summaryrefslogtreecommitdiffstats
path: root/gfx/angle/src/compiler/translator/TranslatorGLSL.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'gfx/angle/src/compiler/translator/TranslatorGLSL.cpp')
-rwxr-xr-xgfx/angle/src/compiler/translator/TranslatorGLSL.cpp298
1 files changed, 298 insertions, 0 deletions
diff --git a/gfx/angle/src/compiler/translator/TranslatorGLSL.cpp b/gfx/angle/src/compiler/translator/TranslatorGLSL.cpp
new file mode 100755
index 000000000..1d6582b02
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/TranslatorGLSL.cpp
@@ -0,0 +1,298 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/TranslatorGLSL.h"
+
+#include "angle_gl.h"
+#include "compiler/translator/BuiltInFunctionEmulatorGLSL.h"
+#include "compiler/translator/EmulatePrecision.h"
+#include "compiler/translator/ExtensionGLSL.h"
+#include "compiler/translator/OutputGLSL.h"
+#include "compiler/translator/RewriteTexelFetchOffset.h"
+#include "compiler/translator/VersionGLSL.h"
+
+namespace sh
+{
+
+TranslatorGLSL::TranslatorGLSL(sh::GLenum type,
+ ShShaderSpec spec,
+ ShShaderOutput output)
+ : TCompiler(type, spec, output) {
+}
+
+void TranslatorGLSL::initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu,
+ ShCompileOptions compileOptions)
+{
+ if (compileOptions & SH_EMULATE_ABS_INT_FUNCTION)
+ {
+ InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds(emu, getShaderType());
+ }
+
+ if (compileOptions & SH_EMULATE_ISNAN_FLOAT_FUNCTION)
+ {
+ InitBuiltInIsnanFunctionEmulatorForGLSLWorkarounds(emu, getShaderVersion());
+ }
+
+ int targetGLSLVersion = ShaderOutputTypeToGLSLVersion(getOutputType());
+ InitBuiltInFunctionEmulatorForGLSLMissingFunctions(emu, getShaderType(), targetGLSLVersion);
+}
+
+void TranslatorGLSL::translate(TIntermNode *root, ShCompileOptions compileOptions)
+{
+ TInfoSinkBase& sink = getInfoSink().obj;
+
+ // Write GLSL version.
+ writeVersion(root);
+
+ // Write extension behaviour as needed
+ writeExtensionBehavior(root);
+
+ // Write pragmas after extensions because some drivers consider pragmas
+ // like non-preprocessor tokens.
+ writePragma(compileOptions);
+
+ // If flattening the global invariant pragma, write invariant declarations for built-in
+ // variables. It should be harmless to do this twice in the case that the shader also explicitly
+ // did this. However, it's important to emit invariant qualifiers only for those built-in
+ // variables that are actually used, to avoid affecting the behavior of the shader.
+ if ((compileOptions & SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL) && getPragma().stdgl.invariantAll)
+ {
+ ASSERT(wereVariablesCollected());
+
+ switch (getShaderType())
+ {
+ case GL_VERTEX_SHADER:
+ sink << "invariant gl_Position;\n";
+
+ // gl_PointSize should be declared invariant in both ESSL 1.00 and 3.00 fragment
+ // shaders if it's statically referenced.
+ conditionallyOutputInvariantDeclaration("gl_PointSize");
+ break;
+ case GL_FRAGMENT_SHADER:
+ // The preprocessor will reject this pragma if it's used in ESSL 3.00 fragment
+ // shaders, so we can use simple logic to determine whether to declare these
+ // variables invariant.
+ conditionallyOutputInvariantDeclaration("gl_FragCoord");
+ conditionallyOutputInvariantDeclaration("gl_PointCoord");
+ break;
+ default:
+ // Currently not reached, but leave this in for future expansion.
