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-rwxr-xr-xgfx/angle/src/compiler/translator/VariableInfo.cpp682
1 files changed, 682 insertions, 0 deletions
diff --git a/gfx/angle/src/compiler/translator/VariableInfo.cpp b/gfx/angle/src/compiler/translator/VariableInfo.cpp
new file mode 100755
index 000000000..07fe12e5d
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/VariableInfo.cpp
@@ -0,0 +1,682 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "angle_gl.h"
+#include "compiler/translator/SymbolTable.h"
+#include "compiler/translator/VariableInfo.h"
+#include "compiler/translator/util.h"
+#include "common/utilities.h"
+
+namespace sh
+{
+
+namespace
+{
+
+BlockLayoutType GetBlockLayoutType(TLayoutBlockStorage blockStorage)
+{
+ switch (blockStorage)
+ {
+ case EbsPacked: return BLOCKLAYOUT_PACKED;
+ case EbsShared: return BLOCKLAYOUT_SHARED;
+ case EbsStd140: return BLOCKLAYOUT_STANDARD;
+ default: UNREACHABLE(); return BLOCKLAYOUT_SHARED;
+ }
+}
+
+void ExpandUserDefinedVariable(const ShaderVariable &variable,
+ const std::string &name,
+ const std::string &mappedName,
+ bool markStaticUse,
+ std::vector<ShaderVariable> *expanded)
+{
+ ASSERT(variable.isStruct());
+
+ const std::vector<ShaderVariable> &fields = variable.fields;
+
+ for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
+ {
+ const ShaderVariable &field = fields[fieldIndex];
+ ExpandVariable(field,
+ name + "." + field.name,
+ mappedName + "." + field.mappedName,
+ markStaticUse,
+ expanded);
+ }
+}
+
+template <class VarT>
+VarT *FindVariable(const TString &name,
+ std::vector<VarT> *infoList)
+{
+ // TODO(zmo): optimize this function.
+ for (size_t ii = 0; ii < infoList->size(); ++ii)
+ {
+ if ((*infoList)[ii].name.c_str() == name)
+ return &((*infoList)[ii]);
+ }
+
+ return NULL;
+}
+
+}
+
+CollectVariables::CollectVariables(std::vector<sh::Attribute> *attribs,
+ std::vector<sh::OutputVariable> *outputVariables,
+ std::vector<sh::Uniform> *uniforms,
+ std::vector<sh::Varying> *varyings,
+ std::vector<sh::InterfaceBlock> *interfaceBlocks,
+ ShHashFunction64 hashFunction,
+ const TSymbolTable &symbolTable,
+ const TExtensionBehavior &extensionBehavior)
+ : TIntermTraverser(true, false, false),
+ mAttribs(attribs),
+ mOutputVariables(outputVariables),
+ mUniforms(uniforms),
+ mVaryings(varyings),
+ mInterfaceBlocks(interfaceBlocks),
+ mDepthRangeAdded(false),
+ mPointCoordAdded(false),
+ mFrontFacingAdded(false),
+ mFragCoordAdded(false),
+ mInstanceIDAdded(false),
+ mVertexIDAdded(false),
+ mPositionAdded(false),
+ mPointSizeAdded(false),
+ mLastFragDataAdded(false),
+ mFragColorAdded(false),
+ mFragDataAdded(false),
+ mFragDepthEXTAdded(false),
+ mFragDepthAdded(false),
+ mSecondaryFragColorEXTAdded(false),
+ mSecondaryFragDataEXTAdded(false),
+ mHashFunction(hashFunction),
+ mSymbolTable(symbolTable),
+ mExtensionBehavior(extensionBehavior)
+{
+}
+
+// We want to check whether a uniform/varying is statically used
+// because we only count the used ones in packing computing.
+// Also, gl_FragCoord, gl_PointCoord, and gl_FrontFacing count
+// toward varying counting if they are statically used in a fragment
+// shader.
