summaryrefslogtreecommitdiffstats
path: root/gfx/angle/src/libANGLE/Caps.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'gfx/angle/src/libANGLE/Caps.cpp')
-rwxr-xr-xgfx/angle/src/libANGLE/Caps.cpp891
1 files changed, 891 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/Caps.cpp b/gfx/angle/src/libANGLE/Caps.cpp
new file mode 100755
index 000000000..d8e486d3d
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Caps.cpp
@@ -0,0 +1,891 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "libANGLE/Caps.h"
+#include "common/debug.h"
+#include "common/angleutils.h"
+
+#include "angle_gl.h"
+
+#include <algorithm>
+#include <sstream>
+
+static void InsertExtensionString(const std::string &extension, bool supported, std::vector<std::string> *extensionVector)
+{
+ if (supported)
+ {
+ extensionVector->push_back(extension);
+ }
+}
+
+namespace gl
+{
+
+TextureCaps::TextureCaps()
+ : texturable(false),
+ filterable(false),
+ renderable(false),
+ sampleCounts()
+{
+}
+
+GLuint TextureCaps::getMaxSamples() const
+{
+ return !sampleCounts.empty() ? *sampleCounts.rbegin() : 0;
+}
+
+GLuint TextureCaps::getNearestSamples(GLuint requestedSamples) const
+{
+ if (requestedSamples == 0)
+ {
+ return 0;
+ }
+
+ for (SupportedSampleSet::const_iterator i = sampleCounts.begin(); i != sampleCounts.end(); i++)
+ {
+ GLuint samples = *i;
+ if (samples >= requestedSamples)
+ {
+ return samples;
+ }
+ }
+
+ return 0;
+}
+
+void TextureCapsMap::insert(GLenum internalFormat, const TextureCaps &caps)
+{
+ mCapsMap[internalFormat] = caps;
+}
+
+void TextureCapsMap::remove(GLenum internalFormat)
+{
+ InternalFormatToCapsMap::iterator i = mCapsMap.find(internalFormat);
+ if (i != mCapsMap.end())
+ {
+ mCapsMap.erase(i);
+ }
+}
+
+void TextureCapsMap::clear()
+{
+ mCapsMap.clear();
+}
+
+const TextureCaps &TextureCapsMap::get(GLenum internalFormat) const
+{
+ static TextureCaps defaultUnsupportedTexture;
+ InternalFormatToCapsMap::const_iterator iter = mCapsMap.find(internalFormat);
+ return (iter != mCapsMap.end()) ? iter->second : defaultUnsupportedTexture;
+}
+
+TextureCapsMap::const_iterator TextureCapsMap::begin() const
+{
+ return mCapsMap.begin();
+}
+
+TextureCapsMap::const_iterator TextureCapsMap::end() const
+{
+ return mCapsMap.end();
+}
+
+size_t TextureCapsMap::size() const
+{
+ return mCapsMap.size();
+}
+
+Extensions::Extensions()
+ : elementIndexUint(false),
+ packedDepthStencil(false),
+ getProgramBinary(false),
+ rgb8rgba8(false),
+ textureFormatBGRA8888(false),
+ readFormatBGRA(false),
+ pixelBufferObject(false),
+ mapBuffer(false),
+ mapBufferRange(false),
+ colorBufferHalfFloat(false),
+ textureHalfFloat(false),
+ textureHalfFloatLinear(false),
+ textureFloat(false),
+ textureFloatLinear(false),
+ textureRG(false),
+ textureCompressionDXT1(false),
+ textureCompressionDXT3(false),
+ textureCompressionDXT5(false),
+ textureCompressionASTCHDR(false),
+ textureCompressionASTCLDR(false),
+ compressedETC1RGB8Texture(false),
+ depthTextures(false),
+ depth32(false),
+ textureStorage(false),
+ textureNPOT(false),
+ drawBuffers(false),
+ textureFilterAnisotropic(false),
+ maxTextureAnisotropy(false),
+ occlusionQueryBoolean(false),
+ fence(false),
+ timerQuery(false),
+ disjointTimerQuery(false),
+ queryCounterBitsTimeElapsed(0),
+ queryCounterBitsTimestamp(0),
+ robustness(false),
+ blendMinMax(false),
+ framebufferBlit(false),
+ framebufferMultisample(false),
+ instancedArrays(false),
+ packReverseRowOrder(false),
+ standardDerivatives(false),
+ shaderTextureLOD(false),
+ shaderFramebufferFetch(false),
+ ARMshaderFramebufferFetch(false),
+ NVshaderFramebufferFetch(false),
+ fragDepth(false),
+ textureUsage(false),
+ translatedShaderSource(false),
+ fboRenderMipmap(false),
+ discardFramebuffer(false),
+ debugMarker(false),
+ eglImage(false),
+ eglImageExternal(false),
+ eglImageExternalEssl3(false),
+ eglStreamConsumerExternal(false),