+ ASSERT(false);
+ break;
+ }
+ }
+
+ if ((compileOptions & SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH) != 0)
+ {
+ sh::RewriteTexelFetchOffset(root, getSymbolTable(), getShaderVersion());
+ }
+
+ bool precisionEmulation = getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision;
+
+ if (precisionEmulation)
+ {
+ EmulatePrecision emulatePrecision(getSymbolTable(), getShaderVersion());
+ root->traverse(&emulatePrecision);
+ emulatePrecision.updateTree();
+ emulatePrecision.writeEmulationHelpers(sink, getShaderVersion(), getOutputType());
+ }
+
+ // Write emulated built-in functions if needed.
+ if (!getBuiltInFunctionEmulator().IsOutputEmpty())
+ {
+ sink << "// BEGIN: Generated code for built-in function emulation\n\n";
+ sink << "#define webgl_emu_precision\n\n";
+ getBuiltInFunctionEmulator().OutputEmulatedFunctions(sink);
+ sink << "// END: Generated code for built-in function emulation\n\n";
+ }
+
+ // Write array bounds clamping emulation if needed.
+ getArrayBoundsClamper().OutputClampingFunctionDefinition(sink);
+
+ // Declare gl_FragColor and glFragData as webgl_FragColor and webgl_FragData
+ // if it's core profile shaders and they are used.
+ if (getShaderType() == GL_FRAGMENT_SHADER)
+ {
+ const bool mayHaveESSL1SecondaryOutputs =
+ IsExtensionEnabled(getExtensionBehavior(), "GL_EXT_blend_func_extended") &&
+ getShaderVersion() == 100;
+ const bool declareGLFragmentOutputs = IsGLSL130OrNewer(getOutputType());
+
+ bool hasGLFragColor = false;
+ bool hasGLFragData = false;
+ bool hasGLSecondaryFragColor = false;
+ bool hasGLSecondaryFragData = false;
+
+ for (const auto &outputVar : outputVariables)
+ {
+ if (declareGLFragmentOutputs)
+ {
+ if (outputVar.name == "gl_FragColor")
+ {
+ ASSERT(!hasGLFragColor);
+ hasGLFragColor = true;
+ continue;
+ }
+ else if (outputVar.name == "gl_FragData")
+ {
+ ASSERT(!hasGLFragData);
+ hasGLFragData = true;
+ continue;
+ }
+ }
+ if (mayHaveESSL1SecondaryOutputs)
+ {
+ if (outputVar.name == "gl_SecondaryFragColorEXT")
+ {
+ ASSERT(!hasGLSecondaryFragColor);
+ hasGLSecondaryFragColor = true;
+ continue;
+ }
+ else if (outputVar.name == "gl_SecondaryFragDataEXT")
+ {
+ ASSERT(!hasGLSecondaryFragData);
+ hasGLSecondaryFragData = true;
+ continue;
+ }
+ }
+ }
+ ASSERT(!((hasGLFragColor || hasGLSecondaryFragColor) &&
+ (hasGLFragData || hasGLSecondaryFragData)));
+ if (hasGLFragColor)
+ {
+ sink << "out vec4 webgl_FragColor;\n";
+ }
+ if (hasGLFragData)
+ {
+ sink << "out vec4 webgl_FragData[gl_MaxDrawBuffers];\n";
+ }
+ if (hasGLSecondaryFragColor)
+ {
+ sink << "out vec4 angle_SecondaryFragColor;\n";
+ }
+ if (hasGLSecondaryFragData)
+ {
+ sink << "out vec4 angle_SecondaryFragData[" << getResources().MaxDualSourceDrawBuffers
+ << "];\n";
+ }
+ }
+
+ if (getShaderType() == GL_COMPUTE_SHADER && isComputeShaderLocalSizeDeclared())
+ {
+ const sh::WorkGroupSize &localSize = getComputeShaderLocalSize();
+ sink << "layout (local_size_x=" << localSize[0] << ", local_size_y=" << localSize[1]
+ << ", local_size_z=" << localSize[2] << ") in;\n";
+ }
+
+ // Write translated shader.
