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-rwxr-xr-xgfx/angle/src/compiler/translator/blocklayout.h103
1 files changed, 103 insertions, 0 deletions
diff --git a/gfx/angle/src/compiler/translator/blocklayout.h b/gfx/angle/src/compiler/translator/blocklayout.h
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+++ b/gfx/angle/src/compiler/translator/blocklayout.h
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+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// blocklayout.h:
+// Methods and classes related to uniform layout and packing in GLSL and HLSL.
+//
+
+#ifndef COMMON_BLOCKLAYOUT_H_
+#define COMMON_BLOCKLAYOUT_H_
+
+#include <cstddef>
+#include <vector>
+
+#include "angle_gl.h"
+#include <GLSLANG/ShaderLang.h>
+
+namespace sh
+{
+struct ShaderVariable;
+struct InterfaceBlockField;
+struct Uniform;
+struct Varying;
+struct InterfaceBlock;
+
+struct BlockMemberInfo
+{
+ BlockMemberInfo() : offset(-1), arrayStride(-1), matrixStride(-1), isRowMajorMatrix(false) {}
+
+ BlockMemberInfo(int offset, int arrayStride, int matrixStride, bool isRowMajorMatrix)
+ : offset(offset),
+ arrayStride(arrayStride),
+ matrixStride(matrixStride),
+ isRowMajorMatrix(isRowMajorMatrix)
+ {}
+
+ static BlockMemberInfo getDefaultBlockInfo()
+ {
+ return BlockMemberInfo(-1, -1, -1, false);
+ }
+
+ int offset;
+ int arrayStride;
+ int matrixStride;
+ bool isRowMajorMatrix;
+};
+
+class BlockLayoutEncoder
+{
+ public:
+ BlockLayoutEncoder();
+ virtual ~BlockLayoutEncoder() {}
+
+ BlockMemberInfo encodeType(GLenum type, unsigned int arraySize, bool isRowMajorMatrix);
+
+ size_t getBlockSize() const { return mCurrentOffset * BytesPerComponent; }
+
+ virtual void enterAggregateType() = 0;
+ virtual void exitAggregateType() = 0;
+
+ static const size_t BytesPerComponent = 4u;
+ static const unsigned int ComponentsPerRegister = 4u;
+
+ static size_t getBlockRegister(const BlockMemberInfo &info);
+ static size_t getBlockRegisterElement(const BlockMemberInfo &info);
+
+ protected:
+ size_t mCurrentOffset;
+
+ void nextRegister();
+
+ virtual void getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut) = 0;
+ virtual void advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride) = 0;
+};
+
+// Block layout according to the std140 block layout
+// See "Standard Uniform Block Layout" in Section 2.11.6 of the OpenGL ES 3.0 specification
+
+class Std140BlockEncoder : public BlockLayoutEncoder
+{
+ public:
+ Std140BlockEncoder();
+
+ void enterAggregateType() override;
+ void exitAggregateType() override;
+
+ protected:
+ void getBlockLayoutInfo(GLenum type,
+ unsigned int arraySize,
+ bool isRowMajorMatrix,
+ int *arrayStrideOut,
+ int *matrixStrideOut) override;
+ void advanceOffset(GLenum type,
+ unsigned int arraySize,
+ bool isRowMajorMatrix,
+ int arrayStride,
+ int matrixStride) override;
+};
+
+}
+
+#endif // COMMON_BLOCKLAYOUT_H_