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diff --git a/gfx/angle/src/libANGLE/Framebuffer.h b/gfx/angle/src/libANGLE/Framebuffer.h
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+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
+// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
+
+#ifndef LIBANGLE_FRAMEBUFFER_H_
+#define LIBANGLE_FRAMEBUFFER_H_
+
+#include <vector>
+
+#include "common/Optional.h"
+#include "common/angleutils.h"
+#include "libANGLE/Constants.h"
+#include "libANGLE/Debug.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/RefCountObject.h"
+#include "libANGLE/signal_utils.h"
+
+namespace rx
+{
+class ContextImpl;
+class GLImplFactory;
+class FramebufferImpl;
+class RenderbufferImpl;
+class SurfaceImpl;
+}
+
+namespace egl
+{
+class Surface;
+}
+
+namespace gl
+{
+class Context;
+class Framebuffer;
+class Renderbuffer;
+class State;
+class Texture;
+class TextureCapsMap;
+struct Caps;
+class ContextState;
+struct Extensions;
+struct ImageIndex;
+struct Rectangle;
+
+class FramebufferState final : angle::NonCopyable
+{
+ public:
+ FramebufferState();
+ explicit FramebufferState(const Caps &caps);
+ ~FramebufferState();
+
+ const std::string &getLabel();
+
+ const FramebufferAttachment *getAttachment(GLenum attachment) const;
+ const FramebufferAttachment *getReadAttachment() const;
+ const FramebufferAttachment *getFirstColorAttachment() const;
+ const FramebufferAttachment *getDepthOrStencilAttachment() const;
+ const FramebufferAttachment *getColorAttachment(size_t colorAttachment) const;
+ const FramebufferAttachment *getDepthAttachment() const;
+ const FramebufferAttachment *getStencilAttachment() const;
+ const FramebufferAttachment *getDepthStencilAttachment() const;
+
+ const std::vector<GLenum> &getDrawBufferStates() const { return mDrawBufferStates; }
+ GLenum getReadBufferState() const { return mReadBufferState; }
+ const std::vector<FramebufferAttachment> &getColorAttachments() const
+ {
+ return mColorAttachments;
+ }
+
+ bool attachmentsHaveSameDimensions() const;
+ bool colorAttachmentsAreUniqueImages() const;
+
+ const FramebufferAttachment *getDrawBuffer(size_t drawBufferIdx) const;
+ size_t getDrawBufferCount() const;
+
+ private:
+ friend class Framebuffer;
+
+ std::string mLabel;
+
+ std::vector<FramebufferAttachment> mColorAttachments;
+ FramebufferAttachment mDepthAttachment;
+ FramebufferAttachment mStencilAttachment;
+
+ std::vector<GLenum> mDrawBufferStates;
+ GLenum mReadBufferState;
+};
+
+class Framebuffer final : public LabeledObject, public angle::SignalReceiver
+{
+ public:
+ Framebuffer(const Caps &caps, rx::GLImplFactory *factory, GLuint id);
+ Framebuffer(rx::SurfaceImpl *surface);
+ virtual ~Framebuffer();
+
+ void setLabel(const std::string &label) override;
+ const std::string &getLabel() const override;
+
+ rx::FramebufferImpl *getImplementation() const { return mImpl; }
+
+ GLuint id() const { return mId; }
+
+ void setAttachment(GLenum type,
+ GLenum binding,
+ const ImageIndex &textureIndex,
+ FramebufferAttachmentObject *resource);
+ void resetAttachment(GLenum binding);
+
+ void detachTexture(GLuint texture);
+ void detachRenderbuffer(GLuint renderbuffer);
+
+ const FramebufferAttachment *getColorbuffer(size_t colorAttachment) const;
+ const FramebufferAttachment *getDepthbuffer() const;
+ const FramebufferAttachment *getStencilbuffer() const;
+ const FramebufferAttachment *getDepthStencilBuffer() const;
+ const FramebufferAttachment *getDepthOrStencilbuffer() const;
+ const FramebufferAttachment *getReadColorbuffer() const;
+ GLenum getReadColorbufferType() const;
+ const FramebufferAttachment *getFirstColorbuffer() const;
+
+ const FramebufferAttachment *getAttachment(GLenum attachment) const;
+
+ size_t getDrawbufferStateCount() const;
+ GLenum getDrawBufferState(size_t drawBuffer) const;
+ const std::vector<GLenum> &getDrawBufferStates() const;
+ void setDrawBuffers(size_t count, const GLenum *buffers);
+ const FramebufferAttachment *getDrawBuffer(size_t drawBuffer) const;
+ bool hasEnabledDrawBuffer() const;
+
+ GLenum getReadBufferState() const;
+ void setReadBuffer(GLenum buffer);
+
+ size_t getNumColorBuffers() const;
+ bool hasDepth() const;
+ bool hasStencil() const;
+
+ bool usingExtendedDrawBuffers() const;
+
+ // This method calls checkStatus.