+void CollectVariables::visitSymbol(TIntermSymbol *symbol)
+{
+ ASSERT(symbol != NULL);
+ ShaderVariable *var = NULL;
+ const TString &symbolName = symbol->getSymbol();
+
+ if (IsVarying(symbol->getQualifier()))
+ {
+ var = FindVariable(symbolName, mVaryings);
+ }
+ else if (symbol->getType().getBasicType() == EbtInterfaceBlock)
+ {
+ UNREACHABLE();
+ }
+ else if (symbolName == "gl_DepthRange")
+ {
+ ASSERT(symbol->getQualifier() == EvqUniform);
+
+ if (!mDepthRangeAdded)
+ {
+ Uniform info;
+ const char kName[] = "gl_DepthRange";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_STRUCT_ANGLEX;
+ info.arraySize = 0;
+ info.precision = GL_NONE;
+ info.staticUse = true;
+
+ ShaderVariable nearInfo;
+ const char kNearName[] = "near";
+ nearInfo.name = kNearName;
+ nearInfo.mappedName = kNearName;
+ nearInfo.type = GL_FLOAT;
+ nearInfo.arraySize = 0;
+ nearInfo.precision = GL_HIGH_FLOAT;
+ nearInfo.staticUse = true;
+
+ ShaderVariable farInfo;
+ const char kFarName[] = "far";
+ farInfo.name = kFarName;
+ farInfo.mappedName = kFarName;
+ farInfo.type = GL_FLOAT;
+ farInfo.arraySize = 0;
+ farInfo.precision = GL_HIGH_FLOAT;
+ farInfo.staticUse = true;
+
+ ShaderVariable diffInfo;
+ const char kDiffName[] = "diff";
+ diffInfo.name = kDiffName;
+ diffInfo.mappedName = kDiffName;
+ diffInfo.type = GL_FLOAT;
+ diffInfo.arraySize = 0;
+ diffInfo.precision = GL_HIGH_FLOAT;
+ diffInfo.staticUse = true;
+
+ info.fields.push_back(nearInfo);
+ info.fields.push_back(farInfo);
+ info.fields.push_back(diffInfo);
+
+ mUniforms->push_back(info);
+ mDepthRangeAdded = true;
+ }
+ }
+ else
+ {
+ switch (symbol->getQualifier())
+ {
+ case EvqAttribute:
+ case EvqVertexIn:
+ var = FindVariable(symbolName, mAttribs);
+ break;
+ case EvqFragmentOut:
+ var = FindVariable(symbolName, mOutputVariables);
+ break;
+ case EvqUniform:
+ {
+ const TInterfaceBlock *interfaceBlock = symbol->getType().getInterfaceBlock();
+ if (interfaceBlock)
+ {
+ InterfaceBlock *namedBlock = FindVariable(interfaceBlock->name(), mInterfaceBlocks);
+ ASSERT(namedBlock);
+ var = FindVariable(symbolName, &namedBlock->fields);
+
+ // Set static use on the parent interface block here
+ namedBlock->staticUse = true;
+ }
+ else
+ {
+ var = FindVariable(symbolName, mUniforms);
+ }
+
+ // It's an internal error to reference an undefined user uniform
+ ASSERT(symbolName.compare(0, 3, "gl_") != 0 || var);
+ }
+ break;
+ case EvqFragCoord:
+ if (!mFragCoordAdded)
+ {
+ Varying info;
+ const char kName[] = "gl_FragCoord";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_FLOAT_VEC4;
+ info.arraySize = 0;
+ info.precision = GL_MEDIUM_FLOAT; // Defined by spec.