+ unpackSubimage(false),
+ packSubimage(false),
+ vertexArrayObject(false),
+ debug(false),
+ maxDebugMessageLength(0),
+ maxDebugLoggedMessages(0),
+ maxDebugGroupStackDepth(0),
+ maxLabelLength(0),
+ noError(false),
+ lossyETCDecode(false),
+ bindUniformLocation(false),
+ syncQuery(false),
+ copyTexture(false),
+ copyCompressedTexture(false),
+ webglCompatibility(false),
+ bindGeneratesResource(false),
+ robustClientMemory(false),
+ textureSRGBDecode(false),
+ sRGBWriteControl(false),
+ colorBufferFloat(false),
+ multisampleCompatibility(false),
+ framebufferMixedSamples(false),
+ textureNorm16(false),
+ pathRendering(false)
+{
+}
+
+std::vector<std::string> Extensions::getStrings() const
+{
+ std::vector<std::string> extensionStrings;
+
+ for (const auto &extensionInfo : GetExtensionInfoMap())
+ {
+ if (this->*(extensionInfo.second.ExtensionsMember))
+ {
+ extensionStrings.push_back(extensionInfo.first);
+ }
+ }
+
+ return extensionStrings;
+}
+
+Limitations::Limitations()
+ : noFrontFacingSupport(false),
+ noSampleAlphaToCoverageSupport(false),
+ attributeZeroRequiresZeroDivisorInEXT(false),
+ noSeparateStencilRefsAndMasks(false),
+ shadersRequireIndexedLoopValidation(false),
+ noSimultaneousConstantColorAndAlphaBlendFunc(false)
+{
+}
+
+static bool GetFormatSupport(const TextureCapsMap &textureCaps, const std::vector<GLenum> &requiredFormats,
+ bool requiresTexturing, bool requiresFiltering, bool requiresRendering)
+{
+ for (size_t i = 0; i < requiredFormats.size(); i++)
+ {
+ const TextureCaps &cap = textureCaps.get(requiredFormats[i]);
+
+ if (requiresTexturing && !cap.texturable)
+ {
+ return false;
+ }
+
+ if (requiresFiltering && !cap.filterable)
+ {
+ return false;
+ }
+
+ if (requiresRendering && !cap.renderable)
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+// Check for GL_OES_packed_depth_stencil
+static bool DeterminePackedDepthStencilSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_DEPTH24_STENCIL8);
+
+ return GetFormatSupport(textureCaps, requiredFormats, false, false, true);
+}
+
+// Checks for GL_OES_rgb8_rgba8 support
+static bool DetermineRGB8AndRGBA8TextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_RGB8);
+ requiredFormats.push_back(GL_RGBA8);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, true, true);
+}
+
+// Checks for GL_EXT_texture_format_BGRA8888 support
+static bool DetermineBGRA8TextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_BGRA8_EXT);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, true, true);
+}
+
+// Checks for GL_OES_color_buffer_half_float support
+static bool DetermineColorBufferHalfFloatSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_RGBA16F);
+ requiredFormats.push_back(GL_RGB16F);
+ requiredFormats.push_back(GL_RG16F);
+ requiredFormats.push_back(GL_R16F);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, false, true);
+}
+
+// Checks for GL_OES_texture_half_float support
+static bool DetermineHalfFloatTextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_RGB16F);
+ requiredFormats.push_back(GL_RGBA16F);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, false, true);
+}
+
+// Checks for GL_OES_texture_half_float_linear support
+static bool DetermineHalfFloatTextureFilteringSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_RGB16F);
+ requiredFormats.push_back(GL_RGBA16F);
+
+ return DetermineHalfFloatTextureSupport(textureCaps) &&
+ GetFormatSupport(textureCaps, requiredFormats, true, true, false);
+}
+
+// Checks for GL_OES_texture_float support
+static bool DetermineFloatTextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_RGB32F);
+ requiredFormats.push_back(GL_RGBA32F);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, false, true);
+}
+
+// Checks for GL_OES_texture_float_linear support
+static bool DetermineFloatTextureFilteringSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_RGB32F);