+ int getSamples(const ContextState &state);
+ GLenum checkStatus(const ContextState &state);
+
+ // Helper for checkStatus == GL_FRAMEBUFFER_COMPLETE.
+ bool complete(const ContextState &state);
+
+ bool hasValidDepthStencil() const;
+
+ Error discard(size_t count, const GLenum *attachments);
+ Error invalidate(size_t count, const GLenum *attachments);
+ Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area);
+
+ Error clear(rx::ContextImpl *context, GLbitfield mask);
+ Error clearBufferfv(rx::ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat *values);
+ Error clearBufferuiv(rx::ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLuint *values);
+ Error clearBufferiv(rx::ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLint *values);
+ Error clearBufferfi(rx::ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ GLfloat depth,
+ GLint stencil);
+
+ GLenum getImplementationColorReadFormat() const;
+ GLenum getImplementationColorReadType() const;
+ Error readPixels(rx::ContextImpl *context,
+ const gl::Rectangle &area,
+ GLenum format,
+ GLenum type,
+ GLvoid *pixels) const;
+
+ Error blit(rx::ContextImpl *context,
+ const Rectangle &sourceArea,
+ const Rectangle &destArea,
+ GLbitfield mask,
+ GLenum filter);
+
+ enum DirtyBitType
+ {
+ DIRTY_BIT_COLOR_ATTACHMENT_0,
+ DIRTY_BIT_COLOR_ATTACHMENT_MAX =
+ DIRTY_BIT_COLOR_ATTACHMENT_0 + gl::IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS,
+ DIRTY_BIT_DEPTH_ATTACHMENT = DIRTY_BIT_COLOR_ATTACHMENT_MAX,
+ DIRTY_BIT_STENCIL_ATTACHMENT,
+ DIRTY_BIT_DRAW_BUFFERS,
+ DIRTY_BIT_READ_BUFFER,
+ DIRTY_BIT_UNKNOWN,
+ DIRTY_BIT_MAX = DIRTY_BIT_UNKNOWN,
+ };
+
+ typedef std::bitset<DIRTY_BIT_MAX> DirtyBits;
+ bool hasAnyDirtyBit() const { return mDirtyBits.any(); }
+
+ void syncState();
+
+ // angle::SignalReceiver implementation
+ void signal(angle::SignalToken token) override;
+
+ private:
+ void detachResourceById(GLenum resourceType, GLuint resourceId);
+ void detachMatchingAttachment(FramebufferAttachment *attachment,
+ GLenum matchType,
+ GLuint matchId,
+ size_t dirtyBit);
+ GLenum checkStatusImpl(const ContextState &state);
+
+ FramebufferState mState;
+ rx::FramebufferImpl *mImpl;
+ GLuint mId;
+
+ Optional<GLenum> mCachedStatus;
+ std::vector<angle::ChannelBinding> mDirtyColorAttachmentBindings;
+ angle::ChannelBinding mDirtyDepthAttachmentBinding;
+ angle::ChannelBinding mDirtyStencilAttachmentBinding;
+
+ DirtyBits mDirtyBits;
+};
+
+} // namespace gl
+
+#endif // LIBANGLE_FRAMEBUFFER_H_