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diff --git a/gfx/angle/src/common/utilities.h b/gfx/angle/src/common/utilities.h
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+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// utilities.h: Conversion functions and other utility routines.
+
+#ifndef COMMON_UTILITIES_H_
+#define COMMON_UTILITIES_H_
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include "angle_gl.h"
+#include <string>
+#include <math.h>
+
+#include "common/mathutil.h"
+
+namespace gl
+{
+
+int VariableComponentCount(GLenum type);
+GLenum VariableComponentType(GLenum type);
+size_t VariableComponentSize(GLenum type);
+size_t VariableInternalSize(GLenum type);
+size_t VariableExternalSize(GLenum type);
+GLenum VariableBoolVectorType(GLenum type);
+int VariableRowCount(GLenum type);
+int VariableColumnCount(GLenum type);
+bool IsSamplerType(GLenum type);
+GLenum SamplerTypeToTextureType(GLenum samplerType);
+bool IsMatrixType(GLenum type);
+GLenum TransposeMatrixType(GLenum type);
+int VariableRegisterCount(GLenum type);
+int MatrixRegisterCount(GLenum type, bool isRowMajorMatrix);
+int MatrixComponentCount(GLenum type, bool isRowMajorMatrix);
+int VariableSortOrder(GLenum type);
+
+int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize);
+
+static const GLenum FirstCubeMapTextureTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+static const GLenum LastCubeMapTextureTarget = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
+bool IsCubeMapTextureTarget(GLenum target);
+size_t CubeMapTextureTargetToLayerIndex(GLenum target);
+GLenum LayerIndexToCubeMapTextureTarget(size_t index);
+
+// Parse the base uniform name and array index. Returns the base name of the uniform. outSubscript is
+// set to GL_INVALID_INDEX if the provided name is not an array or the array index is invalid.
+std::string ParseUniformName(const std::string &name, size_t *outSubscript);
+
+// Find the range of index values in the provided indices pointer. Primitive restart indices are
+// only counted in the range if primitive restart is disabled.
+IndexRange ComputeIndexRange(GLenum indexType,
+ const GLvoid *indices,
+ size_t count,
+ bool primitiveRestartEnabled);
+
+// Get the primitive restart index value for the given index type.
+GLuint GetPrimitiveRestartIndex(GLenum indexType);
+
+bool IsTriangleMode(GLenum drawMode);
+
+// [OpenGL ES 3.0.2] Section 2.3.1 page 14
+// Data Conversion For State-Setting Commands
+// Floating-point values are rounded to the nearest integer, instead of truncated, as done by static_cast.
+template <typename outT> outT iround(GLfloat value) { return static_cast<outT>(value > 0.0f ? floor(value + 0.5f) : ceil(value - 0.5f)); }
+template <typename outT> outT uiround(GLfloat value) { return static_cast<outT>(value + 0.5f); }
+
+// Helper for converting arbitrary GL types to other GL types used in queries and state setting
+template <typename ParamType>
+GLuint ConvertToGLuint(ParamType param)
+{
+ return static_cast<GLuint>(param);
+}
+template <>
+GLuint ConvertToGLuint(GLfloat param);
+
+template <typename ParamType>
+GLint ConvertToGLint(ParamType param)
+{
+ return static_cast<GLint>(param);
+}
+template <>
+GLint ConvertToGLint(GLfloat param);
+
+// Same conversion as uint
+template <typename ParamType>
+GLenum ConvertToGLenum(ParamType param)
+{
+ return static_cast<GLenum>(ConvertToGLuint(param));
+}
+
+template <typename ParamType>
+GLfloat ConvertToGLfloat(ParamType param)
+{
+ return static_cast<GLfloat>(param);
+}
+
+template <typename ParamType>
+ParamType ConvertFromGLfloat(GLfloat param)
+{
+ return static_cast<ParamType>(param);
+}
+template <>
+GLint ConvertFromGLfloat(GLfloat param);
+template <>
+GLuint ConvertFromGLfloat(GLfloat param);
+
+template <typename ParamType>
+ParamType ConvertFromGLenum(GLenum param)
+{
+ return static_cast<ParamType>(param);
+}
+
+template <typename ParamType>
+ParamType ConvertFromGLuint(GLuint param)
+{
+ return static_cast<ParamType>(param);
+}
+
+template <typename ParamType>
+ParamType ConvertFromGLint(GLint param)
+{
+ return static_cast<ParamType>(param);
+}
+
+template <typename ParamType>
+ParamType ConvertFromGLboolean(GLboolean param)
+{
+ return static_cast<ParamType>(param ? GL_TRUE : GL_FALSE);
+}
+
+template <typename ParamType>
+ParamType ConvertFromGLint64(GLint64 param)
+{
+ return clampCast<ParamType>(param);
+}
+
+unsigned int ParseAndStripArrayIndex(std::string *name);
+
+} // namespace gl
+
+namespace egl
+{
+static const EGLenum FirstCubeMapTextureTarget = EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR;
+static const EGLenum LastCubeMapTextureTarget = EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR;
+bool IsCubeMapTextureTarget(EGLenum target);
+size_t CubeMapTextureTargetToLayerIndex(EGLenum target);
+EGLenum LayerIndexToCubeMapTextureTarget(size_t index);
+bool IsTextureTarget(EGLenum target);
+bool IsRenderbufferTarget(EGLenum target);
+}
+
+namespace egl_gl
+{
+GLenum EGLCubeMapTargetToGLCubeMapTarget(EGLenum eglTarget);
+GLenum EGLImageTargetToGLTextureTarget(EGLenum eglTarget);
+GLuint EGLClientBufferToGLObjectHandle(EGLClientBuffer buffer);
+}
+
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
+std::string getTempPath();
+void writeFile(const char* path, const void* data, size_t size);
+#endif
+
+#if defined (ANGLE_PLATFORM_WINDOWS)
+void ScheduleYield();
+#endif
+
+#endif // COMMON_UTILITIES_H_