+ requiredFormats.push_back(GL_RGBA32F);
+
+ return DetermineFloatTextureSupport(textureCaps) &&
+ GetFormatSupport(textureCaps, requiredFormats, true, true, false);
+}
+
+// Checks for GL_EXT_texture_rg support
+static bool DetermineRGTextureSupport(const TextureCapsMap &textureCaps, bool checkHalfFloatFormats, bool checkFloatFormats)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_R8);
+ requiredFormats.push_back(GL_RG8);
+ if (checkHalfFloatFormats)
+ {
+ requiredFormats.push_back(GL_R16F);
+ requiredFormats.push_back(GL_RG16F);
+ }
+ if (checkFloatFormats)
+ {
+ requiredFormats.push_back(GL_R32F);
+ requiredFormats.push_back(GL_RG32F);
+ }
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
+}
+
+// Check for GL_EXT_texture_compression_dxt1
+static bool DetermineDXT1TextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_COMPRESSED_RGB_S3TC_DXT1_EXT);
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
+}
+
+// Check for GL_ANGLE_texture_compression_dxt3
+static bool DetermineDXT3TextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
+}
+
+// Check for GL_ANGLE_texture_compression_dxt5
+static bool DetermineDXT5TextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
+}
+
+// Check for GL_KHR_texture_compression_astc_hdr and GL_KHR_texture_compression_astc_ldr
+static bool DetermineASTCTextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_4x4_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_5x4_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_5x5_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_6x5_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_6x6_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_8x5_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_8x6_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_8x8_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_10x5_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_10x6_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_10x8_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_10x10_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_12x10_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_12x12_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
+}
+
+// Check for GL_ETC1_RGB8_OES
+static bool DetermineETC1RGB8TextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_ETC1_RGB8_OES);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
+}
+
+// Check for GL_ANGLE_texture_compression_dxt5
+static bool DetermineSRGBTextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFilterFormats;
+ requiredFilterFormats.push_back(GL_SRGB8);
+ requiredFilterFormats.push_back(GL_SRGB8_ALPHA8);
+
+ std::vector<GLenum> requiredRenderFormats;
+ requiredRenderFormats.push_back(GL_SRGB8_ALPHA8);
+
+ return GetFormatSupport(textureCaps, requiredFilterFormats, true, true, false) &&
+ GetFormatSupport(textureCaps, requiredRenderFormats, true, false, true);
+}
+
+// Check for GL_ANGLE_depth_texture
+static bool DetermineDepthTextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_DEPTH_COMPONENT16);
+ requiredFormats.push_back(GL_DEPTH_COMPONENT32_OES);
+ requiredFormats.push_back(GL_DEPTH24_STENCIL8_OES);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, true, true);
+}
+
+// Check for GL_OES_depth32
+static bool DetermineDepth32Support(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_DEPTH_COMPONENT32_OES);
+
+ return GetFormatSupport(textureCaps, requiredFormats, false, false, true);
+}
+
+// Check for GL_EXT_color_buffer_float
+static bool DetermineColorBufferFloatSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_R16F);
+ requiredFormats.push_back(GL_RG16F);
+ requiredFormats.push_back(GL_RGBA16F);
+ requiredFormats.push_back(GL_R32F);
+ requiredFormats.push_back(GL_RG32F);
+ requiredFormats.push_back(GL_RGBA32F);
+ requiredFormats.push_back(GL_R11F_G11F_B10F);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, false, true);
