLE/HandleAllocator_unittest.cpp138
1 files changed, 138 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/HandleAllocator_unittest.cpp b/gfx/angle/src/libANGLE/HandleAllocator_unittest.cpp
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index 000000000..bfcbd8f01
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+++ b/gfx/angle/src/libANGLE/HandleAllocator_unittest.cpp
@@ -0,0 +1,138 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Unit tests for HandleAllocator.
+//
+
+#include "gmock/gmock.h"
+#include "gtest/gtest.h"
+
+#include "libANGLE/HandleAllocator.h"
+
+namespace
+{
+
+TEST(HandleAllocatorTest, ReservationsWithGaps)
+{
+ gl::HandleAllocator allocator;
+
+ std::set<GLuint> allocationList;
+ for (GLuint id = 2; id < 50; id += 2)
+ {
+ allocationList.insert(id);
+ }
+
+ for (GLuint id : allocationList)
+ {
+ allocator.reserve(id);
+ }
+
+ std::set<GLuint> allocatedList;
+ for (size_t allocationNum = 0; allocationNum < allocationList.size() * 2; ++allocationNum)
+ {
+ GLuint handle = allocator.allocate();
+ EXPECT_EQ(0u, allocationList.count(handle));
+ EXPECT_EQ(0u, allocatedList.count(handle));
+ allocatedList.insert(handle);
+ }
+}
+
+TEST(HandleAllocatorTest, Random)
+{
+ gl::HandleAllocator allocator;
+
+ std::set<GLuint> allocationList;
+ for (size_t iterationCount = 0; iterationCount < 40; ++iterationCount)
+ {
+ for (size_t randomCount = 0; randomCount < 40; ++randomCount)
+ {
+ GLuint randomHandle = (rand() % 1000) + 1;
+ if (allocationList.count(randomHandle) == 0)
+ {
+ allocator.reserve(randomHandle);
+ allocationList.insert(randomHandle);
+ }
+ }
+
+ for (size_t normalCount = 0; normalCount < 40; ++normalCount)
+ {
+ GLuint normalHandle = allocator.allocate();
+ EXPECT_EQ(0u, allocationList.count(normalHandle));
+ allocationList.insert(normalHandle);
+ }
+ }
+}
+
+TEST(HandleAllocatorTest, Reallocation)
+{
+ // Note: no current test for overflow
+ gl::HandleAllocator limitedAllocator(10);
+
+ for (GLuint count = 1; count < 10; count++)
+ {
+ GLuint result = limitedAllocator.allocate();
+ EXPECT_EQ(count, result);
+ }
+
+ for (GLuint count = 1; count < 10; count++)
+ {
+ limitedAllocator.release(count);
+ }
+
+ for (GLuint count = 2; count < 10; count++)
+ {
+ limitedAllocator.reserve(count);
+ }
+
+ GLint finalResult = limitedAllocator.allocate();
+ EXPECT_EQ(finalResult, 1);
+}
+
+// The following test covers reserving a handle with max uint value. See http://anglebug.com/1052
+TEST(HandleAllocatorTest, ReserveMaxUintHandle)
+{
+ gl::HandleAllocator allocator;
+
+ GLuint maxUintHandle = std::numeric_limits<GLuint>::max();
+ allocator.reserve(maxUintHandle);
+
+ GLuint normalHandle = allocator.allocate();
+ EXPECT_EQ(1u, normalHandle);
+}
+
+// The following test covers reserving a handle with max uint value minus one then max uint value.
+TEST(HandleAllocatorTest, ReserveMaxUintHandle2)
+{
+ gl::HandleAllocator allocator;
+
+ GLuint maxUintHandle = std::numeric_limits<GLuint>::max();
+ allocator.reserve(maxUintHandle - 1);
+ allocator.reserve(maxUintHandle);
+
+ GLuint normalHandle = allocator.allocate();
+ EXPECT_EQ(1u, normalHandle);
+}
+
+// To test if the allocator keep the handle in a sorted order.
+TEST(HandleAllocatorTest, SortedOrderHandle)
+{
+ gl::HandleAllocator allocator;
+
+ allocator.reserve(3);
+
+ GLuint allocatedList[5];
+ for (GLuint count = 0; count < 5; count++)
+ {
+ allocatedList[count] = allocator.allocate();
+ }
+
+ EXPECT_EQ(1u, allocatedList[0]);
+ EXPECT_EQ(2u, allocatedList[1]);
+ EXPECT_EQ(4u, allocatedList[2]);
+ EXPECT_EQ(5u, allocatedList[3]);
+ EXPECT_EQ(6u, allocatedList[4]);
+}
+
+}