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-rwxr-xr-xgfx/angle/src/compiler/translator/UtilsHLSL.cpp414
1 files changed, 414 insertions, 0 deletions
diff --git a/gfx/angle/src/compiler/translator/UtilsHLSL.cpp b/gfx/angle/src/compiler/translator/UtilsHLSL.cpp
new file mode 100755
index 000000000..221d5d9b5
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/UtilsHLSL.cpp
@@ -0,0 +1,414 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// UtilsHLSL.cpp:
+// Utility methods for GLSL to HLSL translation.
+//
+
+#include "compiler/translator/UtilsHLSL.h"
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/StructureHLSL.h"
+#include "compiler/translator/SymbolTable.h"
+
+namespace sh
+{
+
+TString SamplerString(const TBasicType type)
+{
+ if (IsShadowSampler(type))
+ {
+ return "SamplerComparisonState";
+ }
+ else
+ {
+ return "SamplerState";
+ }
+}
+
+TString SamplerString(HLSLTextureSamplerGroup type)
+{
+ if (type >= HLSL_COMPARISON_SAMPLER_GROUP_BEGIN && type <= HLSL_COMPARISON_SAMPLER_GROUP_END)
+ {
+ return "SamplerComparisonState";
+ }
+ else
+ {
+ return "SamplerState";
+ }
+}
+
+HLSLTextureSamplerGroup TextureGroup(const TBasicType type)
+{
+ switch (type)
+ {
+ case EbtSampler2D:
+ return HLSL_TEXTURE_2D;
+ case EbtSamplerCube:
+ return HLSL_TEXTURE_CUBE;
+ case EbtSamplerExternalOES:
+ return HLSL_TEXTURE_2D;
+ case EbtSampler2DArray:
+ return HLSL_TEXTURE_2D_ARRAY;
+ case EbtSampler3D:
+ return HLSL_TEXTURE_3D;
+ case EbtISampler2D:
+ return HLSL_TEXTURE_2D_INT4;
+ case EbtISampler3D:
+ return HLSL_TEXTURE_3D_INT4;
+ case EbtISamplerCube:
+ return HLSL_TEXTURE_2D_ARRAY_INT4;
+ case EbtISampler2DArray:
+ return HLSL_TEXTURE_2D_ARRAY_INT4;
+ case EbtUSampler2D:
+ return HLSL_TEXTURE_2D_UINT4;
+ case EbtUSampler3D:
+ return HLSL_TEXTURE_3D_UINT4;
+ case EbtUSamplerCube:
+ return HLSL_TEXTURE_2D_ARRAY_UINT4;
+ case EbtUSampler2DArray:
+ return HLSL_TEXTURE_2D_ARRAY_UINT4;
+ case EbtSampler2DShadow:
+ return HLSL_TEXTURE_2D_COMPARISON;
+ case EbtSamplerCubeShadow:
+ return HLSL_TEXTURE_CUBE_COMPARISON;
+ case EbtSampler2DArrayShadow:
+ return HLSL_TEXTURE_2D_ARRAY_COMPARISON;
+ default:
+ UNREACHABLE();
+ }
+ return HLSL_TEXTURE_UNKNOWN;
+}
+
+TString TextureString(const HLSLTextureSamplerGroup type)
+{
+ switch (type)
+ {
+ case HLSL_TEXTURE_2D:
+ return "Texture2D";
+ case HLSL_TEXTURE_CUBE:
+ return "TextureCube";
+ case HLSL_TEXTURE_2D_ARRAY:
+ return "Texture2DArray";
+ case HLSL_TEXTURE_3D:
+ return "Texture3D";
+ case HLSL_TEXTURE_2D_INT4:
+ return "Texture2D<int4>";
+ case HLSL_TEXTURE_3D_INT4:
+ return "Texture3D<int4>";
+ case HLSL_TEXTURE_2D_ARRAY_INT4:
+ return "Texture2DArray<int4>";
+ case HLSL_TEXTURE_2D_UINT4:
+ return "Texture2D<uint4>";
+ case HLSL_TEXTURE_3D_UINT4:
+ return "Texture3D<uint4>";
+ case HLSL_TEXTURE_2D_ARRAY_UINT4:
+ return "Texture2DArray<uint4>";
+ case HLSL_TEXTURE_2D_COMPARISON:
+ return "Texture2D";
+ case HLSL_TEXTURE_CUBE_COMPARISON:
+ return "TextureCube";
+ case HLSL_TEXTURE_2D_ARRAY_COMPARISON:
+ return "Texture2DArray";
+ default:
+ UNREACHABLE();
+ }
+
+ return "<unknown texture type>";
+}
+
+TString TextureString(const TBasicType type)