+}
+
+// Check for GL_EXT_texture_norm16
+static bool DetermineTextureNorm16Support(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFilterFormats;
+ requiredFilterFormats.push_back(GL_R16_EXT);
+ requiredFilterFormats.push_back(GL_RG16_EXT);
+ requiredFilterFormats.push_back(GL_RGB16_EXT);
+ requiredFilterFormats.push_back(GL_RGBA16_EXT);
+ requiredFilterFormats.push_back(GL_R16_SNORM_EXT);
+ requiredFilterFormats.push_back(GL_RG16_SNORM_EXT);
+ requiredFilterFormats.push_back(GL_RGB16_SNORM_EXT);
+ requiredFilterFormats.push_back(GL_RGBA16_SNORM_EXT);
+
+ std::vector<GLenum> requiredRenderFormats;
+ requiredFilterFormats.push_back(GL_R16_EXT);
+ requiredFilterFormats.push_back(GL_RG16_EXT);
+ requiredFilterFormats.push_back(GL_RGBA16_EXT);
+
+ return GetFormatSupport(textureCaps, requiredFilterFormats, true, true, false) &&
+ GetFormatSupport(textureCaps, requiredRenderFormats, true, false, true);
+}
+
+void Extensions::setTextureExtensionSupport(const TextureCapsMap &textureCaps)
+{
+ packedDepthStencil = DeterminePackedDepthStencilSupport(textureCaps);
+ rgb8rgba8 = DetermineRGB8AndRGBA8TextureSupport(textureCaps);
+ textureFormatBGRA8888 = DetermineBGRA8TextureSupport(textureCaps);
+ colorBufferHalfFloat = DetermineColorBufferHalfFloatSupport(textureCaps);
+ textureHalfFloat = DetermineHalfFloatTextureSupport(textureCaps);
+ textureHalfFloatLinear = DetermineHalfFloatTextureFilteringSupport(textureCaps);
+ textureFloat = DetermineFloatTextureSupport(textureCaps);
+ textureFloatLinear = DetermineFloatTextureFilteringSupport(textureCaps);
+ textureRG = DetermineRGTextureSupport(textureCaps, textureHalfFloat, textureFloat);
+ textureCompressionDXT1 = DetermineDXT1TextureSupport(textureCaps);
+ textureCompressionDXT3 = DetermineDXT3TextureSupport(textureCaps);
+ textureCompressionDXT5 = DetermineDXT5TextureSupport(textureCaps);
+ textureCompressionASTCHDR = DetermineASTCTextureSupport(textureCaps);
+ textureCompressionASTCLDR = textureCompressionASTCHDR;
+ compressedETC1RGB8Texture = DetermineETC1RGB8TextureSupport(textureCaps);
+ sRGB = DetermineSRGBTextureSupport(textureCaps);
+ depthTextures = DetermineDepthTextureSupport(textureCaps);
+ depth32 = DetermineDepth32Support(textureCaps);
+ colorBufferFloat = DetermineColorBufferFloatSupport(textureCaps);
+ textureNorm16 = DetermineTextureNorm16Support(textureCaps);
+}
+
+const ExtensionInfoMap &GetExtensionInfoMap()
+{
+ auto buildExtensionInfoMap = []() {
+ auto enableableExtension = [](ExtensionInfo::ExtensionBool member) {
+ ExtensionInfo info;
+ info.Enableable = true;
+ info.ExtensionsMember = member;
+ return info;
+ };
+
+ auto esOnlyExtension = [](ExtensionInfo::ExtensionBool member) {
+ ExtensionInfo info;
+ info.ExtensionsMember = member;
+ return info;
+ };
+
+ // clang-format off
+ ExtensionInfoMap map;
+ map["GL_OES_element_index_uint"] = enableableExtension(&Extensions::elementIndexUint);
+ map["GL_OES_packed_depth_stencil"] = esOnlyExtension(&Extensions::packedDepthStencil);
+ map["GL_OES_get_program_binary"] = esOnlyExtension(&Extensions::getProgramBinary);
+ map["GL_OES_rgb8_rgba8"] = esOnlyExtension(&Extensions::rgb8rgba8);
+ map["GL_EXT_texture_format_BGRA8888"] = esOnlyExtension(&Extensions::textureFormatBGRA8888);
+ map["GL_EXT_read_format_bgra"] = esOnlyExtension(&Extensions::readFormatBGRA);
+ map["GL_NV_pixel_buffer_object"] = esOnlyExtension(&Extensions::pixelBufferObject);
+ map["GL_OES_mapbuffer"] = esOnlyExtension(&Extensions::mapBuffer);
+ map["GL_EXT_map_buffer_range"] = esOnlyExtension(&Extensions::mapBufferRange);
+ map["GL_EXT_color_buffer_half_float"] = esOnlyExtension(&Extensions::colorBufferHalfFloat);
+ map["GL_OES_texture_half_float"] = esOnlyExtension(&Extensions::textureHalfFloat);
+ map["GL_OES_texture_half_float_linear"] = esOnlyExtension(&Extensions::textureHalfFloatLinear);
+ map["GL_OES_texture_float"] = esOnlyExtension(&Extensions::textureFloat);
