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Diffstat (limited to 'gfx/2d/Quaternion.h')
-rw-r--r-- | gfx/2d/Quaternion.h | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/gfx/2d/Quaternion.h b/gfx/2d/Quaternion.h new file mode 100644 index 000000000..f14d11348 --- /dev/null +++ b/gfx/2d/Quaternion.h @@ -0,0 +1,111 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_QUATERNION_H_ +#define MOZILLA_GFX_QUATERNION_H_ + +#include "Types.h" +#include <math.h> +#include <ostream> +#include "mozilla/Attributes.h" +#include "mozilla/DebugOnly.h" +#include "mozilla/gfx/MatrixFwd.h" +#include "mozilla/gfx/Point.h" + +namespace mozilla { +namespace gfx { + +class Quaternion +{ +public: + Quaternion() + : x(0.0f), y(0.0f), z(0.0f), w(1.0f) + {} + + Quaternion(Float aX, Float aY, Float aZ, Float aW) + : x(aX), y(aY), z(aZ), w(aW) + {} + + + Quaternion(const Quaternion& aOther) + { + memcpy(this, &aOther, sizeof(*this)); + } + + Float x, y, z, w; + + friend std::ostream& operator<<(std::ostream& aStream, const Quaternion& aQuat); + + void Set(Float aX, Float aY, Float aZ, Float aW) + { + x = aX; y = aY; z = aZ; w = aW; + } + + // Assumes upper 3x3 of aMatrix is a pure rotation matrix (no scaling) + void SetFromRotationMatrix(const Matrix4x4& aMatrix); + + // result = this * aQuat + Quaternion operator*(const Quaternion &aQuat) const + { + Quaternion o; + const Float bx = aQuat.x, by = aQuat.y, bz = aQuat.z, bw = aQuat.w; + + o.x = x*bw + w*bx + y*bz - z*by; + o.y = y*bw + w*by + z*bx - x*bz; + o.z = z*bw + w*bz + x*by - y*bx; + o.w = w*bw - x*bx - y*by - z*bz; + return o; + } + + Quaternion& operator*=(const Quaternion &aQuat) + { + *this = *this * aQuat; + return *this; + } + + Float Length() const + { + return sqrt(x*x + y*y + z*z + w*w); + } + + Quaternion& Conjugate() + { + x *= -1.f; y *= -1.f; z *= -1.f; + return *this; + } + + Quaternion& Normalize() + { + Float l = Length(); + if (l) { + l = 1.0f / l; + x *= l; y *= l; z *= l; w *= l; + } else { + x = y = z = 0.f; + w = 1.f; + } + return *this; + } + + Quaternion& Invert() + { + return Conjugate().Normalize(); + } + + Point3D RotatePoint(const Point3D& aPoint) { + Float uvx = Float(2.0) * (y*aPoint.z - z*aPoint.y); + Float uvy = Float(2.0) * (z*aPoint.x - x*aPoint.z); + Float uvz = Float(2.0) * (x*aPoint.y - y*aPoint.x); + + return Point3D(aPoint.x + w*uvx + y*uvz - z*uvy, + aPoint.y + w*uvy + z*uvx - x*uvz, + aPoint.z + w*uvz + x*uvy - y*uvx); + } +}; + +} // namespace gfx +} // namespace mozilla + +#endif |