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-rwxr-xr-xgfx/angle/src/compiler/translator/ShaderVars.cpp488
1 files changed, 488 insertions, 0 deletions
diff --git a/gfx/angle/src/compiler/translator/ShaderVars.cpp b/gfx/angle/src/compiler/translator/ShaderVars.cpp
new file mode 100755
index 000000000..8e217f1c0
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/ShaderVars.cpp
@@ -0,0 +1,488 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ShaderVars.cpp:
+// Methods for GL variable types (varyings, uniforms, etc)
+//
+
+#include <GLSLANG/ShaderLang.h>
+
+#include "common/debug.h"
+
+namespace sh
+{
+
+namespace
+{
+
+InterpolationType GetNonAuxiliaryInterpolationType(InterpolationType interpolation)
+{
+ return (interpolation == INTERPOLATION_CENTROID ? INTERPOLATION_SMOOTH : interpolation);
+}
+
+}
+// The ES 3.0 spec is not clear on this point, but the ES 3.1 spec, and discussion
+// on Khronos.org, clarifies that a smooth/flat mismatch produces a link error,
+// but auxiliary qualifier mismatch (centroid) does not.
+bool InterpolationTypesMatch(InterpolationType a, InterpolationType b)
+{
+ return (GetNonAuxiliaryInterpolationType(a) == GetNonAuxiliaryInterpolationType(b));
+}
+
+ShaderVariable::ShaderVariable()
+ : type(0),
+ precision(0),
+ arraySize(0),
+ staticUse(false)
+{}
+
+ShaderVariable::ShaderVariable(GLenum typeIn, unsigned int arraySizeIn)
+ : type(typeIn),
+ precision(0),
+ arraySize(arraySizeIn),
+ staticUse(false)
+{}
+
+ShaderVariable::~ShaderVariable()
+{}
+
+ShaderVariable::ShaderVariable(const ShaderVariable &other)
+ : type(other.type),
+ precision(other.precision),
+ name(other.name),
+ mappedName(other.mappedName),
+ arraySize(other.arraySize),
+ staticUse(other.staticUse),
+ fields(other.fields),
+ structName(other.structName)
+{}
+
+ShaderVariable &ShaderVariable::operator=(const ShaderVariable &other)
+{
+ type = other.type;
+ precision = other.precision;
+ name = other.name;
+ mappedName = other.mappedName;
+ arraySize = other.arraySize;
+ staticUse = other.staticUse;
+ fields = other.fields;
+ structName = other.structName;
+ return *this;
+}
+
+bool ShaderVariable::operator==(const ShaderVariable &other) const
+{
+ if (type != other.type ||
+ precision != other.precision ||
+ name != other.name ||
+ mappedName != other.mappedName ||
+ arraySize != other.arraySize ||
+ staticUse != other.staticUse ||
+ fields.size() != other.fields.size() ||
+ structName != other.structName)
+ {
+ return false;
+ }
+ for (size_t ii = 0; ii < fields.size(); ++ii)
+ {
+ if (fields[ii] != other.fields[ii])
+ return false;
+ }
+ return true;
+}
+
+bool ShaderVariable::findInfoByMappedName(
+ const std::string &mappedFullName,
+ const ShaderVariable **leafVar, std::string *originalFullName) const
+{
+ ASSERT(leafVar && originalFullName);
+ // There are three cases:
+ // 1) the top variable is of struct type;
+ // 2) the top variable is an array;
+ // 3) otherwise.
+ size_t pos = mappedFullName.find_first_of(".[");
+
+ if (pos == std::string::npos)
+ {
+ // Case 3.
+ if (mappedFullName != this->mappedName)
+ return false;
+ *originalFullName = this->name;
+ *leafVar = this;
+ return true;
+ }
+ else
+ {
+ std::string topName = mappedFullName.substr(0, pos);
+ if (topName != this->mappedName)
+ return false;
+ std::string originalName = this->name;
+ std::string remaining;
+ if (mappedFullName[pos] == '[')
+ {
+ // Case 2.
+ size_t closePos = mappedFullName.find_first_of(']');
+ if (closePos < pos || closePos == std::string::npos)
+ return false;
+ // Append '[index]'.
+ originalName += mappedFullName.substr(pos, closePos - pos + 1);
+ if (closePos + 1 == mappedFullName.size())
+ {
+ *originalFullName = originalName;
+ *leafVar = this;
+ return true;
+ }
+ else
+ {
+ // In the form of 'a[0].b', so after ']', '.' is expected.
+ if (mappedFullName[closePos + 1] != '.')
+ return false;
+ remaining = mappedFullName.substr(closePos + 2); // Skip "]."
+ }
+ }
+ else
+ {
+ // Case 1.
+ remaining = mappedFullName.substr(pos + 1); // Skip "."