+ map["GL_OES_texture_float_linear"] = esOnlyExtension(&Extensions::textureFloatLinear);
+ map["GL_EXT_texture_rg"] = esOnlyExtension(&Extensions::textureRG);
+ map["GL_EXT_texture_compression_dxt1"] = esOnlyExtension(&Extensions::textureCompressionDXT1);
+ map["GL_ANGLE_texture_compression_dxt3"] = esOnlyExtension(&Extensions::textureCompressionDXT3);
+ map["GL_ANGLE_texture_compression_dxt5"] = esOnlyExtension(&Extensions::textureCompressionDXT5);
+ map["GL_KHR_texture_compression_astc_hdr"] = esOnlyExtension(&Extensions::textureCompressionASTCHDR);
+ map["GL_KHR_texture_compression_astc_ldr"] = esOnlyExtension(&Extensions::textureCompressionASTCLDR);
+ map["GL_OES_compressed_ETC1_RGB8_texture"] = esOnlyExtension(&Extensions::compressedETC1RGB8Texture);
+ map["GL_EXT_sRGB"] = esOnlyExtension(&Extensions::sRGB);
+ map["GL_ANGLE_depth_texture"] = esOnlyExtension(&Extensions::depthTextures);
+ map["GL_OES_depth32"] = esOnlyExtension(&Extensions::depth32);
+ map["GL_EXT_texture_storage"] = esOnlyExtension(&Extensions::textureStorage);
+ map["GL_OES_texture_npot"] = esOnlyExtension(&Extensions::textureNPOT);
+ map["GL_EXT_draw_buffers"] = esOnlyExtension(&Extensions::drawBuffers);
+ map["GL_EXT_texture_filter_anisotropic"] = esOnlyExtension(&Extensions::textureFilterAnisotropic);
+ map["GL_EXT_occlusion_query_boolean"] = esOnlyExtension(&Extensions::occlusionQueryBoolean);
+ map["GL_NV_fence"] = esOnlyExtension(&Extensions::fence);
+ map["GL_ANGLE_timer_query"] = esOnlyExtension(&Extensions::timerQuery);
+ map["GL_EXT_disjoint_timer_query"] = esOnlyExtension(&Extensions::disjointTimerQuery);
+ map["GL_EXT_robustness"] = esOnlyExtension(&Extensions::robustness);
+ map["GL_EXT_blend_minmax"] = esOnlyExtension(&Extensions::blendMinMax);
+ map["GL_ANGLE_framebuffer_blit"] = esOnlyExtension(&Extensions::framebufferBlit);
+ map["GL_ANGLE_framebuffer_multisample"] = esOnlyExtension(&Extensions::framebufferMultisample);
+ map["GL_ANGLE_instanced_arrays"] = esOnlyExtension(&Extensions::instancedArrays);
+ map["GL_ANGLE_pack_reverse_row_order"] = esOnlyExtension(&Extensions::packReverseRowOrder);
+ map["GL_OES_standard_derivatives"] = esOnlyExtension(&Extensions::standardDerivatives);
+ map["GL_EXT_shader_texture_lod"] = esOnlyExtension(&Extensions::shaderTextureLOD);
+ map["GL_NV_shader_framebuffer_fetch"] = esOnlyExtension(&Extensions::NVshaderFramebufferFetch);
+ map["GL_ARM_shader_framebuffer_fetch"] = esOnlyExtension(&Extensions::ARMshaderFramebufferFetch);
+ map["GL_EXT_shader_framebuffer_fetch"] = esOnlyExtension(&Extensions::shaderFramebufferFetch);
+ map["GL_EXT_frag_depth"] = esOnlyExtension(&Extensions::fragDepth);
+ map["GL_ANGLE_texture_usage"] = esOnlyExtension(&Extensions::textureUsage);
+ map["GL_ANGLE_translated_shader_source"] = esOnlyExtension(&Extensions::translatedShaderSource);
+ map["GL_OES_fbo_render_mipmap"] = esOnlyExtension(&Extensions::fboRenderMipmap);
+ map["GL_EXT_discard_framebuffer"] = esOnlyExtension(&Extensions::discardFramebuffer);
+ map["GL_EXT_debug_marker"] = esOnlyExtension(&Extensions::debugMarker);
+ map["GL_OES_EGL_image"] = esOnlyExtension(&Extensions::eglImage);
+ map["GL_OES_EGL_image_external"] = esOnlyExtension(&Extensions::eglImageExternal);
+ map["GL_OES_EGL_image_external_essl3"] = esOnlyExtension(&Extensions::eglImageExternalEssl3);
+ map["GL_NV_EGL_stream_consumer_external"] = esOnlyExtension(&Extensions::eglStreamConsumerExternal);
+ map["GL_EXT_unpack_subimage"] = esOnlyExtension(&Extensions::unpackSubimage);
+ map["GL_NV_pack_subimage"] = esOnlyExtension(&Extensions::packSubimage);
+ map["GL_EXT_color_buffer_float"] = esOnlyExtension(&Extensions::colorBufferFloat);
+ map["GL_OES_vertex_array_object"] = esOnlyExtension(&Extensions::vertexArrayObject);
+ map["GL_KHR_debug"] = esOnlyExtension(&Extensions::debug);
+ // TODO(jmadill): Enable this when complete.