+ info.staticUse = true;
+ info.isInvariant = mSymbolTable.isVaryingInvariant(kName);
+ mVaryings->push_back(info);
+ mFragCoordAdded = true;
+ }
+ return;
+ case EvqFrontFacing:
+ if (!mFrontFacingAdded)
+ {
+ Varying info;
+ const char kName[] = "gl_FrontFacing";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_BOOL;
+ info.arraySize = 0;
+ info.precision = GL_NONE;
+ info.staticUse = true;
+ info.isInvariant = mSymbolTable.isVaryingInvariant(kName);
+ mVaryings->push_back(info);
+ mFrontFacingAdded = true;
+ }
+ return;
+ case EvqPointCoord:
+ if (!mPointCoordAdded)
+ {
+ Varying info;
+ const char kName[] = "gl_PointCoord";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_FLOAT_VEC2;
+ info.arraySize = 0;
+ info.precision = GL_MEDIUM_FLOAT; // Defined by spec.
+ info.staticUse = true;
+ info.isInvariant = mSymbolTable.isVaryingInvariant(kName);
+ mVaryings->push_back(info);
+ mPointCoordAdded = true;
+ }
+ return;
+ case EvqInstanceID:
+ if (!mInstanceIDAdded)
+ {
+ Attribute info;
+ const char kName[] = "gl_InstanceID";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_INT;
+ info.arraySize = 0;
+ info.precision = GL_HIGH_INT; // Defined by spec.
+ info.staticUse = true;
+ info.location = -1;
+ mAttribs->push_back(info);
+ mInstanceIDAdded = true;
+ }
+ return;
+ case EvqVertexID:
+ if (!mVertexIDAdded)
+ {
+ Attribute info;
+ const char kName[] = "gl_VertexID";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_INT;
+ info.arraySize = 0;
+ info.precision = GL_HIGH_INT; // Defined by spec.
+ info.staticUse = true;
+ info.location = -1;
+ mAttribs->push_back(info);
+ mVertexIDAdded = true;
+ }
+ return;
+ case EvqPosition:
+ if (!mPositionAdded)
+ {
+ Varying info;
+ const char kName[] = "gl_Position";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_FLOAT_VEC4;
+ info.arraySize = 0;
+ info.precision = GL_HIGH_FLOAT; // Defined by spec.
+ info.staticUse = true;
+ info.isInvariant = mSymbolTable.isVaryingInvariant(kName);
+ mVaryings->push_back(info);
+ mPositionAdded = true;
+ }
+ return;
+ case EvqPointSize:
+ if (!mPointSizeAdded)
+ {
+ Varying info;
+ const char kName[] = "gl_PointSize";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_FLOAT;
+ info.arraySize = 0;
+ info.precision = GL_MEDIUM_FLOAT; // Defined by spec.
+ info.staticUse = true;
+ info.isInvariant = mSymbolTable.isVaryingInvariant(kName);
+ mVaryings->push_back(info);
+ mPointSizeAdded = true;
+ }
+ return;
+ case EvqLastFragData:
+ if (!mLastFragDataAdded)
+ {
+ Varying info;
+ const char kName[] = "gl_LastFragData";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_FLOAT_VEC4;
+ info.arraySize = static_cast<const TVariable*>(mSymbolTable.findBuiltIn("gl_MaxDrawBuffers", 100))->getConstPointer()->getIConst();
+ info.precision = GL_MEDIUM_FLOAT; // Defined by spec.
+ info.staticUse = true;
+ info.isInvariant = mSymbolTable.isVaryingInvariant(kName);
+ mVaryings->push_back(info);
+ mLastFragDataAdded = true;
+ }
+ return;
+ case EvqFragColor:
+ if (!mFragColorAdded)
+ {
+ OutputVariable info;
+ const char kName[] = "gl_FragColor";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_FLOAT_VEC4;
+ info.arraySize = 0;
+ info.precision = GL_MEDIUM_FLOAT; // Defined by spec.