+{
+ return TextureString(TextureGroup(type));
+}
+
+TString TextureGroupSuffix(const HLSLTextureSamplerGroup type)
+{
+ switch (type)
+ {
+ case HLSL_TEXTURE_2D:
+ return "2D";
+ case HLSL_TEXTURE_CUBE:
+ return "Cube";
+ case HLSL_TEXTURE_2D_ARRAY:
+ return "2DArray";
+ case HLSL_TEXTURE_3D:
+ return "3D";
+ case HLSL_TEXTURE_2D_INT4:
+ return "2D_int4_";
+ case HLSL_TEXTURE_3D_INT4:
+ return "3D_int4_";
+ case HLSL_TEXTURE_2D_ARRAY_INT4:
+ return "2DArray_int4_";
+ case HLSL_TEXTURE_2D_UINT4:
+ return "2D_uint4_";
+ case HLSL_TEXTURE_3D_UINT4:
+ return "3D_uint4_";
+ case HLSL_TEXTURE_2D_ARRAY_UINT4:
+ return "2DArray_uint4_";
+ case HLSL_TEXTURE_2D_COMPARISON:
+ return "2D_comparison";
+ case HLSL_TEXTURE_CUBE_COMPARISON:
+ return "Cube_comparison";
+ case HLSL_TEXTURE_2D_ARRAY_COMPARISON:
+ return "2DArray_comparison";
+ default:
+ UNREACHABLE();
+ }
+
+ return "<unknown texture type>";
+}
+
+TString TextureGroupSuffix(const TBasicType type)
+{
+ return TextureGroupSuffix(TextureGroup(type));
+}
+
+TString TextureTypeSuffix(const TBasicType type)
+{
+ switch (type)
+ {
+ case EbtISamplerCube:
+ return "Cube_int4_";
+ case EbtUSamplerCube:
+ return "Cube_uint4_";
+ case EbtSamplerExternalOES:
+ return "_External";
+ default:
+ // All other types are identified by their group suffix
+ return TextureGroupSuffix(type);
+ }
+}
+
+TString DecorateUniform(const TName &name, const TType &type)
+{
+ return DecorateIfNeeded(name);
+}
+
+TString DecorateField(const TString &string, const TStructure &structure)
+{
+ if (structure.name().compare(0, 3, "gl_") != 0)
+ {
+ return Decorate(string);
+ }
+
+ return string;
+}
+
+TString DecoratePrivate(const TString &privateText)
+{
+ return "dx_" + privateText;
+}
+
+TString Decorate(const TString &string)
+{
+ if (string.compare(0, 3, "gl_") != 0)
+ {
+ return "_" + string;
+ }
+
+ return string;
+}
+
+TString DecorateIfNeeded(const TName &name)
+{
+ if (name.isInternal())
+ {
+ return name.getString();
+ }
+ else
+ {
+ return Decorate(name.getString());
+ }
+}
+
+TString DecorateFunctionIfNeeded(const TName &name)
+{
+ if (name.isInternal())
+ {
+ return TFunction::unmangleName(name.getString());
+ }
+ else
+ {
+ return Decorate(TFunction::unmangleName(name.getString()));
+ }
+}
+
+TString TypeString(const TType &type)
+{
+ const TStructure* structure = type.getStruct();
+ if (structure)
+ {
+ const TString& typeName = structure->name();
+ if (typeName != "")
+ {
+ return StructNameString(*structure);
+ }
+ else // Nameless structure, define in place
+ {
+ return StructureHLSL::defineNameless(*structure);
+ }
+ }
+ else if (type.isMatrix())
+ {
+ int cols = type.getCols();
+ int rows = type.getRows();
+ return "float" + str(cols) + "x" + str(rows);
+ }
+ else
+ {
+ switch (type.getBasicType())
+ {
+ case EbtFloat:
+ switch (type.getNominalSize())
+ {
+ case 1: return "float";
+ case 2: return "float2";
+ case 3: return "float3";
+ case 4: return "float4";
+ }
+ case EbtInt:
+ switch (type.getNominalSize())
+ {
+ case 1: return "int";
+ case 2: return "int2";
+ case 3: return "int3";
+ case 4: return "int4";
+ }
+ case EbtUInt:
+ switch (type.getNominalSize())