+ //map["GL_KHR_no_error"] = esOnlyExtension(&Extensions::noError);
+ map["GL_ANGLE_lossy_etc_decode"] = esOnlyExtension(&Extensions::lossyETCDecode);
+ map["GL_CHROMIUM_bind_uniform_location"] = esOnlyExtension(&Extensions::bindUniformLocation);
+ map["GL_CHROMIUM_sync_query"] = esOnlyExtension(&Extensions::syncQuery);
+ map["GL_CHROMIUM_copy_texture"] = esOnlyExtension(&Extensions::copyTexture);
+ map["GL_CHROMIUM_copy_compressed_texture"] = esOnlyExtension(&Extensions::copyCompressedTexture);
+ map["GL_ANGLE_webgl_compatibility"] = esOnlyExtension(&Extensions::webglCompatibility);
+ map["GL_CHROMIUM_bind_generates_resource"] = esOnlyExtension(&Extensions::bindGeneratesResource);
+ map["GL_ANGLE_robust_client_memory"] = esOnlyExtension(&Extensions::robustClientMemory);
+ map["GL_EXT_texture_sRGB_decode"] = esOnlyExtension(&Extensions::textureSRGBDecode);
+ map["GL_EXT_sRGB_write_control"] = esOnlyExtension(&Extensions::sRGBWriteControl);
+ map["GL_EXT_multisample_compatibility"] = esOnlyExtension(&Extensions::multisampleCompatibility);
+ map["GL_CHROMIUM_framebuffer_mixed_samples"] = esOnlyExtension(&Extensions::framebufferMixedSamples);
+ map["GL_EXT_texture_norm16"] = esOnlyExtension(&Extensions::textureNorm16);
+ map["GL_CHROMIUM_path_rendering"] = esOnlyExtension(&Extensions::pathRendering);
+ // clang-format on
+
+ return map;
+ };
+
+ static const ExtensionInfoMap extensionInfo = buildExtensionInfoMap();
+ return extensionInfo;
+}
+
+TypePrecision::TypePrecision()
+{
+ range[0] = 0;
+ range[1] = 0;
+ precision = 0;
+}
+
+void TypePrecision::setIEEEFloat()
+{
+ range[0] = 127;
+ range[1] = 127;
+ precision = 23;
+}
+
+void TypePrecision::setTwosComplementInt(unsigned int bits)
+{
+ range[0] = GLint(bits) - 1;
+ range[1] = GLint(bits) - 2;
+ precision = 0;
+}
+
+void TypePrecision::setSimulatedInt(unsigned int r)
+{
+ range[0] = GLint(r);
+ range[1] = GLint(r);
+ precision = 0;
+}
+
+void TypePrecision::get(GLint *returnRange, GLint *returnPrecision) const
+{
+ returnRange[0] = range[0];
+ returnRange[1] = range[1];
+ *returnPrecision = precision;
+}
+
+Caps::Caps()
+ : maxElementIndex(0),
+ max3DTextureSize(0),
+ max2DTextureSize(0),
+ maxArrayTextureLayers(0),
+ maxLODBias(0),
+ maxCubeMapTextureSize(0),
+ maxRenderbufferSize(0),
+ minAliasedPointSize(0),
+ maxAliasedPointSize(0),
+ minAliasedLineWidth(0),
+ maxAliasedLineWidth(0),
+
+ // Table 20.40
+ maxDrawBuffers(0),
+ maxFramebufferWidth(0),
+ maxFramebufferHeight(0),
+ maxFramebufferSamples(0),
+ maxColorAttachments(0),
+ maxViewportWidth(0),
+ maxViewportHeight(0),
+ maxSampleMaskWords(0),
+ maxColorTextureSamples(0),
+ maxDepthTextureSamples(0),
+ maxIntegerSamples(0),
+ maxServerWaitTimeout(0),
+
+ // Table 20.41
+ maxVertexAttribRelativeOffset(0),
+ maxVertexAttribBindings(0),
+ maxVertexAttribStride(0),
+ maxElementsIndices(0),
+ maxElementsVertices(0),
+
+ // Table 20.43
+ maxVertexAttributes(0),
+ maxVertexUniformComponents(0),
+ maxVertexUniformVectors(0),
+ maxVertexUniformBlocks(0),
+ maxVertexOutputComponents(0),
+ maxVertexTextureImageUnits(0),
+ maxVertexAtomicCounterBuffers(0),
+ maxVertexAtomicCounters(0),
+ maxVertexImageUniforms(0),
+ maxVertexShaderStorageBlocks(0),
+
+ // Table 20.44
+ maxFragmentUniformComponents(0),
+ maxFragmentUniformVectors(0),
+ maxFragmentUniformBlocks(0),
+ maxFragmentInputComponents(0),
+ maxTextureImageUnits(0),
+ maxFragmentAtomicCounterBuffers(0),
+ maxFragmentAtomicCounters(0),
+ maxFragmentImageUniforms(0),
+ maxFragmentShaderStorageBlocks(0),
+ minProgramTextureGatherOffset(0),
+ maxProgramTextureGatherOffset(0),
+ minProgramTexelOffset(0),
+ maxProgramTexelOffset(0),
+
+ // Table 20.45
+ maxComputeWorkGroupInvocations(0),
+ maxComputeUniformBlocks(0),