+ info.staticUse = true;
+ mOutputVariables->push_back(info);
+ mFragColorAdded = true;
+ }
+ return;
+ case EvqFragData:
+ if (!mFragDataAdded)
+ {
+ OutputVariable info;
+ const char kName[] = "gl_FragData";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_FLOAT_VEC4;
+ if (::IsExtensionEnabled(mExtensionBehavior, "GL_EXT_draw_buffers"))
+ {
+ info.arraySize = static_cast<const TVariable *>(
+ mSymbolTable.findBuiltIn("gl_MaxDrawBuffers", 100))
+ ->getConstPointer()
+ ->getIConst();
+ }
+ else
+ {
+ info.arraySize = 1;
+ }
+ info.precision = GL_MEDIUM_FLOAT; // Defined by spec.
+ info.staticUse = true;
+ mOutputVariables->push_back(info);
+ mFragDataAdded = true;
+ }
+ return;
+ case EvqFragDepthEXT:
+ if (!mFragDepthEXTAdded)
+ {
+ OutputVariable info;
+ const char kName[] = "gl_FragDepthEXT";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_FLOAT;
+ info.arraySize = 0;
+ info.precision =
+ GLVariablePrecision(static_cast<const TVariable *>(
+ mSymbolTable.findBuiltIn("gl_FragDepthEXT", 100))
+ ->getType());
+ info.staticUse = true;
+ mOutputVariables->push_back(info);
+ mFragDepthEXTAdded = true;
+ }
+ return;
+ case EvqFragDepth:
+ if (!mFragDepthAdded)
+ {
+ OutputVariable info;
+ const char kName[] = "gl_FragDepth";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_FLOAT;
+ info.arraySize = 0;
+ info.precision = GL_HIGH_FLOAT;
+ info.staticUse = true;
+ mOutputVariables->push_back(info);
+ mFragDepthAdded = true;
+ }
+ return;
+ case EvqSecondaryFragColorEXT:
+ if (!mSecondaryFragColorEXTAdded)
+ {
+ OutputVariable info;
+ const char kName[] = "gl_SecondaryFragColorEXT";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_FLOAT_VEC4;
+ info.arraySize = 0;
+ info.precision = GL_MEDIUM_FLOAT; // Defined by spec.
+ info.staticUse = true;
+ mOutputVariables->push_back(info);
+ mSecondaryFragColorEXTAdded = true;
+ }
+ return;
+ case EvqSecondaryFragDataEXT:
+ if (!mSecondaryFragDataEXTAdded)
+ {
+ OutputVariable info;
+ const char kName[] = "gl_SecondaryFragDataEXT";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_FLOAT_VEC4;
+
+ const TVariable *maxDualSourceDrawBuffersVar = static_cast<const TVariable *>(
+ mSymbolTable.findBuiltIn("gl_MaxDualSourceDrawBuffersEXT", 100));
+ info.arraySize = maxDualSourceDrawBuffersVar->getConstPointer()->getIConst();
+ info.precision = GL_MEDIUM_FLOAT; // Defined by spec.