+ }
+ for (size_t ii = 0; ii < this->fields.size(); ++ii)
+ {
+ const ShaderVariable *fieldVar = NULL;
+ std::string originalFieldName;
+ bool found = fields[ii].findInfoByMappedName(
+ remaining, &fieldVar, &originalFieldName);
+ if (found)
+ {
+ *originalFullName = originalName + "." + originalFieldName;
+ *leafVar = fieldVar;
+ return true;
+ }
+ }
+ return false;
+ }
+}
+
+bool ShaderVariable::isSameVariableAtLinkTime(
+ const ShaderVariable &other, bool matchPrecision) const
+{
+ if (type != other.type)
+ return false;
+ if (matchPrecision && precision != other.precision)
+ return false;
+ if (name != other.name)
+ return false;
+ ASSERT(mappedName == other.mappedName);
+ if (arraySize != other.arraySize)
+ return false;
+ if (fields.size() != other.fields.size())
+ return false;
+ for (size_t ii = 0; ii < fields.size(); ++ii)
+ {
+ if (!fields[ii].isSameVariableAtLinkTime(other.fields[ii],
+ matchPrecision))
+ {
+ return false;
+ }
+ }
+ if (structName != other.structName)
+ return false;
+ return true;
+}
+
+Uniform::Uniform()
+{}
+
+Uniform::~Uniform()
+{}
+
+Uniform::Uniform(const Uniform &other)
+ : ShaderVariable(other)
+{}
+
+Uniform &Uniform::operator=(const Uniform &other)
+{
+ ShaderVariable::operator=(other);
+ return *this;
+}
+
+bool Uniform::operator==(const Uniform &other) const
+{
+ return ShaderVariable::operator==(other);
+}
+
+bool Uniform::isSameUniformAtLinkTime(const Uniform &other) const
+{
+ return ShaderVariable::isSameVariableAtLinkTime(other, true);
+}
+
+InterfaceVariable::InterfaceVariable() : location(-1)
+{}
+
+InterfaceVariable::~InterfaceVariable()
+{}
+
+InterfaceVariable::InterfaceVariable(const InterfaceVariable &other)
+ : ShaderVariable(other), location(other.location)
+{}
+
+InterfaceVariable &InterfaceVariable::operator=(const InterfaceVariable &other)
+{
+ ShaderVariable::operator=(other);
+ location = other.location;
+ return *this;
+}
+
+bool InterfaceVariable::operator==(const InterfaceVariable &other) const
+{
+ return (ShaderVariable::operator==(other) &&
+ location == other.location);
+}
+
+Attribute::Attribute()
+{
+}
+
+Attribute::~Attribute()
+{
+}
+
+Attribute::Attribute(const Attribute &other) : InterfaceVariable(other)
+{
+}
+
+Attribute &Attribute::operator=(const Attribute &other)
+{
+ InterfaceVariable::operator=(other);
+ return *this;
+}
+
+bool Attribute::operator==(const Attribute &other) const
+{
+ return InterfaceVariable::operator==(other);
+}
+
+OutputVariable::OutputVariable()
+{
+}
+
+OutputVariable::~OutputVariable()
+{
+}
+
+OutputVariable::OutputVariable(const OutputVariable &other) : InterfaceVariable(other)
+{
+}
+
+OutputVariable &OutputVariable::operator=(const OutputVariable &other)
+{
+ InterfaceVariable::operator=(other);
+ return *this;
+}
+
+bool OutputVariable::operator==(const OutputVariable &other) const
+{
+ return InterfaceVariable::operator==(other);
+}
+
+InterfaceBlockField::InterfaceBlockField()
+ : isRowMajorLayout(false)
+{}
+
+InterfaceBlockField::~InterfaceBlockField()
+{}
+
+InterfaceBlockField::InterfaceBlockField(const InterfaceBlockField &other)
+ : ShaderVariable(other),
+ isRowMajorLayout(other.isRowMajorLayout)
+{}
+
+InterfaceBlockField &InterfaceBlockField::operator=(const InterfaceBlockField &other)
+{
+ ShaderVariable::operator=(other);
+ isRowMajorLayout = other.isRowMajorLayout;
+ return *this;
+}
+
+bool InterfaceBlockField::operator==(const InterfaceBlockField &other) const
+{
+ return (ShaderVariable::operator==(other) &&
+ isRowMajorLayout == other.isRowMajorLayout);
+}
+
+bool InterfaceBlockField::isSameInterfaceBlockFieldAtLinkTime(
+ const InterfaceBlockField &other) const
+{
+ return (ShaderVariable::isSameVariableAtLinkTime(other, true) &&
+ isRowMajorLayout == other.isRowMajorLayout);
+}
+
+Varying::Varying()
+ : interpolation(INTERPOLATION_SMOOTH),
+ isInvariant(false)
+{}
+
+Varying::~Varying()
+{}
+
+Varying::Varying(const Varying &other)
+ : ShaderVariable(other),
+ interpolation(other.interpolation),
+ isInvariant(other.isInvariant)
+{}
+
