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-rwxr-xr-xgfx/angle/src/compiler/translator/RegenerateStructNames.cpp76
1 files changed, 76 insertions, 0 deletions
diff --git a/gfx/angle/src/compiler/translator/RegenerateStructNames.cpp b/gfx/angle/src/compiler/translator/RegenerateStructNames.cpp
new file mode 100755
index 000000000..a01d79abe
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/RegenerateStructNames.cpp
@@ -0,0 +1,76 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "common/debug.h"
+#include "compiler/translator/RegenerateStructNames.h"
+
+namespace sh
+{
+
+void RegenerateStructNames::visitSymbol(TIntermSymbol *symbol)
+{
+ ASSERT(symbol);
+ TType *type = symbol->getTypePointer();
+ ASSERT(type);
+ TStructure *userType = type->getStruct();
+ if (!userType)
+ return;
+
+ if (mSymbolTable.findBuiltIn(userType->name(), mShaderVersion))
+ {
+ // Built-in struct, do not touch it.
+ return;
+ }
+
+ int uniqueId = userType->uniqueId();
+
+ ASSERT(mScopeDepth > 0);
+ if (mScopeDepth == 1)
+ {
+ // If a struct is defined at global scope, we don't map its name.
+ // This is because at global level, the struct might be used to
+ // declare a uniform, so the same name needs to stay the same for
+ // vertex/fragment shaders. However, our mapping uses internal ID,
+ // which will be different for the same struct in vertex/fragment
+ // shaders.
+ // This is OK because names for any structs defined in other scopes
+ // will begin with "_webgl", which is reserved. So there will be
+ // no conflicts among unmapped struct names from global scope and
+ // mapped struct names from other scopes.
+ // However, we need to keep track of these global structs, so if a
+ // variable is used in a local scope, we don't try to modify the
+ // struct name through that variable.
+ mDeclaredGlobalStructs.insert(uniqueId);
+ return;
+ }
+ if (mDeclaredGlobalStructs.count(uniqueId) > 0)
+ return;
+ // Map {name} to _webgl_struct_{uniqueId}_{name}.
+ const char kPrefix[] = "_webgl_struct_";
+ if (userType->name().find(kPrefix) == 0)
+ {
+ // The name has already been regenerated.
+ return;
+ }
+ std::string id = Str(uniqueId);
+ TString tmp = kPrefix + TString(id.c_str());
+ tmp += "_" + userType->name();
+ userType->setName(tmp);
+}
+
+bool RegenerateStructNames::visitBlock(Visit, TIntermBlock *block)
+{
+ ++mScopeDepth;
+ TIntermSequence &sequence = *(block->getSequence());
+ for (TIntermNode *node : sequence)
+ {
+ node->traverse(this);
+ }
+ --mScopeDepth;
+ return false;
+}
+
+} // namespace sh