+ info.staticUse = true;
+ mOutputVariables->push_back(info);
+ mSecondaryFragDataEXTAdded = true;
+ }
+ return;
+ default:
+ break;
+ }
+ }
+ if (var)
+ {
+ var->staticUse = true;
+ }
+}
+
+class NameHashingTraverser : public GetVariableTraverser
+{
+ public:
+ NameHashingTraverser(ShHashFunction64 hashFunction,
+ const TSymbolTable &symbolTable)
+ : GetVariableTraverser(symbolTable),
+ mHashFunction(hashFunction)
+ {}
+
+ private:
+ void visitVariable(ShaderVariable *variable) override
+ {
+ TString stringName = TString(variable->name.c_str());
+ variable->mappedName = TIntermTraverser::hash(stringName, mHashFunction).c_str();
+ }
+
+ ShHashFunction64 mHashFunction;
+};
+
+// Attributes, which cannot have struct fields, are a special case
+template <>
+void CollectVariables::visitVariable(const TIntermSymbol *variable,
+ std::vector<Attribute> *infoList) const
+{
+ ASSERT(variable);
+ const TType &type = variable->getType();
+ ASSERT(!type.getStruct());
+
+ Attribute attribute;
+
+ attribute.type = GLVariableType(type);
+ attribute.precision = GLVariablePrecision(type);
+ attribute.name = variable->getSymbol().c_str();
+ attribute.arraySize = type.getArraySize();
+ attribute.mappedName = TIntermTraverser::hash(variable->getSymbol(), mHashFunction).c_str();
+ attribute.location = variable->getType().getLayoutQualifier().location;
+
+ infoList->push_back(attribute);
+}
+
+template <>
+void CollectVariables::visitVariable(const TIntermSymbol *variable,
+ std::vector<OutputVariable> *infoList) const
+{
+ ASSERT(variable);
+ const TType &type = variable->getType();
+ ASSERT(!type.getStruct());
+
+ OutputVariable attribute;
+
+ attribute.type = GLVariableType(type);
+ attribute.precision = GLVariablePrecision(type);
+ attribute.name = variable->getSymbol().c_str();
+ attribute.arraySize = type.getArraySize();
+ attribute.mappedName = TIntermTraverser::hash(variable->getSymbol(), mHashFunction).c_str();
+ attribute.location = variable->getType().getLayoutQualifier().location;
+
+ infoList->push_back(attribute);
+}
+
+template <>
+void CollectVariables::visitVariable(const TIntermSymbol *variable,
+ std::vector<InterfaceBlock> *infoList) const
+{
+ InterfaceBlock interfaceBlock;
+ const TInterfaceBlock *blockType = variable->getType().getInterfaceBlock();
+ ASSERT(blockType);
+
+ interfaceBlock.name = blockType->name().c_str();
+ interfaceBlock.mappedName =
+ TIntermTraverser::hash(blockType->name().c_str(), mHashFunction).c_str();
+ interfaceBlock.instanceName = (blockType->hasInstanceName() ? blockType->instanceName().c_str() : "");
+ interfaceBlock.arraySize = variable->getArraySize();
+ interfaceBlock.isRowMajorLayout = (blockType->matrixPacking() == EmpRowMajor);
+ interfaceBlock.layout = GetBlockLayoutType(blockType->blockStorage());
+
+ // Gather field information
+ for (const TField *field : blockType->fields())
+ {
+ const TType &fieldType = *field->type();
+
+ NameHashingTraverser traverser(mHashFunction, mSymbolTable);
+ traverser.traverse(fieldType, field->name(), &interfaceBlock.fields);
+
+ interfaceBlock.fields.back().isRowMajorLayout = (fieldType.getLayoutQualifier().matrixPacking == EmpRowMajor);
+ }
+
+ infoList->push_back(interfaceBlock);
+}
+
+template <typename VarT>
+void CollectVariables::visitVariable(const TIntermSymbol *variable,
+ std::vector<VarT> *infoList) const
+{
+ NameHashingTraverser traverser(mHashFunction, mSymbolTable);
+ traverser.traverse(variable->getType(), variable->getSymbol(), infoList);
+}
+
+template <typename VarT>
+void CollectVariables::visitInfoList(const TIntermSequence &sequence,
+ std::vector<VarT> *infoList) const
+{
+ for (size_t seqIndex = 0; seqIndex < sequence.size(); seqIndex++)
+ {
+ const TIntermSymbol *variable = sequence[seqIndex]->getAsSymbolNode();
+ // The only case in which the sequence will not contain a
+ // TIntermSymbol node is initialization. It will contain a
+ // TInterBinary node in that case. Since attributes, uniforms,
+ // and varyings cannot be initialized in a shader, we must have
+ // only TIntermSymbol nodes in the sequence.