+ TOutputGLSL outputGLSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(),
+ getSymbolTable(), getShaderType(), getShaderVersion(), getOutputType(),
+ compileOptions);
+ root->traverse(&outputGLSL);
+}
+
+bool TranslatorGLSL::shouldFlattenPragmaStdglInvariantAll()
+{
+ // Required when outputting to any GLSL version greater than 1.20, but since ANGLE doesn't
+ // translate to that version, return true for the next higher version.
+ return IsGLSL130OrNewer(getOutputType());
+}
+
+bool TranslatorGLSL::shouldCollectVariables(ShCompileOptions compileOptions)
+{
+ return (compileOptions & SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL) ||
+ TCompiler::shouldCollectVariables(compileOptions);
+}
+
+void TranslatorGLSL::writeVersion(TIntermNode *root)
+{
+ TVersionGLSL versionGLSL(getShaderType(), getPragma(), getOutputType());
+ root->traverse(&versionGLSL);
+ int version = versionGLSL.getVersion();
+ // We need to write version directive only if it is greater than 110.
+ // If there is no version directive in the shader, 110 is implied.
+ if (version > 110)
+ {
+ TInfoSinkBase& sink = getInfoSink().obj;
+ sink << "#version " << version << "\n";
+ }
+}
+
+void TranslatorGLSL::writeExtensionBehavior(TIntermNode *root)
+{
+ TInfoSinkBase& sink = getInfoSink().obj;
+ const TExtensionBehavior& extBehavior = getExtensionBehavior();
+ for (const auto &iter : extBehavior)
+ {
+ if (iter.second == EBhUndefined)
+ {
+ continue;
+ }
+
+ if (getOutputType() == SH_GLSL_COMPATIBILITY_OUTPUT)
+ {
+ // For GLSL output, we don't need to emit most extensions explicitly,
+ // but some we need to translate in GL compatibility profile.
+ if (iter.first == "GL_EXT_shader_texture_lod")
+ {
+ sink << "#extension GL_ARB_shader_texture_lod : " << getBehaviorString(iter.second)
+ << "\n";
+ }
+
+ if (iter.first == "GL_EXT_draw_buffers")
+ {
+ sink << "#extension GL_ARB_draw_buffers : " << getBehaviorString(iter.second)
+ << "\n";
+ }
+ }
+ }
+
+ // GLSL ES 3 explicit location qualifiers need to use an extension before GLSL 330
+ if (getShaderVersion() >= 300 && getOutputType() < SH_GLSL_330_CORE_OUTPUT)
+ {
+ sink << "#extension GL_ARB_explicit_attrib_location : require\n";
+ }
+
+ // Need to enable gpu_shader5 to have index constant sampler array indexing
+ if (getOutputType() != SH_ESSL_OUTPUT && getOutputType() < SH_GLSL_400_CORE_OUTPUT)
+ {
+ sink << "#extension GL_ARB_gpu_shader5 : ";
+
+ // Don't use "require" on WebGL 1 to avoid breaking WebGL on drivers that silently
+ // support index constant sampler array indexing, but don't have the extension.
+ if (getShaderVersion() >= 300)
+ {
+ sink << "require\n";
+ }
+ else
+ {
+ sink << "enable\n";
+ }
+ }
+
+ TExtensionGLSL extensionGLSL(getOutputType());
+ root->traverse(&extensionGLSL);
+
+ for (const auto &ext : extensionGLSL.getEnabledExtensions())
+ {
+ sink << "#extension " << ext << " : enable\n";
+ }
+ for (const auto &ext : extensionGLSL.getRequiredExtensions())
+ {
+ sink << "#extension " << ext << " : require\n";
+ }
+}
+
+void TranslatorGLSL::conditionallyOutputInvariantDeclaration(const char *builtinVaryingName)
+{
+ if (isVaryingDefined(builtinVaryingName))
+ {
+ TInfoSinkBase &sink = getInfoSink().obj;
+ sink << "invariant " << builtinVaryingName << ";\n";
+ }
+}
+
+} // namespace sh