+ {
+ case 1: return "uint";
+ case 2: return "uint2";
+ case 3: return "uint3";
+ case 4: return "uint4";
+ }
+ case EbtBool:
+ switch (type.getNominalSize())
+ {
+ case 1: return "bool";
+ case 2: return "bool2";
+ case 3: return "bool3";
+ case 4: return "bool4";
+ }
+ case EbtVoid:
+ return "void";
+ case EbtSampler2D:
+ case EbtISampler2D:
+ case EbtUSampler2D:
+ case EbtSampler2DArray:
+ case EbtISampler2DArray:
+ case EbtUSampler2DArray:
+ return "sampler2D";
+ case EbtSamplerCube:
+ case EbtISamplerCube:
+ case EbtUSamplerCube:
+ return "samplerCUBE";
+ case EbtSamplerExternalOES:
+ return "sampler2D";
+ default:
+ break;
+ }
+ }
+
+ UNREACHABLE();
+ return "<unknown type>";
+}
+
+TString StructNameString(const TStructure &structure)
+{
+ if (structure.name().empty())
+ {
+ return "";
+ }
+
+ // For structures at global scope we use a consistent
+ // translation so that we can link between shader stages.
+ if (structure.atGlobalScope())
+ {
+ return Decorate(structure.name());
+ }
+
+ return "ss" + str(structure.uniqueId()) + "_" + structure.name();
+}
+
+TString QualifiedStructNameString(const TStructure &structure, bool useHLSLRowMajorPacking,
+ bool useStd140Packing)
+{
+ if (structure.name() == "")
+ {
+ return "";
+ }
+
+ TString prefix = "";
+
+ // Structs packed with row-major matrices in HLSL are prefixed with "rm"
+ // GLSL column-major maps to HLSL row-major, and the converse is true
+
+ if (useStd140Packing)
+ {
+ prefix += "std_";
+ }
+
+ if (useHLSLRowMajorPacking)
+ {
+ prefix += "rm_";
+ }
+
+ return prefix + StructNameString(structure);
+}
+
+TString InterpolationString(TQualifier qualifier)
+{
+ switch (qualifier)
+ {
+ case EvqVaryingIn: return "";
+ case EvqFragmentIn: return "";
+ case EvqSmoothIn: return "linear";
+ case EvqFlatIn: return "nointerpolation";
+ case EvqCentroidIn: return "centroid";
+ case EvqVaryingOut: return "";
+ case EvqVertexOut: return "";
+ case EvqSmoothOut: return "linear";
+ case EvqFlatOut: return "nointerpolation";
+ case EvqCentroidOut: return "centroid";
+ default: UNREACHABLE();
+ }
+
+ return "";
+}
+
+TString QualifierString(TQualifier qualifier)
+{
+ switch (qualifier)
+ {
+ case EvqIn: return "in";
+ case EvqOut: return "inout"; // 'out' results in an HLSL error if not all fields are written, for GLSL it's undefined
+ case EvqInOut: return "inout";
+ case EvqConstReadOnly: return "const";
+ default: UNREACHABLE();
+ }
+
+ return "";
+}
+
+TString DisambiguateFunctionName(const TIntermSequence *parameters)
+{
+ TString disambiguatingString;
+ for (auto parameter : *parameters)
+ {
+ const TType &paramType = parameter->getAsTyped()->getType();
+ // Disambiguation is needed for float2x2 and float4 parameters. These are the only parameter
+ // types that HLSL thinks are identical. float2x3 and float3x2 are different types, for
+ // example. Other parameter types are not added to function names to avoid making function
+ // names longer.
+ if (paramType.getObjectSize() == 4 && paramType.getBasicType() == EbtFloat)
+ {
+ disambiguatingString += "_" + TypeString(paramType);
+ }
+ }
+ return disambiguatingString;
+}
+
+} // namespace sh