+ ASSERT(variable != NULL);
+ visitVariable(variable, infoList);
+ }
+}
+
+bool CollectVariables::visitDeclaration(Visit, TIntermDeclaration *node)
+{
+ const TIntermSequence &sequence = *(node->getSequence());
+ ASSERT(!sequence.empty());
+
+ const TIntermTyped &typedNode = *(sequence.front()->getAsTyped());
+ TQualifier qualifier = typedNode.getQualifier();
+
+ if (typedNode.getBasicType() == EbtInterfaceBlock)
+ {
+ visitInfoList(sequence, mInterfaceBlocks);
+ return false;
+ }
+ else if (qualifier == EvqAttribute || qualifier == EvqVertexIn || qualifier == EvqFragmentOut ||
+ qualifier == EvqUniform || IsVarying(qualifier))
+ {
+ switch (qualifier)
+ {
+ case EvqAttribute:
+ case EvqVertexIn:
+ visitInfoList(sequence, mAttribs);
+ break;
+ case EvqFragmentOut:
+ visitInfoList(sequence, mOutputVariables);
+ break;
+ case EvqUniform:
+ visitInfoList(sequence, mUniforms);
+ break;
+ default:
+ visitInfoList(sequence, mVaryings);
+ break;
+ }
+
+ return false;
+ }
+
+ return true;
+}
+
+bool CollectVariables::visitBinary(Visit, TIntermBinary *binaryNode)
+{
+ if (binaryNode->getOp() == EOpIndexDirectInterfaceBlock)
+ {
+ // NOTE: we do not determine static use for individual blocks of an array
+ TIntermTyped *blockNode = binaryNode->getLeft()->getAsTyped();
+ ASSERT(blockNode);
+
+ TIntermConstantUnion *constantUnion = binaryNode->getRight()->getAsConstantUnion();
+ ASSERT(constantUnion);
+
+ const TInterfaceBlock *interfaceBlock = blockNode->getType().getInterfaceBlock();
+ InterfaceBlock *namedBlock = FindVariable(interfaceBlock->name(), mInterfaceBlocks);
+ ASSERT(namedBlock);
+ namedBlock->staticUse = true;
+
+ unsigned int fieldIndex = constantUnion->getUConst(0);
+ ASSERT(fieldIndex < namedBlock->fields.size());
+ namedBlock->fields[fieldIndex].staticUse = true;
+ return false;
+ }
+
+ return true;
+}
+
+void ExpandVariable(const ShaderVariable &variable,
+ const std::string &name,
+ const std::string &mappedName,
+ bool markStaticUse,
+ std::vector<ShaderVariable> *expanded)
+{
+ if (variable.isStruct())
+ {
+ if (variable.isArray())
+ {
+ for (unsigned int elementIndex = 0; elementIndex < variable.elementCount();
+ elementIndex++)
+ {
+ std::string lname = name + ::ArrayString(elementIndex);
+ std::string lmappedName = mappedName + ::ArrayString(elementIndex);
+ ExpandUserDefinedVariable(variable, lname, lmappedName, markStaticUse, expanded);
+ }
+ }
+ else
+ {
+ ExpandUserDefinedVariable(variable, name, mappedName, markStaticUse, expanded);
+ }
+ }
+ else
+ {
+ ShaderVariable expandedVar = variable;
+
+ expandedVar.name = name;
+ expandedVar.mappedName = mappedName;
+
+ // Mark all expanded fields as used if the parent is used
+ if (markStaticUse)
+ {
+ expandedVar.staticUse = true;
+ }
+
+ if (expandedVar.isArray())
+ {
+ expandedVar.name += "[0]";
+ expandedVar.mappedName += "[0]";
+ }
+
+ expanded->push_back(expandedVar);
+ }
+}
+
+void ExpandUniforms(const std::vector<Uniform> &compact,
+ std::vector<ShaderVariable> *expanded)
+{
+ for (size_t variableIndex = 0; variableIndex < compact.size(); variableIndex++)
+ {
+ const ShaderVariable &variable = compact[variableIndex];
+ ExpandVariable(variable, variable.name, variable.mappedName, variable.staticUse, expanded);
+ }
+}
+
+}