+ maxComputeTextureImageUnits(0),
+ maxComputeSharedMemorySize(0),
+ maxComputeUniformComponents(0),
+ maxComputeAtomicCounterBuffers(0),
+ maxComputeAtomicCounters(0),
+ maxComputeImageUniforms(0),
+ maxCombinedComputeUniformComponents(0),
+ maxComputeShaderStorageBlocks(0),
+
+ // Table 20.46
+ maxUniformBufferBindings(0),
+ maxUniformBlockSize(0),
+ uniformBufferOffsetAlignment(0),
+ maxCombinedUniformBlocks(0),
+ maxCombinedVertexUniformComponents(0),
+ maxCombinedFragmentUniformComponents(0),
+ maxVaryingComponents(0),
+ maxVaryingVectors(0),
+ maxCombinedTextureImageUnits(0),
+ maxCombinedShaderOutputResources(0),
+
+ // Table 20.47
+ maxUniformLocations(0),
+ maxAtomicCounterBufferBindings(0),
+ maxAtomicCounterBufferSize(0),
+ maxCombinedAtomicCounterBuffers(0),
+ maxCombinedAtomicCounters(0),
+ maxImageUnits(0),
+ maxCombinedImageUniforms(0),
+ maxShaderStorageBufferBindings(0),
+ maxShaderStorageBlockSize(0),
+ maxCombinedShaderStorageBlocks(0),
+ shaderStorageBufferOffsetAlignment(0),
+
+ // Table 20.48
+ maxTransformFeedbackInterleavedComponents(0),
+ maxTransformFeedbackSeparateAttributes(0),
+ maxTransformFeedbackSeparateComponents(0),
+
+ // Table 20.49
+ maxSamples(0)
+
+{
+ for (size_t i = 0; i < 3; ++i)
+ {
+ maxComputeWorkGroupCount[i] = 0;
+ maxComputeWorkGroupSize[i] = 0;
+ }
+}
+
+}
+
+namespace egl
+{
+
+Caps::Caps()
+ : textureNPOT(false)
+{
+}
+
+DisplayExtensions::DisplayExtensions()
+ : createContextRobustness(false),
+ d3dShareHandleClientBuffer(false),
+ d3dTextureClientBuffer(false),
+ surfaceD3DTexture2DShareHandle(false),
+ querySurfacePointer(false),
+ windowFixedSize(false),
+ keyedMutex(false),
+ surfaceOrientation(false),
+ postSubBuffer(false),
+ createContext(false),
+ deviceQuery(false),
+ image(false),
+ imageBase(false),
+ imagePixmap(false),
+ glTexture2DImage(false),
+ glTextureCubemapImage(false),
+ glTexture3DImage(false),
+ glRenderbufferImage(false),
+ getAllProcAddresses(false),
+ flexibleSurfaceCompatibility(false),
+ directComposition(false),
+ createContextNoError(false),
+ stream(false),
+ streamConsumerGLTexture(false),
+ streamConsumerGLTextureYUV(false),
+ streamProducerD3DTextureNV12(false),
+ createContextWebGLCompatibility(false),
+ createContextBindGeneratesResource(false),
+ swapBuffersWithDamage(false)
+{
+}
+
+std::vector<std::string> DisplayExtensions::getStrings() const
+{
+ std::vector<std::string> extensionStrings;
+
+ // clang-format off
+ // | Extension name | Supported flag | Output vector |
+ InsertExtensionString("EGL_EXT_create_context_robustness", createContextRobustness, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_d3d_share_handle_client_buffer", d3dShareHandleClientBuffer, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_d3d_texture_client_buffer", d3dTextureClientBuffer, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_surface_d3d_texture_2d_share_handle", surfaceD3DTexture2DShareHandle, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_query_surface_pointer", querySurfacePointer, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_window_fixed_size", windowFixedSize, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_keyed_mutex", keyedMutex, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_surface_orientation", surfaceOrientation, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_direct_composition", directComposition, &extensionStrings);
+ InsertExtensionString("EGL_NV_post_sub_buffer", postSubBuffer, &extensionStrings);
+ InsertExtensionString("EGL_KHR_create_context", createContext, &extensionStrings);
+ InsertExtensionString("EGL_EXT_device_query", deviceQuery, &extensionStrings);
+ InsertExtensionString("EGL_KHR_image", image, &extensionStrings);
