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-rwxr-xr-xgfx/angle/include/EGL/eglext.h22
1 files changed, 1 insertions, 21 deletions
diff --git a/gfx/angle/include/EGL/eglext.h b/gfx/angle/include/EGL/eglext.h
index 17e8f73cb..fc0a3779b 100755
--- a/gfx/angle/include/EGL/eglext.h
+++ b/gfx/angle/include/EGL/eglext.h
@@ -472,11 +472,6 @@ EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR
#define EGL_DXGI_KEYED_MUTEX_ANGLE 0x33A2
#endif /* EGL_ANGLE_keyed_mutex */
-#ifndef EGL_ANGLE_d3d_texture_client_buffer
-#define EGL_ANGLE_d3d_texture_client_buffer 1
-#define EGL_D3D_TEXTURE_ANGLE 0x33A3
-#endif /* EGL_ANGLE_d3d_texture_client_buffer */
-
#ifndef EGL_ANGLE_query_surface_pointer
#define EGL_ANGLE_query_surface_pointer 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
@@ -531,11 +526,6 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSu
#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E
#endif /* EGL_ANGLE_platform_angle_opengl */
-#ifndef EGL_ANGLE_platform_angle_null
-#define EGL_ANGLE_platform_angle_null 1
-#define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE
-#endif /* EGL_ANGLE_platform_angle_null */
-
#ifndef EGL_ANGLE_window_fixed_size
#define EGL_ANGLE_window_fixed_size 1
#define EGL_FIXED_SIZE_ANGLE 0x3201
@@ -568,7 +558,7 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSu
#ifndef EGL_ANGLE_stream_producer_d3d_texture_nv12
#define EGL_ANGLE_stream_producer_d3d_texture_nv12
-#define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB
+#define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x3AAB
typedef EGLBoolean(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERD3DTEXTURENV12ANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMPOSTD3DTEXTURENV12ANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
#ifdef EGL_EGLEXT_PROTOTYPES
@@ -577,16 +567,6 @@ EGLAPI EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureNV12ANGLE(EGLDisplay dpy, E
#endif
#endif /* EGL_ANGLE_stream_producer_d3d_texture_nv12 */
-#ifndef EGL_ANGLE_create_context_webgl_compatibility
-#define EGL_ANGLE_create_context_webgl_compatibility 1
-#define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x3AAC
-#endif /* EGL_ANGLE_create_context_webgl_compatibility */
-
-#ifndef EGL_CHROMIUM_create_context_bind_generates_resource
-#define EGL_CHROMIUM_create_context_bind_generates_resource 1
-#define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x3AAD
-#endif /* EGL_CHROMIUM_create_context_bind_generates_resource */
-
#ifndef EGL_ARM_pixmap_multisample_discard
#define EGL_ARM_pixmap_multisample_discard 1
#define EGL_DISCARD_SAMPLES_ARM 0x3286