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diff --git a/gfx/angle/src/compiler/translator/SimplifyLoopConditions.cpp b/gfx/angle/src/compiler/translator/SimplifyLoopConditions.cpp
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+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// SimplifyLoopConditions is an AST traverser that converts loop conditions and loop expressions
+// to regular statements inside the loop. This way further transformations that generate statements
+// from loop conditions and loop expressions work correctly.
+//
+
+#include "compiler/translator/SimplifyLoopConditions.h"
+
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/IntermNodePatternMatcher.h"
+
+namespace sh
+{
+
+namespace
+{
+
+TIntermConstantUnion *CreateBoolConstantNode(bool value)
+{
+ TConstantUnion *u = new TConstantUnion;
+ u->setBConst(value);
+ TIntermConstantUnion *node =
+ new TIntermConstantUnion(u, TType(EbtBool, EbpUndefined, EvqConst, 1));
+ return node;
+}
+
+class SimplifyLoopConditionsTraverser : public TLValueTrackingTraverser
+{
+ public:
+ SimplifyLoopConditionsTraverser(unsigned int conditionsToSimplifyMask,
+ const TSymbolTable &symbolTable,
+ int shaderVersion);
+
+ void traverseLoop(TIntermLoop *node) override;
+
+ bool visitBinary(Visit visit, TIntermBinary *node) override;
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override;
+ bool visitTernary(Visit visit, TIntermTernary *node) override;
+
+ void nextIteration();
+ bool foundLoopToChange() const { return mFoundLoopToChange; }
+
+ protected:
+ // Marked to true once an operation that needs to be hoisted out of the expression has been
+ // found. After that, no more AST updates are performed on that traversal.
+ bool mFoundLoopToChange;
+ bool mInsideLoopConditionOrExpression;
+ IntermNodePatternMatcher mConditionsToSimplify;
+};
+
+SimplifyLoopConditionsTraverser::SimplifyLoopConditionsTraverser(
+ unsigned int conditionsToSimplifyMask,
+ const TSymbolTable &symbolTable,
+ int shaderVersion)
+ : TLValueTrackingTraverser(true, false, false, symbolTable, shaderVersion),
+ mFoundLoopToChange(false),
+ mInsideLoopConditionOrExpression(false),
+ mConditionsToSimplify(conditionsToSimplifyMask)
+{
+}
+
+void SimplifyLoopConditionsTraverser::nextIteration()
+{
+ mFoundLoopToChange = false;
+ mInsideLoopConditionOrExpression = false;
+ nextTemporaryIndex();
+}
+
+bool SimplifyLoopConditionsTraverser::visitBinary(Visit visit, TIntermBinary *node)
+{
+ // The visit functions operate in three modes:
+ // 1. If a matching expression has already been found, we return early since only one loop can
+ // be transformed on one traversal.
+ // 2. We try to find loops. In case a node is not inside a loop and can not contain loops, we
+ // stop traversing the subtree.
+ // 3. If we're inside a loop condition or expression, we check for expressions that should be
+ // moved out of the loop condition or expression. If one is found, the loop is processed.
+
+ if (mFoundLoopToChange)
+ return false;
+
+ if (!mInsideLoopConditionOrExpression)
+ return false;
+
+ mFoundLoopToChange = mConditionsToSimplify.match(node, getParentNode(), isLValueRequiredHere());
+ return !mFoundLoopToChange;
+}
+
+bool SimplifyLoopConditionsTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
+{
+ if (mFoundLoopToChange)
+ return false;
+
+ // If we're outside a loop condition, we only need to traverse nodes that may contain loops.
+ if (!mInsideLoopConditionOrExpression)
+ return false;
+
+ mFoundLoopToChange = mConditionsToSimplify.match(node, getParentNode());
+ return !mFoundLoopToChange;
+}
+
+bool SimplifyLoopConditionsTraverser::visitTernary(Visit visit, TIntermTernary *node)
+{
+ if (mFoundLoopToChange)
+ return false;
+
+ // Don't traverse ternary operators outside loop conditions.
+ if (!mInsideLoopConditionOrExpression)
+ return false;
+
+ mFoundLoopToChange = mConditionsToSimplify.match(node);
+ return !mFoundLoopToChange;
+}
+
+void SimplifyLoopConditionsTraverser::traverseLoop(TIntermLoop *node)
+{
+ if (mFoundLoopToChange)
+ return;
+
+ // Mark that we're inside a loop condition or expression, and transform the loop if needed.
+
+ incrementDepth(node);
+
+ // Note: No need to traverse the loop init node.
+
+ mInsideLoopConditionOrExpression = true;
+ TLoopType loopType = node->getType();
+
+ if (node->getCondition())
+ {
+ node->getCondition()->traverse(this);
+
+ if (mFoundLoopToChange)
+ {
+ // Replace the loop condition with a boolean variable that's updated on each iteration.