+ InsertExtensionString("EGL_KHR_image_base", imageBase, &extensionStrings);
+ InsertExtensionString("EGL_KHR_image_pixmap", imagePixmap, &extensionStrings);
+ InsertExtensionString("EGL_KHR_gl_texture_2D_image", glTexture2DImage, &extensionStrings);
+ InsertExtensionString("EGL_KHR_gl_texture_cubemap_image", glTextureCubemapImage, &extensionStrings);
+ InsertExtensionString("EGL_KHR_gl_texture_3D_image", glTexture3DImage, &extensionStrings);
+ InsertExtensionString("EGL_KHR_gl_renderbuffer_image", glRenderbufferImage, &extensionStrings);
+ InsertExtensionString("EGL_KHR_get_all_proc_addresses", getAllProcAddresses, &extensionStrings);
+ InsertExtensionString("EGL_KHR_stream", stream, &extensionStrings);
+ InsertExtensionString("EGL_KHR_stream_consumer_gltexture", streamConsumerGLTexture, &extensionStrings);
+ InsertExtensionString("EGL_NV_stream_consumer_gltexture_yuv", streamConsumerGLTextureYUV, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_flexible_surface_compatibility", flexibleSurfaceCompatibility, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_stream_producer_d3d_texture_nv12", streamProducerD3DTextureNV12, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_create_context_webgl_compatibility", createContextWebGLCompatibility, &extensionStrings);
+ InsertExtensionString("EGL_CHROMIUM_create_context_bind_generates_resource", createContextBindGeneratesResource, &extensionStrings);
+ InsertExtensionString("EGL_EXT_swap_buffers_with_damage", swapBuffersWithDamage, &extensionStrings);
+ // TODO(jmadill): Enable this when complete.
+ //InsertExtensionString("KHR_create_context_no_error", createContextNoError, &extensionStrings);
+ // clang-format on
+
+ return extensionStrings;
+}
+
+DeviceExtensions::DeviceExtensions()
+ : deviceD3D(false)
+{
+}
+
+std::vector<std::string> DeviceExtensions::getStrings() const
+{
+ std::vector<std::string> extensionStrings;
+
+ // | Extension name | Supported flag | Output vector |
+ InsertExtensionString("EGL_ANGLE_device_d3d", deviceD3D, &extensionStrings);
+
+ return extensionStrings;
+}
+
+ClientExtensions::ClientExtensions()
+ : clientExtensions(false),
+ platformBase(false),
+ platformDevice(false),
+ platformANGLE(false),
+ platformANGLED3D(false),
+ platformANGLEOpenGL(false),
+ deviceCreation(false),
+ deviceCreationD3D11(false),
+ x11Visual(false),
+ experimentalPresentPath(false),
+ clientGetAllProcAddresses(false)
+{
+}
+
+std::vector<std::string> ClientExtensions::getStrings() const
+{
+ std::vector<std::string> extensionStrings;
+
+ // clang-format off
+ // | Extension name | Supported flag | Output vector |
+ InsertExtensionString("EGL_EXT_client_extensions", clientExtensions, &extensionStrings);
+ InsertExtensionString("EGL_EXT_platform_base", platformBase, &extensionStrings);
+ InsertExtensionString("EGL_EXT_platform_device", platformDevice, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_platform_angle", platformANGLE, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_platform_angle_d3d", platformANGLED3D, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_platform_angle_opengl", platformANGLEOpenGL, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_platform_angle_null", platformANGLENULL, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_device_creation", deviceCreation, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_device_creation_d3d11", deviceCreationD3D11, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_x11_visual", x11Visual, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_experimental_present_path", experimentalPresentPath, &extensionStrings);
+ InsertExtensionString("EGL_KHR_client_get_all_proc_addresses", clientGetAllProcAddresses, &extensionStrings);
+ // clang-format on
+
+ return extensionStrings;
+}
+
+}