+Varying &Varying::operator=(const Varying &other)
+{
+ ShaderVariable::operator=(other);
+ interpolation = other.interpolation;
+ isInvariant = other.isInvariant;
+ return *this;
+}
+
+bool Varying::operator==(const Varying &other) const
+{
+ return (ShaderVariable::operator==(other) &&
+ interpolation == other.interpolation &&
+ isInvariant == other.isInvariant);
+}
+
+bool Varying::isSameVaryingAtLinkTime(const Varying &other) const
+{
+ return isSameVaryingAtLinkTime(other, 100);
+}
+
+bool Varying::isSameVaryingAtLinkTime(const Varying &other, int shaderVersion) const
+{
+ return (ShaderVariable::isSameVariableAtLinkTime(other, false) &&
+ InterpolationTypesMatch(interpolation, other.interpolation) &&
+ (shaderVersion >= 300 || isInvariant == other.isInvariant));
+}
+
+InterfaceBlock::InterfaceBlock()
+ : arraySize(0),
+ layout(BLOCKLAYOUT_PACKED),
+ isRowMajorLayout(false),
+ staticUse(false)
+{}
+
+InterfaceBlock::~InterfaceBlock()
+{}
+
+InterfaceBlock::InterfaceBlock(const InterfaceBlock &other)
+ : name(other.name),
+ mappedName(other.mappedName),
+ instanceName(other.instanceName),
+ arraySize(other.arraySize),
+ layout(other.layout),
+ isRowMajorLayout(other.isRowMajorLayout),
+ staticUse(other.staticUse),
+ fields(other.fields)
+{}
+
+InterfaceBlock &InterfaceBlock::operator=(const InterfaceBlock &other)
+{
+ name = other.name;
+ mappedName = other.mappedName;
+ instanceName = other.instanceName;
+ arraySize = other.arraySize;
+ layout = other.layout;
+ isRowMajorLayout = other.isRowMajorLayout;
+ staticUse = other.staticUse;
+ fields = other.fields;
+ return *this;
+}
+
+std::string InterfaceBlock::fieldPrefix() const
+{
+ return instanceName.empty() ? "" : name;
+}
+
+bool InterfaceBlock::isSameInterfaceBlockAtLinkTime(const InterfaceBlock &other) const
+{
+ if (name != other.name || mappedName != other.mappedName || arraySize != other.arraySize ||
+ layout != other.layout || isRowMajorLayout != other.isRowMajorLayout ||
+ fields.size() != other.fields.size())
+ {
+ return false;
+ }
+
+ for (size_t fieldIndex = 0; fieldIndex < fields.size(); ++fieldIndex)
+ {
+ if (!fields[fieldIndex].isSameInterfaceBlockFieldAtLinkTime(other.fields[fieldIndex]))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void WorkGroupSize::fill(int fillValue)
+{
+ localSizeQualifiers[0] = fillValue;
+ localSizeQualifiers[1] = fillValue;
+ localSizeQualifiers[2] = fillValue;
+}
+
+void WorkGroupSize::setLocalSize(int localSizeX, int localSizeY, int localSizeZ)
+{
+ localSizeQualifiers[0] = localSizeX;
+ localSizeQualifiers[1] = localSizeY;
+ localSizeQualifiers[2] = localSizeZ;
+}
+
+// check that if one of them is less than 1, then all of them are.
+// Or if one is positive, then all of them are positive.
+bool WorkGroupSize::isLocalSizeValid() const
+{
+ return (
+ (localSizeQualifiers[0] < 1 && localSizeQualifiers[1] < 1 && localSizeQualifiers[2] < 1) ||
+ (localSizeQualifiers[0] > 0 && localSizeQualifiers[1] > 0 && localSizeQualifiers[2] > 0));
+}
+
+bool WorkGroupSize::isAnyValueSet() const
+{
+ return localSizeQualifiers[0] > 0 || localSizeQualifiers[1] > 0 || localSizeQualifiers[2] > 0;
+}
+
+bool WorkGroupSize::isDeclared() const
+{
+ bool localSizeDeclared = localSizeQualifiers[0] > 0;
+ ASSERT(isLocalSizeValid());
+ return localSizeDeclared;
+}
+
+bool WorkGroupSize::isWorkGroupSizeMatching(const WorkGroupSize &right) const
+{
+ for (size_t i = 0u; i < size(); ++i)
+ {
+ bool result = (localSizeQualifiers[i] == right.localSizeQualifiers[i] ||
+ (localSizeQualifiers[i] == 1 && right.localSizeQualifiers[i] == -1) ||
+ (localSizeQualifiers[i] == -1 && right.localSizeQualifiers[i] == 1));
+ if (!result)
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+int &WorkGroupSize::operator[](size_t index)
+{
+ ASSERT(index < size());
+ return localSizeQualifiers[index];
+}
+
+int WorkGroupSize::operator[](size_t index) const
+{
+ ASSERT(index < size());
+ return localSizeQualifiers[index];
+}
+
+size_t WorkGroupSize::size() const
+{
+ return 3u;
+}
+
+} // namespace sh