+ if (loopType == ELoopWhile)
+ {
+ // Transform:
+ // while (expr) { body; }
+ // into
+ // bool s0 = expr;
+ // while (s0) { { body; } s0 = expr; }
+ TIntermSequence tempInitSeq;
+ tempInitSeq.push_back(createTempInitDeclaration(node->getCondition()->deepCopy()));
+ insertStatementsInParentBlock(tempInitSeq);
+
+ TIntermBlock *newBody = new TIntermBlock();
+ if (node->getBody())
+ {
+ newBody->getSequence()->push_back(node->getBody());
+ }
+ newBody->getSequence()->push_back(
+ createTempAssignment(node->getCondition()->deepCopy()));
+
+ // Can't use queueReplacement to replace old body, since it may have been nullptr.
+ // It's safe to do the replacements in place here - this node won't be traversed
+ // further.
+ node->setBody(newBody);
+ node->setCondition(createTempSymbol(node->getCondition()->getType()));
+ }
+ else if (loopType == ELoopDoWhile)
+ {
+ // Transform:
+ // do {
+ // body;
+ // } while (expr);
+ // into
+ // bool s0 = true;
+ // do {
+ // { body; }
+ // s0 = expr;
+ // while (s0);
+ TIntermSequence tempInitSeq;
+ tempInitSeq.push_back(createTempInitDeclaration(CreateBoolConstantNode(true)));
+ insertStatementsInParentBlock(tempInitSeq);
+
+ TIntermBlock *newBody = new TIntermBlock();
+ if (node->getBody())
+ {
+ newBody->getSequence()->push_back(node->getBody());
+ }
+ newBody->getSequence()->push_back(
+ createTempAssignment(node->getCondition()->deepCopy()));
+
+ // Can't use queueReplacement to replace old body, since it may have been nullptr.
+ // It's safe to do the replacements in place here - this node won't be traversed
+ // further.
+ node->setBody(newBody);
+ node->setCondition(createTempSymbol(node->getCondition()->getType()));
+ }
+ else if (loopType == ELoopFor)
+ {
+ // Move the loop condition inside the loop.
+ // Transform:
+ // for (init; expr; exprB) { body; }
+ // into
+ // {
+ // init;
+ // bool s0 = expr;
+ // while (s0) { { body; } exprB; s0 = expr; }
+ // }
+ TIntermBlock *loopScope = new TIntermBlock();
+ if (node->getInit())
+ {
+ loopScope->getSequence()->push_back(node->getInit());
+ }
+ loopScope->getSequence()->push_back(
+ createTempInitDeclaration(node->getCondition()->deepCopy()));
+
+ TIntermBlock *whileLoopBody = new TIntermBlock();
+ if (node->getBody())
+ {
+ whileLoopBody->getSequence()->push_back(node->getBody());
+ }
+ if (node->getExpression())
+ {
+ whileLoopBody->getSequence()->push_back(node->getExpression());
+ }
+ whileLoopBody->getSequence()->push_back(
+ createTempAssignment(node->getCondition()->deepCopy()));
+ TIntermLoop *whileLoop = new TIntermLoop(
+ ELoopWhile, nullptr, createTempSymbol(node->getCondition()->getType()), nullptr,
+ whileLoopBody);
+ loopScope->getSequence()->push_back(whileLoop);
+ queueReplacementWithParent(getAncestorNode(1), node, loopScope,
+ OriginalNode::IS_DROPPED);
+ }
+ }
+ }
+
+ if (!mFoundLoopToChange && node->getExpression())
+ {
+ node->getExpression()->traverse(this);
+
+ if (mFoundLoopToChange)
+ {
+ ASSERT(loopType == ELoopFor);
+ // Move the loop expression to inside the loop.
+ // Transform:
+ // for (init; expr; exprB) { body; }
+ // into
+ // for (init; expr; ) { { body; } exprB; }
+ TIntermTyped *loopExpression = node->getExpression();
+ node->setExpression(nullptr);
+ TIntermBlock *oldBody = node->getBody();
+ node->setBody(new TIntermBlock());
+ if (oldBody != nullptr)
+ {
+ node->getBody()->getSequence()->push_back(oldBody);
+ }
+ node->getBody()->getSequence()->push_back(loopExpression);
+ }
+ }
+
+ mInsideLoopConditionOrExpression = false;
+
+ if (!mFoundLoopToChange && node->getBody())
+ node->getBody()->traverse(this);
+
+ decrementDepth();
+}
+
+} // namespace
+
+void SimplifyLoopConditions(TIntermNode *root,
+ unsigned int conditionsToSimplifyMask,
+ unsigned int *temporaryIndex,
+ const TSymbolTable &symbolTable,
+ int shaderVersion)
+{
+ SimplifyLoopConditionsTraverser traverser(conditionsToSimplifyMask, symbolTable, shaderVersion);
+ ASSERT(temporaryIndex != nullptr);
+ traverser.useTemporaryIndex(temporaryIndex);
+ // Process one loop at a time, and reset the traverser between iterations.
+ do
+ {
+ traverser.nextIteration();
+ root->traverse(&traverser);
+ if (traverser.foundLoopToChange())
+ traverser.updateTree();
+ } while (traverser.foundLoopToChange());
+}
+
+} // namespace sh